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Edit history:
Linkinito: 2013-09-29 09:50:44 am
This is my avatar
Okay, so let's do this thread. Smiley
I'm pretty sure this game will be much more popular to speedrun than GTA IV, as the game seems less rigid and much more fun to play with interesting mechanics, and also rewarding the fast completion of missions. For now only the console version exists but many people think there will be a PC version in the next few months, which will be the most popular version.

So if you have any strats, just share them in this thread. I'll post mine when I'll be done with the game. Smiley
Thread title:  
aka theenglishman
How about an IL table for some of the races?  I'd love to do triathlon competitions.
Edit history:
Patrick: 2013-09-17 09:27:45 am
Patrick: 2013-09-17 09:27:22 am
Patrick: 2013-09-17 09:26:49 am
Patrick: 2013-09-17 08:28:37 am
Patrick: 2013-09-17 08:16:20 am
Patrick: 2013-09-17 07:51:11 am
Patrick: 2013-09-17 07:25:18 am
Patrick: 2013-09-17 07:24:59 am
Important edit: it turns out my sources were wrong. Other sources said 'you can skip action sequences after failing them three times (you can reload a checkpoint so failing 3 times can be done quickly). I do not know how many part of how many missions can be skipped that way. My mistake was: I tried to verify a claim of an amateur reviewer that was wrong and I got what I searched for - if you try to confirm something by googling you will find the one website out of 100 which says the same ill-informed claim, no wonder, I learned my leasson.

I already have a great strat that saves loads of time: use taxis and fail a mission three times, then you can skip it. Cheesy [note below] And repeat. SDA will not get a GTA V run because the 'objectively sensible' categories (with noob-skips) will not find a single runner.
So the most popular category is going to be a really strange one, no-taxi-33%traffic-no-noob-skip% (not sure about the traffic, maybe the PC version won't allow to change it), or maybe just no-noob-skip%.

note
I got the number from a review on amazon.de, so no link, the fact that you can skip see below, I am not sure how many missions you can skip but certainly the most spectacular=hardest ones. And you probably have to complete some missions.
http://www.videogamer.com/xbox360/gta5/features/article/gta_5_11_little_things_you_need_to_know.html
GTA 5 can still be difficult when it wants to be, much like previous entries in the series, but if you're more interested in the story than the challenge, after a few attempts the 'game over' screen will allow you to bypass the test. Throw in that the aforementioned checkpointing is better than ever, and there should be no reason - finding the time aside - not to see the end credits this time around.
This is my avatar
Wow. Didn't even know that was possible. Anyway I'm totally against it. Every mission in the game that is mandatory for storyline progression must be played entirely like every other GTA game. No mission-skipping whatever the method used.

Also sometimes the taxi is faster, but most of the times you have to call it, wait for it, then let it drive you to the mission (I consider it as a "legit" gameplay mechanic). For some missions it can be longer to take the taxi than taking a car and driving to the mission location.

I found also something, when you switch characters, sometimes they are located very close to a storyline mission. I say sometimes because that's not happening all the time, but it really helps to skip a driving part when it happens. Also, we must not forget the special abilities of Michael and Trevor: both work in gunfights, the former slows down time, the latter has higher damage. They are very useful but they slow down movement. Can be useful for console versions but an eventual PC version won't need it as they can get headshots much more easily (and they are instakill).

Franklin ability is similar to the Speedbreaker in Need For Speed games (slow down time and gives perfect adherence allowing for super sharp turns), but this one will be practically useless as the normal brake is enough to take a sharp turn. Handbrake is just messed up.
How does the character switching work? It seems like it'd be a major luck factor to determining whether you spawn close to the next mission start. I imagine no taxis won't actually be a thing like it was in GTA4, since here they actually serve to smooth out luck.
Edit history:
Patrick: 2013-09-17 09:19:18 am
Patrick: 2013-09-17 09:16:21 am
Patrick: 2013-09-17 08:31:07 am
Patrick: 2013-09-17 08:26:27 am
So you cannot just get into a taxi in traffic like in gta iv? Sounds interesting.

