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Enhasa: 2006-06-20 07:54:47 pm
everybody wanna tell you the meaning of music
Well I wouldn't give myself that much credit, and besides, to be self-contradictory is to be human. Wink

Gorash says (correctly) that if you boil this game all the way down, it's like a big game of Sokoban. You push blocks around and manipulate things so that you can get the Yorda piece to reach the door piece.

Here's a good place as any to ask what your sig means. I hope iso doesn't mean like an iso image, but if you're playing on real (modded) hardware, I'm not too hypocritical to complain. Dunno about ft, so maybe not.

I'll probably just respond to your PM eventually (keep on forgetting), but considering I've spent a fair amount of money donating to sites that probably don't need as much help as the "spineshark needs money" fund, and give me much less personal ROI, I might be able to work something out. I need to know the logistics more first though.
Edit history:
spineshark: 2006-06-20 08:19:59 pm
新世紀進歩的羽扇子 音楽
i played wow for a while.  in that game, (possibly others as well) the major cities are always filled with "ISO: [Warrior's Embrace]" or such, sometimes followed by "FT: [I have no fucking idea]".    anyway the former means "in search of" and the latter "for trade."  actually i despise those abbreviations (though they are still superior to diablo ii's thoroughly offensive "wug?").  this is why i don't play games online anymore.

well part of it.  it's worse than them only speaking like primitives Tongue

i was actually asking what sokoban says about a person's computing history.  because afaik we just had it as shareware in the early '90s.
Edit history:
Enhasa: 2006-06-20 09:55:56 pm
everybody wanna tell you the meaning of music
Oh, maybe I could have figured those out if I thought about it or asked a WOW friend. Although, you're trading Disgaea and you haven't even played it? Are you just trying to get good value for it or what? As long as you don't do all this completionist crap like fight Marjoly or all the Item World stuff, and just do the main story, I don't think the game is quite as huge as everyone makes it out to be.

Well for whatever reason, among non-Japanese, Sokoban seems to attract a lot of CS-type people. Partly how it makes your brain think, but also because mathematically it is interesting, and there have been algorithms devised to try to search for solutions. See the wikipedia article under research. There are other games that are tip-offs like this; Go is probably the most obvious. Go-Moku (connect 5) is another one.



BTW, I read that thread, and it was fine. I don't know what I was supposed to be upset about, other than people's close-mindedness, but the nature of people is to be "fox and the grapes"-like. It's ok and I'm used to it, but that is a site dedicated to Metroid, a Nintendo franchise. Go to RPGamer and everyone there hates MS and mostly laugh at Nintendo. It's to be expected.

Oh and I take anything anyone with a Zelda avatar says with a grain of salt anyway. (Please don't take this seriously for anyone who doesn't know me well enough. :P)

Although I think I can safely say that one guy who says that SotC ought to have "more sidequests" probably doesn't get it, lol.



Edit for below: Well I know it's a joke, but stranger things have happened. Disgaea is about $70 and VP is about $120, so at least it'd be possible to start haggling. SO2 is about $30-40, so that's unfair in the other direction. Speaking of which, every time I go to a game store and see one of the games you want (most of them besides VP), it makes me wince. Oh and I even saw Lufia 2 for FO also, like right before he decided to take that as payment.
Edit history:
spineshark: 2006-06-22 04:59:00 pm
新世紀進歩的羽扇子 音楽
Quote:
Oh, maybe I could have figured those out if I thought about it or asked a WOW friend. Although, you're trading Disgaea and you haven't even played it? Are you just trying to get good value for it or what? As long as you don't do all this completionist crap like fight Marjoly or all the Item World stuff, and just do the main story, I don't think the game is quite as huge as everyone makes it out to be.

it's largely a joke anyway, as i doubt anybody would take me up on it anyway.  of course if they did...i don't think i'd really hesitate.

yeah, see, you already basically knew what to expect, haha.  i know how you take it, too (took me long enough) but still...

haha i don't want to sound like i'm begging for anything or anything though.  i'd still be pretty happy even if all i got out of all this was one of the psx tri-ace games.  though i couldn't say "no" to more than that Wink

edit to cover some "loose ends" (from my perspective) in this thread:
your reference to arkarian strikes me as funny.  obviously i haven't played radiata stories yet but from what i've read he'd actually probably very much enjoy it (he states that majora's mask as his favorite game).

