That was exactly my thought... though now that the idea has been planted... zanmato on BFA would be great ^_^... I don't know :-/ there is no chance of having the money as well as the time to commit to getting him vs what it would save in the end... on another note, I'm redoing the first segment... I checked out the times on the 9:58 run, and the save in the ruins hall was 21 minutes... I'm gonna look to at least get mine down to 23 before I even consider moving on ... not to mention, I haven't been playing much... spending most of my time getting used to megui and playing around with avisynth...
thoughts on improving the first segment? as far as i can tell... all battles before going to future spira go pretty much the same every time (save the very last one, where you hope for not too many spine attacks)... I really can't see where 4 minutes are going... I grab the flint and bouquet before saving... their save may be as soon as the enter... but that shouldnt be more than 1 minute... hmmm
Even with option 3, the smallest amount of money you'd realistically be able to get away with spending on Zanmato is 524288 gil, and that assumes you build up 60 compatability with Yojimbo, have perfect luck, and have a full overdrive on him. Don't forget you have a large side trip to get him and lose a lot of gil or recruiting him and using him in general. Too bad BFA has a Zanmato level of 5; that's kinda nasty.
Step 5: How important is the "Full Overdrive" bonus? The 20 points cannot be reduced in any way, so even with zero Motivation from the previous steps, you will have a 1 in 16 chance of getting Zanmato (regardless of the enemy's Zanmato Level). Full Overdrive can add up to 31.25 to your percentage chance of getting Zanmato.
Now thats not bad considering... you also got to remember that when you get yojimbo, his compatibility is at 128... IF I did decide to use him, the compatability would only go up because of the fact I would only accept zanmatos... (+4 every time)... also... 128 compatability and 1024 gil give a 17% chance of using it on a 4-6 resistance enemy with no overdrive... Full overdrive and 1 gil gives him a 25%... 1024 gil is 48%... that means overdrive + just over 1000 gil gives me almost a 40% chance to one hit flux.... now look what you all got me looking into :S... I need to go into the cave for a no encounters armor anyway and with the teleport back to the begining... of course multi stage enemies like yunalesca... do they still go to the next stage? if not, this really might be worth its while... if they do progress as normal... I guess I'm still up in the air then... hahahaha... I have a lot of time till I get there, so there is lots of time for debate and suggestions... I'm all ears
edit: Amazing Ampharos, gameFAQs doesnt let you link directly to the faqs on the site...
of course multi stage enemies like yunalesca... do they still go to the next stage? if not, this really might be worth its while... if they do progress as normal... I guess I'm still up in the air then... hahahaha... I have a lot of time till I get there, so there is lots of time for debate and suggestions... I'm all ears
"(for boss battles in which the enemy has multiple "forms", the boss simply moves to the next "form")"
I highly doubt that you will have the money, but maybe you can try and get some quick cash along the way to get Yojimbo. It's almost on the way anyway, and it might save time. Though, are you getting the 99 Underdog Secrets from Rin?
Edit: BTW, if you have any problems encoding feel free to IM me. I wouldn't want to see this run be postponed because of encoding issues.
Forget about yunalesca, the following battle against Sin is much more interesting. I don't have the figure in mind, but he's got a shitload of HP, and the fight also keeps you busy with other stuff. First round Zanmato would save a good 10min at least there.
"(for boss battles in which the enemy has multiple "forms", the boss simply moves to the next "form")"
awesome... thanks...
Quote:
I highly doubt that you will have the money, but maybe you can try and get some quick cash along the way to get Yojimbo. It's almost on the way anyway, and it might save time. Though, are you getting the 99 Underdog Secrets from Rin?
No, I wont be getting 99 underdog secrets... I figure I could be selling things from remiem temple races (of course keeping things i need :P)
Quote:
Forget about yunalesca, the following battle against Sin is much more interesting. I don't have the figure in mind, but he's got a shitload of HP, and the fight also keeps you busy with other stuff. First round Zanmato would save a good 10min at least there.
I'll be likely using it on both... with no stat boosts, getting overdrive will be pretty easy
Wouldn't getting 99 Underdog Secrets be cheating anyway? You're using data from another game to progress in this one.
Yeah, that's what I was thinking. I forgot about the Wings to Discovery you can get from the chocobo races. That will probably make getting Yojimbo unnecessary. Then again, you still need to build up Rikku's overdrive, and that takes time.
Since this can go either way, first we need to find out if it's even possible to get him with the amount of gil obtained during the run.
Ultima Garden lists times of 9:39 and 9:43 for the final save (with and without HDD). You might want to check out the times of Yanagi, who has a completion in 9:58.
Comparing Yanagi's times with KADFC's, Yanagi finishes the blitzball match at 3:00, whereas KADFC finishes at 3:11. So, not too far behind at that point. When they reach the Djose Temple, though, Yanagi is at 4:21, and KADFC is at 4:52. So KADFC loses about 20 minutes during that time.