I hope you read my edit. You have played the game: How many action sequences are there? How many do you feel have to be skipped in a 'only speed counts' speedrun? Using grenades to fail, skipping would probably always be faster, especially because I read that the loading times are incredibly low in this game.

this is how it looks in L.A. Noire. Looks really funny to be honest, and very unusual for a speedrun, but it will get boring and then I would hate it.
https://www.youtube.com/watch?feature=player_embedded&v=sk5WANCvCLI#t=18m10s 18:10 in case it didn't jump to it
Edit history:
Linkinito: 2013-09-17 08:53:20 am
This is my avatar
You can jump into a taxi in traffic, but they are rarer than in GTA IV.
The action sequences might be defined by several things... I haven't played the game fully but some sections are heavily based on gunfights. We should see what missions can be skipped and what can't. But I'm all for speedruns that doesn't use this technique: it's just not playing the game.
Edit history:
Patrick: 2013-09-17 03:10:56 pm
Patrick: 2013-09-17 09:15:28 am
Patrick: 2013-09-17 09:14:38 am
Patrick: 2013-09-17 09:03:14 am
Patrick: 2013-09-17 08:56:58 am
I read you can use your phone to get a taxi. Actually, that is something some people will like, no randomness for the taxis and the game is not 95% about driving anymore. IMO, the driving time percentage is too high in the other GTAs.

"Downtown Cab Company"


Someone in a twitch stream said it only takes a few seconds for taxis to arrive after the phone call I asked Cyberthunder to show calling for a taxi to me and he was kind enough. Smiley If he had looked around for it as fast as in a speedrun it would have taken roughly 45 seconds. I assume you can use it in missions to fare you and your allies as well?

6 ringing
6 speech (I don't know whether it can be skipped)
5 marking your destination on the map
13 until standing in front of it to stop it
15 get in/name destination/loading time
45 total
subtract 5-10s for PC.
Edit history:
qubit: 2013-09-17 05:23:44 pm
aka theenglishman
I've played about 4.5 hours of GTA5 and just unlocked Trevor.

The calling for a taxi speech can be skipped, but ending the call prematurely will result in the cab being cancelled.  You instead need to mash Down on the d-pad to get through the message.

Anyway I'm definitely in support of a classic% category as well as ILs for the story missions.

Judging from what I gathered from my one dreadful attempt at a heist, they can go horribly (ie quickly without much planning) and will still count as completed as long as all the player characters survive.
According to SDA rules the 'levels' would have to be independent of each other to count as individual levels.
aka theenglishman
Any previously completed mission can be independently accessed and replayed from the "missions" tab in the main menu.
I have not played the game yet. I meant that weapons and ammo probably are not the same for each level, the ammo you use in the first level affects the ammo you have in the second one. You can do the 2nd level then pickup an RPG and then start the 3rd. Furthermore, the rules say if the game is 'split into levels' there may be an IL category.

https://forum.speeddemosarchive.com/post/rules_rewrite_2013.html
"If the game is split into levels and nothing transfers between levels (e.g. health or items), we may instead host runs of each level separately as an Individual Levels table."
I was doing a side mission with Franklin tonight, the one with the paparazzi guy. When I got to the part where you have to lose the cops, I immediately got rammed from behind by one of them and died (you're on a motorcycle). When I reloaded the checkpoint, I didn't have to lose them anymore, it just let me drive right to the end point.

So that's one instance where failing something could be faster. Might be worth trying for all the parts where you have to lose cops.
Edit history:
MrLonghair: 2013-09-18 06:41:09 am
MrLonghair: 2013-09-18 06:39:15 am
MrLonghair: 2013-09-18 05:47:43 am
MrLonghair: 2013-09-18 03:15:34 am
MrLonghair: 2013-09-18 02:55:35 am
MrLonghair: 2013-09-18 02:44:04 am
Audio-guy. twitchtv:ohgoddamnit
There are random glitches doing things like what scaryice experienced. Rapid switching of characters can also break things, in your favour sometimes.