haha, i caught your edit while i was editing.  anyway, my plans were indeed to play disgaea, but because i'm largely impulsive but not buying a ps2 this summer any more that may fall out.  i actually couldn't figure out if any smilie made sense for that, but i basically know not to deadpan anymore.

about the roi thing...i have no idea what you'd be expecting to get out of this Tongue  well, i have some idea, considering what this is and everything, but...
Quote:
a) psychochild likes his gamestop sales


It's true.  I'm such a little consumer whore. 
everybody wanna tell you the meaning of music
To get this thread kinda back on track from (my own?) derailment, my final answer is that I disagree with Dr Ian and his offhand remark. He'd probably think even discussing it is funny btw.

Everyone who entertains the idea of running already loves the game of course and has played it normally. That angle has been covered.

Playing the game for the first time, the shadows come to get Yorda if you take too long away from her. That's great for creating tension in normal play, but it's also great that for running, it's mostly irrelevant since the runner is going too fast to trigger that. This kind of design is what makes Ico a fine choice for speed running.
...
Yes, but Yorda is also slow and stupid, so she will slow you down as well. And of course, you can't leave her behind next to the waterfall while you go and shut off the water. (though that whole area is skipped in the PAL version, *evil laugh*).

Uh... I suppose people will want to see my crappy PAL speedrun. I've been thinking about just ditching the tape and redoing the run with a DVD recorder. It would give me a chance to actually do a proper run, one without any bad segments. Plus I would be able to encode it myself (provided the instructions are clear enough). Hmmm...
easier to just upload the .vob files made by your dvd recorder to me.
Strange days, incredible days
This was a great run. Extremely tight control over each segment, very professional, and some excellent shortcuts. The final battle in particular was tense, you blocked some of those shockwaves at the last possible second, it looked like.

From a speedrunning perspective, Yorda represents a kind of chaotic element, so knowing how to manipulate her behavior and minimize loss of time by leading her as much as possible was well done. I can imagine it being frustrating when you're trying to optimize segments, but it's the shining element of the game when you're just playing freely or watching a great video like this. Awesome job.
King of hearts
I just started playing the game a few hours ago and noticed a little trick you can do to save some seconds...  I was just trying to figure out the controls and started to notice that jumping is faster than walking.  But then I noticed there were times when I jumped, and then immediately jumped again without any wait time.  I started messing around with it and found out exactly how to do it.  When jumping, let go of the analogue stick and then press jump + analogue stick in the direction you want to go, right as you land.  It's a little bit tricky to get the hang of, but easy to master.

I saw you do it in the run a couple of times, but I wasn't sure you were doing it on purpose.  So if this is old news, well, it's new news to me since I'm a noob at the game and I'm too lazy to read through 11 pages...
新世紀進歩的羽扇子 音楽
from the comments...heh heh
Quote:
if you can chain multiple jumps, since the delay upon landing is mitigated. The last one is a bit of an enigma because it seems nobody knows how to actually do it. I personally just mash triangle; I tested with a turbo controller and that doesn't work. Anyway, this means that I want to jump on stretches if and only if I would like to be able to at least double jump. I try very hard to stick to this, although if there is high enough danger of double jumping to death or catching onto an unwanted platform, it's better for me just to run.
King of hearts
Quote:
from the comments...heh heh
Quote:
if you can chain multiple jumps, since the delay upon landing is mitigated. The last one is a bit of an enigma because it seems nobody knows how to actually do it. I personally just mash triangle; I tested with a turbo controller and that doesn't work. Anyway, this means that I want to jump on stretches if and only if I would like to be able to at least double jump. I try very hard to stick to this, although if there is high enough danger of double jumping to death or catching onto an unwanted platform, it's better for me just to run.


Wow, and I just started playing the game for a few minutes, I only got up to the second save point(I lied about the hours thing, because I didn't want to seem like a complete noob at the game, then no one would listen...). 
everybody wanna tell you the meaning of music
I tried that and many other things myself when I was testing, but I couldn't figure anything out. BUT, Blublu has said the same thing as you so it's more than likely I just suck. Sad

But congrats on figuring this out! I've asked a lot of people about this, including certain people who are better than either of us at action games, and really nobody knew the answer. Although it would be a complete bitch to hop around like that all the time, anyone up for improving the runs? Wink

Quote:
Wow, and I just started playing the game for a few minutes, I only got up to the second save point(I lied about the hours thing, because I didn't want to seem like a complete noob at the game, then no one would listen...). 

