Edit history:
Riskbreaker Y: 2011-06-27 02:06:57 pm
Riskbreaker Y: 2011-06-27 02:06:07 pm
Riskbreaker Y: 2011-06-27 02:05:18 pm
berserker status
Chain Needle is pretty weak compared to Laser Arrows. The other benefit of Laser Arrows is the fact that it goes right through enemies so it can potentially hit multiple targets. Best of all, they can damage Shoguns straight up.
Hmm, didn't really think of that. That can work maybe. You just have to set the Laser Arrows parallel to the electrified wall and see where they work best (at the foot of the stairwell or above). That would be quite the devastating combo. Nothing would survive that.
Push Wall alone works? Well, iirc, I only set off the crate once in the first manor area against McLord in Mission 4 (and one other time in the castle area with a Spike Wall only). He'll survive the blast if you don't include a Spike Rock with the Push Wall set up. The electric chair only has some chance of being used in Mission 5 but it seems unlikely because not only would you have to maneuver constantly to avoid damage (getting that extra 500 Ark for no damage is pretty important for most of the run) but you'd have to set up another trap arrangement to kill the 2nd enemy (either the knight character or the fighter girl). I can test this some more though since it's so early in the run to see what's fastest; it'd be entertaining to include the electric chair. Knocking over columns is actually useful and will be included in Mission 2. It's about 3-5 secs. faster to make use of them (or one I should say) rather than going for the usual Bear Trap, regular arrows, and Mega Rock combo. Looks better too.
I'm really going for the minimal amount of refresh time possible. Normally I try to kill them with the initial trap set up and collect the bonus Ark from that. If they survive, my traps normally charge in time to nail them as soon as they recover and finish the job. Using disabling traps may look better and may even require more skill to set up but they usually don't make things go any faster unfortunately.
Hmm, didn't really think of that. That can work maybe. You just have to set the Laser Arrows parallel to the electrified wall and see where they work best (at the foot of the stairwell or above). That would be quite the devastating combo. Nothing would survive that.
Push Wall alone works? Well, iirc, I only set off the crate once in the first manor area against McLord in Mission 4 (and one other time in the castle area with a Spike Wall only). He'll survive the blast if you don't include a Spike Rock with the Push Wall set up. The electric chair only has some chance of being used in Mission 5 but it seems unlikely because not only would you have to maneuver constantly to avoid damage (getting that extra 500 Ark for no damage is pretty important for most of the run) but you'd have to set up another trap arrangement to kill the 2nd enemy (either the knight character or the fighter girl). I can test this some more though since it's so early in the run to see what's fastest; it'd be entertaining to include the electric chair. Knocking over columns is actually useful and will be included in Mission 2. It's about 3-5 secs. faster to make use of them (or one I should say) rather than going for the usual Bear Trap, regular arrows, and Mega Rock combo. Looks better too.
I'm really going for the minimal amount of refresh time possible. Normally I try to kill them with the initial trap set up and collect the bonus Ark from that. If they survive, my traps normally charge in time to nail them as soon as they recover and finish the job. Using disabling traps may look better and may even require more skill to set up but they usually don't make things go any faster unfortunately.