I bought the disc version just to keep a v1.00 around.

Wondering if there's a spawn of body armour to hit because that helps make life easier, let you keep going for longer, or maybe a reliable spawn of helicopters somewhere. Gonna see if Blimp% can become a thing - if that code stays saved to your console or it's per-account only. You do not want iFruit/RGSC bonuses to give your running an advantage. Right now going through another account/user on my PS3 to check this out.


e: There we go. PS3, you can play and fool around on your main account with RGSC and iFruit rewards, use an alternate user/account for speedrun practice or whatnot - while also having access to the pre-order/day one copy blimp, enabling Blimp% speedruns, if it could come in handy. But could it? Is there a pickup to be made that could help that much? It's easy to land and take off with again compared to planes though slow. The blimp can be delivered to Vindwood Racetrack at G4 on the map

e: editing to add that people have ran into showstopper glitches, like switching to Franklin and he spaws at a location that he cannot leave because the story made it inaccessible. Not too difficult to figure out safe strats for insurance.
Edit history:
qubit: 2013-09-18 08:51:36 am
qubit: 2013-09-18 08:50:36 am
qubit: 2013-09-18 08:48:45 am
qubit: 2013-09-18 08:48:29 am
aka theenglishman
Quote from freakypaddy:
"If the game is split into levels and nothing transfers between levels (e.g. health or items), we may instead host runs of each level separately as an Individual Levels table."


There's a precedent with the original Thief, whose IL table allowed gold to be carried over from the previous level.

Quote from MrLonghair:
Wondering if there's a spawn of body armour to hit because that helps make life easier

Body armour can be bought from Ammu-Nation in varying quality.  They're expensive (ranging from $500 to $2000 if memory serves), but you get a lot of money after The Jewel Store Job, after which you unlock Trevor, whose missions are the first to get really hard gunfight-wise.  There's also an Ammu-Nation which is like a block away from Trevor's first safehouse, and despite being out in the boondocks it has the exact same stock as in Los Santos proper.
Edit history:
MrLonghair: 2013-09-19 09:04:55 am
MrLonghair: 2013-09-19 06:54:26 am
MrLonghair: 2013-09-19 06:41:20 am
MrLonghair: 2013-09-19 06:40:44 am
MrLonghair: 2013-09-19 06:40:25 am
Audio-guy. twitchtv:ohgoddamnit
Quote from qubit:
Quote from MrLonghair:
Wondering if there's a spawn of body armour to hit because that helps make life easier

Body armour can be bought from Ammu-Nation in varying quality.  They're expensive (ranging from $500 to $2000 if memory serves), but you get a lot of money after The Jewel Store Job, after which you unlock Trevor, whose missions are the first to get really hard gunfight-wise.  There's also an Ammu-Nation which is like a block away from Trevor's first safehouse, and despite being out in the boondocks it has the exact same stock as in Los Santos proper.


Yup yup but early money.. I think it'd be a great little piece of insurance early on, saving ones life from mistakes.




1) Some NPCs get cranky and un-leash if you run ahead of them, but you can push small cutscene triggering NPCs like the old man Lamarr pushes down away so that they don't trigger if you run ahead
2) Just about fully modded super-Feltzer in $failed to take screenshot location
3) Tracking down spawns of security trucks as I fool around, taking screenshots. A single $150 grenade is enough if you time it right, to get the case out rather than a tenth of the bills it carried burnt


---------------
Just found a spawn of the top level body armour that gives a full blue bar, police-building garage entrance, it respawns! (off-ramp to underground garage of the police building)
It protects from you in-car crash damage so this'll be great for my trials.

Edit history:
qubit: 2013-09-19 11:33:42 am
aka theenglishman
There's apparently a random event near Grove Street (or somewhere nearby) where you help a kid get his stolen bike back.  He then texts you and says he's actually filthy rich and wants to reward you, and sends you $100,000.  Considering how poor Franklin will usually be in the early game I'd say this is an important part of the any% route.