I read what you said as "a few hours ago [in real time]" but this is funny anyway.
King of hearts
Quote:
I tried that and many other things myself when I was testing, but I couldn't figure anything out. BUT, Blublu has said the same thing as you so it's more than likely I just suck. Sad

But congrats on figuring this out! I've asked a lot of people about this, including certain people who are better than either of us at action games, and really nobody knew the answer. Although it would be a complete bitch to hop around like that all the time, anyone up for improving the runs? Wink


It's actually quite easy, I can do it consistently now about 95% of the time.  It's especially useful for going up stairs since you speed through those suckers.  You just press the analogue(or d-pad if you want) in any direction at the same time as you press jump, but you never hold down the analogue, you let it go when you jump.  So it's as if you press then let go of two buttons at the same time, but instead one of the buttons is the analogue(or d-pad).  I bet if you attempted it right now you'd be able to do it.

The way I think it works is that you 'reset' your jump when you let go of some direction.  Because you can normally long jump from standing still, so the game registers the move to be direction + jump.  Normally, you hold down a direction, so the game registers it as continuing the jump.  But if you let it go, you go into standing position, which from then you can jump immediately again.  So the reason why you sometimes get this to happen during normal jumping is when you're changing direction, the direction resets.  This is probably why you were doing it so often when you were going along that very long spiral case in the beginning.
新世紀進歩的羽扇子 音楽
Quote:
(I lied about the hours thing, because I didn't want to seem like a complete noob at the game, then no one would listen...).  

what do you think this is, gamefaqs?
welcome to the machine
oooh, burn.

No need to worry about that, wasabi.
everybody wanna tell you the meaning of music
Quote:
The way I think it works is that you 'reset' your jump when you let go of some direction.  Because you can normally long jump from standing still, so the game registers the move to be direction + jump.  Normally, you hold down a direction, so the game registers it as continuing the jump.  But if you let it go, you go into standing position, which from then you can jump immediately again.  So the reason why you sometimes get this to happen during normal jumping is when you're changing direction, the direction resets.  This is probably why you were doing it so often when you were going along that very long spiral case in the beginning.

Now I'm not entirely sure how it works. In my experience, whenever I chain jumps, the later jumps are always in the EXACT same direction as the first one. This is actually a problem for that spiral staircase since after 2-3 jumps, you start rubbing into the wall and it's better to reposition yourself for the next set of jumps.

Are you saying you can jump one direction, and then say, chain jump 90 degrees to the side or even straight backwards or something? Because I don't think I've ever seen that. I still believe you of course, but I lent my copy to someone so I can't test now. Anybody else care to test this?

At any rate, do you know what I'm talking about with the exact same direction thing?
King of hearts
Quote:
Now I'm not entirely sure how it works. In my experience, whenever I chain jumps, the later jumps are always in the EXACT same direction as the first one. This is actually a problem for that spiral staircase since after 2-3 jumps, you start rubbing into the wall and it's better to reposition yourself for the next set of jumps.

Are you saying you can jump one direction, and then say, chain jump 90 degrees to the side or even straight backwards or something? Because I don't think I've ever seen that. I still believe you of course, but I lent my copy to someone so I can't test now. Anybody else care to test this?

At any rate, do you know what I'm talking about with the exact same direction thing?


Oh, no sorry for the confusion.  It's always in a straight line, I just mentioned your spiral staircase because you were doing it often there by mistake because the way the game registers the analogue.  When I said any direction, it's because it doesn't matter which way you point(even the opposite direction), it'll still work but always be in a straight line.  Although I think it might be a little faster to do two chains and reposition than to constantly reposition going down a spiral.
everybody wanna tell you the meaning of music
Just to let Blublu know if he sees this, but Dr Ian posted some stuff about PAL Ico over at super-play. I told him to find you, but I might as well tell you to find him also.
Edit history:
Blublu: 2006-07-05 10:26:47 pm
...
Yes, I got his PM and told him all I know.

