Waiting hurts my soul...
Quote from Essentia:
For those who are interested, some of the people from the Speed Gamers community are doing a 72-hour Final Fantasy marathon in November (more info here). They're going to attempt to beat FF I-XII (excluding XI), with two games being played at a time.
Anyway, I'm going to be playing FFX in this marathon (and probably FFVI as well), and so I've been working on a single-segment route for this game. I think I've got it all worked out now; I didn't have to change too much from my segmented run. Here are the major changes:
I've done a few test runs using these strategies, and the chances of getting game over are pretty low. In fact, it's more likely that I'll die by getting ambushed in a random encounter than against any of the bosses (which I really hope doesn't happen). A couple days ago I did a run through in about 3 or 4 sittings, and my final time was 11:33, only a little more than an hour longer than my segmented run. I'm pretty excited to do this, and it will be interesting to see how it goes during the marathon.
Anyway, I'm going to be playing FFX in this marathon (and probably FFVI as well), and so I've been working on a single-segment route for this game. I think I've got it all worked out now; I didn't have to change too much from my segmented run. Here are the major changes:
- Sphere grid changes: First, I found that if I don't increase anyone's agility, the Yu Pagodas will never start moving again before I kill BFA (weird, but true). Then I'll give Yuna one MP node to make sure Shiva has enough MP to cast blizzara 4 times in the Isaaru battles. Last, I'll give Kimahri 3 more HP nodes, to make it more likely that I'll survive the Sin's Fins battles.
- Spherimorph: I have Kimahri attack to discover its weakness. I make sure to steal a fish scale and arctic wind beforehand so that I can do a mix with any element (will already have bomb cores and lightning marbles).
- Seymour (first): The strategy is almost the same, except that I haste Tidus and Kimahri instead of Seymour. Then I just try to survive for three rounds before doing self-destruct.
- I still need a chocobo wing for BFA, but it's very unlikely I'll steal one on the first trip through Bikanel. So at the Calm Lands, I'll train a chocobo and go to Remiem Temple, then I'll win the race with 4 chests to win 30 pendulums. I can use those to customize Master Thief on Rikku, and then I'll go back to Bikanel once I have the airship and find a cactuar.
- It's also very unlikely that I'll be able to steal any petrify grenades, so I'll use Kimahri's stone breath in place of those (on Wendigo and in the third Home battle).
- I'll steal 2 more smoke bombs in Bikanel, to be used on Evrae and Defender X (eliminates some randomness in those battles).
- I won't be getting the No Encounter ability, not even from Geosgaeno (I don't think it's worth the time to fight him). Because of this, I'll just steal all of the needed fire gems while climbing Gagazet, instead of bribing a Flan later.
- I'll have Tidus learn Slice & Dice right before Seymour Flux. This will give me one more hit on Flux, slightly increasing my chances of defeating him.
- Spectral Keeper: Trio and Slice & Dice will kill it.
- Yunalesca: Tidus uses a chocobo feather (stolen in Bikanel) on himself first turn; this eliminates the one turn that Yunalesca got in my segmented run for some reason.
I've done a few test runs using these strategies, and the chances of getting game over are pretty low. In fact, it's more likely that I'll die by getting ambushed in a random encounter than against any of the bosses (which I really hope doesn't happen). A couple days ago I did a run through in about 3 or 4 sittings, and my final time was 11:33, only a little more than an hour longer than my segmented run. I'm pretty excited to do this, and it will be interesting to see how it goes during the marathon.
I think it'd be cool to see a single-segment run of this. Like most final fantasy games (actually most RPGs,) no one would really ever think it possible to do in a timely manner.