On that note it's sort of annoying that the three PCs don't have a shared bank account.
Edit history:
MrLonghair: 2013-09-20 06:47:21 am
MrLonghair: 2013-09-20 06:46:08 am
Audio-guy. twitchtv:ohgoddamnit
I haven't thought about mission structure one bit (too much fun to fool around) but it looks straight-forward and able to be cut quite short by ignoring everything not helping the main storyline, IF you can manage heists with low quality crew. That looks like it'll be the thing that needs to be practiced to perfection, especially with lowest rung crew.

e: I think I'll try a classic% after I wrap the game up and 100% it. Yaknow, just to see. Try to nail the must-haves down. Heist#1 doesn't need that much gained in order to proceed as long as you grab the dropped bag - it's no problem if you lose track of the racer ahead of you and have to restart since the checkpoint opens a few feet into the tunnel. Some missions require careful execution, like taking on the meth house from afar with a silenced sniper rifle without any alerts being raised (did that on my second try) and then the inside of the house and how tricky that is if you lack armour. This'll be a fun nut to crack.
Truljin @ Twitch
Would love to start running this game, mainly because of the whole switching thing and how that could potentially save time.
aka theenglishman
I have found one guaranteed mission start: switching to Trevor immediately after By the Book gets unlocked will automatically start that mission, or at least that's how it worked for me.
Edit history:
qubit: 2013-09-20 04:09:22 pm
aka theenglishman
Another random observation: some civilians will now call the cops if you jack their cars.  The frequency of this appears to be random.  As a safety measure, it would probably be best to sock them with the one-hit melee button, which will briefly cancel the door-opening animation but leave the car open.  It's only about 1.5 seconds slower than doing nothing, and it's pretty consistent.

Bystanders can also occasionally call the cops but it's much rare, and therefore more or less guaranteed to happen during a speedrun Wink
Edit history:
Random_Machine: 2013-09-20 06:50:13 pm
Random_Machine: 2013-09-20 05:59:08 pm
Random_Machine: 2013-09-20 05:57:07 pm
I have tips from someone on evading the cops faster. Credits go to that person.

While being chased by the cops you are a solid white triangle on the map. After you ditch the original car you caused problems in and you find a new car you will become a solid gray triangle(Doesn't matter how you get the car even if you steal from a civilian). Now the cops won't know who to chase after and you can even drive by the cops as long as you don't cause any additional problems and you are at least one car length away from them even if you are in their cone of vision. Just don't be right next to them. This tactic makes losing the wanted level a lot faster.

You can also listen to the police radio to hear where the police are searching (Don't go back to the area where they are searching).

Another alternative is to also hide in some bushes until your triangle turns gray on the map. Then wait for the police stars to disappear. The police will go around you if you do this.

Make sure the wanted stars are blinking to know if the cops recognize your location or not. If they are solid, the cops know where you are located.
aka theenglishman
Could all-gold story missions be considered a category?  It might be a suitable alternative to classic%, since a few missions punish you for using taxis.

There are also a few "autoscroller" missions where you can actually control the character driving by swapping out, which might be faster.  Ditto for some other missions where two PCs drive in two different spots at the same time.

One example I can think of is the mission where Michael is observing a bank for a heist job while Trevor and Lester scout above from a helicopter.  It's faster I think to switch to Trevor immediately, as there's an extra unskippable cutscene if you finish as Michael by the time Trevor gets to the chopper.

I'll have to do some testing on this front.
Edit history:
qubit: 2013-09-21 03:47:53 pm
aka theenglishman
Regarding the $100,000 mission I was referring to earlier: I just got it myself, and it actually works a little differently than I thought.  After a few in-game days, the rich kid gives you $100K in Animal Ark stock.  If we can figure out the RNG for the stock market (aside from the deliberate dips and rises caused by Lester's assassination missions for Franklin) we can end up using Franklin as an invaluable money resource, way before any of the heists get pulled off.
torch slug since 2006
for what do we need money? i beat the game and i never needed to buy anything iirc.