You know, I don't think I'll ever get around to redoing the PAL run. So I was thinking, does someone else want to do a run or should I just go ahead and send it in, even though it shouldn't be very difficult to obsolete it, and even though it's on a tape so the quality will be pretty terrible (compared with more uncrappy capturing methods)? Please could someone do a PAL run! Dr_Ian, where are you?  Shocked


Okay, I'm now going to type up ALL the places where you can skip things with the super jump. Or at least the ones I have found that I remember. Note: these do not include some areas where superjumping saves time, but doesn't acually skip anything big or important.

1. Bridge after second shadow fight (don't push the block and go up the stairs, go straight out the door).

2. Jump (twice) over the large gap in the chandelier room so you don't have to go outside and up/down the spiral staircase (jump into the chain to go down). Not only do you skip going up the circular stairs, but also, Yorda will move down the ramp during the unskippable cutscene, saving further time.

3. Room before windmill. Don't use the ladder at all, just jump straight into the chain. Then later, instead of raising the floor, just jump straight to the door and pull Yorda up.

4. Windmill. Just jump across the gap where the bridge (grab the ledge on the right side of the bridge) is and activate it right away (don't even go near the windmill at all). After the windmill area there's a *mandatory fight*.

5. Go through the sewers the normal way. Later in that area, after taking a ride on a lift, jump straight up the ledge there and pull Yorda up to the sofa instead of taking the large detour to get to the box. Up there, there's another *mandatory fight* Now enjoy never having to battle another shadow in this whole run. Go back down the lift and jump up the ledge where you would normally have to pull a box. Proceed as normal.

6. Huge ass switch 1. Don't pull Yorda up on the button to press it down. Instead get on it and jump diagonally from it and grab the ledge just beyond the little border thing. Now walk to the end of the room, light torches, etc. Skips a shadow fight.

7. (my favorite) After activating the first drawbridge, superjump to the other side and activate the other drawbridge. *very hard!!!* Then go out the door and down the ladder there (don't attempt to jump back the way you came, or if you do, good luck and tell us if you're successful).

8. Huge ass switch 2. Do exactly like on the first switch. Then superjump into the chain, jump off it onto the high ledge and go out the door. Push sun-thing into place, go back inside and up the chain, proceed as normal. Skips a very annoying shadow fight.

9. The final shadow fight (or should be called slaughter as you can't possibly lose). Ignore the shadows and jump up the ledge, grab it and go straight for the queen.
everybody wanna tell you the meaning of music
Well, mine is improvable, and I recorded it on a crappy VCR, and I even had to use a stereo to mono RCA adaptor just so I wouldn't have to only get left or right channel. :-/

If Dr Ian did (another) run, it might have commentary. Tongue But seriously, I'd bank more on you than him. As long as what you've got includes all the shortcuts you know now, I think sending it in now is fine.



And ROFL, 9 is hilarious. Most of them really, though.
新世紀進歩的羽扇子 音楽
wait wait wait wait wait

you don't need to record in stereo?  *buys a cleaning tape*

if so work on radiance easy starts this week.
Edit history:
Enhasa: 2006-07-05 04:44:00 am
everybody wanna tell you the meaning of music
Well, you don't have to record in stereo or use SP or whatever, but it'd be nicer if you could. Ico has the advantage in that the game is intentionally lo-fi in places. They use this film effect in cutscenes that simulates old tape imperfections, the sound has a lot of natural white noise, and so on. Actually, this is one game that actually looks much better with composite compared to s-video, due to the low resolution and other things.
you should switch the game into mono mode if possible if you can't record in stereo.
Edit history:
Enhasa: 2006-07-06 07:18:34 am
everybody wanna tell you the meaning of music
I actually thought about this. I would have switched to mono if I was doing some RPG where I'd be in the config menu anyway. I know the menu time could be subtracted, but I really wanted to preserve the "no OSD" appeal of the game. Basically I think it'd look ugly.

Using mono is infinitely better than just plugging in either the white or the red. But if you have an adaptor, I don't think it makes any difference. I tested by both 1) only plugging in either the white or red into the female side, and 2) running from the left side of a room to the right, to make sure that it was a real muxer and didn't just pass only the left or right channel.



PS - Hmm, maybe nate's comment was more for spineshark. Wink