I posted a link to the site translated into English, but I got a reply "You are not allowed to use 'u' in this forum. 'u' fail at English".
Whatever.
What the heck? I don't understand; you posted the link but it wouldn't let you? Please try to post the link again.
Just look up Ultimagarden in Google, then on the side it should say "Translate this page." Then go to Record database, then huainaruhuantajishirizu(really horrible romaji of final fantasy). I've tried linking the translated page a while ago too and got that NO U message.
now I've been giving this a little thought, and why is everyone implying to choose between rikku or yojimbo... the way I see it, yojimbo is a lot faster, but getting the money may be difficult whereas mix would be more reliable yet make the battles longer.... the way I see it, get yojimbo if the money doesnt prove to be a great problem (I'm talking like, being able to make enough along the way there via treasure and equips and all that) that way, between rikku yuna and yojimbo (each and their own overdrive gauge) you have three overdrives for a quickly dispatched boss vs charging rikku EVERY time... though I see rikku far more valuable durring yunalesca.... and if I remeber correctly, when using grand summon, after using the aeons overdrive, doesnt it return to the previous overdrive amount? (like being able to use 2 od in a row?) making yojimbo quite useful against BFA... not to mention having both yuna and rikku building up their limits together would make it easier (dies than you can have the other revive... ) and with both of them at such incedibly low hp, they'll charge quite quickly anyway...
Likely Flux... what a pain he was my first time... Nautus(sp?) and Omnis aren't much... Anima was a bit of work the first time (unexpected attacks );) But the Seymour part wasnt bad at all... all of them fall prey to rikkus mix fairly easily though(indirectly of course)
I always get stuck at each of one. It's not the first time I played, but everytime I played, I have to try 4-5 times everytime, and sometime I even need to level up my chars. Right now I'm at the 2nd one. But I haven't tried him this week.
Oh, well if you've already beaten the game... Anyway, speaking of leveling up, are you following that FAQ on GameFAQs to the letter? or are you cutting corners for the sake of time?
Oh, well if you've already beaten the game... Anyway, speaking of leveling up, are you following that FAQ on GameFAQs to the letter? or are you cutting corners for the sake of time?
I assume your talking to me? hahahaha...
I'm using it as a general guideline... mostly comparison and see if they have anything to offer that i hadn't thought of... but I am cutting every corner I can for the sake of time... though I must say watching the sequences over and over and over again is getting rather annoying... hahaha although I think its the length of them rather than the actual repitition....
though I must say watching the sequences over and over and over again is getting rather annoying... hahaha although I think its the length of them rather than the actual repitition....
Heh... the worst of it was, no matter how good i did, I knew i'd need to do it again (since I haven't been recording the past few days :P)
speaking of which, the best I've gotten on that first segment is ~24:5x.. though I've only ran it 3 or 4 times since my last run ... tomorrow I'll try to break the 24 mark... if I can, I'll finally put this segment to rest
now I've been giving this a little thought, and why is everyone implying to choose between rikku or yojimbo... the way I see it, yojimbo is a lot faster, but getting the money may be difficult whereas mix would be more reliable yet make the battles longer.... the way I see it, get yojimbo if the money doesnt prove to be a great problem (I'm talking like, being able to make enough along the way there via treasure and equips and all that) that way, between rikku yuna and yojimbo (each and their own overdrive gauge) you have three overdrives for a quickly dispatched boss vs charging rikku EVERY time... though I see rikku far more valuable durring yunalesca.... and if I remeber correctly, when using grand summon, after using the aeons overdrive, doesnt it return to the previous overdrive amount? (like being able to use 2 od in a row?) making yojimbo quite useful against BFA... not to mention having both yuna and rikku building up their limits together would make it easier (dies than you can have the other revive... ) and with both of them at such incedibly low hp, they'll charge quite quickly anyway...
Once you get Yojimbo, there's really no decision to make... obviously you should use Zanmato on each and every boss from then on.
You can get the funds for Yojimbo without sphere compilation. Of course there are the wings to discovery from remiem temple, but I'm pretty sure you can avoid having to go to the temple. The key strategy is custimization! For example, custimizing a teleport sphere into a four slot armor with one slot filled gives you Evade and Counter, which you can turn around and sell for about 42k. You can get two teleport spheres in the sanubia desert, and another one from the butterfly game (that last one may not be necessary), so that gives you the majority of the money you need. There's a bunch of other useful custimizations as well - 5 elixirs will give you MP + 20% for about 15-16k, and a return sphere will give you about 10k, etc. Without too much effort I think you will have the money you need.
I'm pretty sure that Yojimbo is going to be faster than the traditional strategy. There are two drawbacks: first, it might get frustrating having to redo segments to get Zanmato to come out. Secondly, using Zanmato is a bit cheap, and doesn't demonstrate as much skill as beating the bosses using you characters. It's similar to darkwasabi's decision not to use The End and GarlandG's decision not to use slots in the respective runs.
I'm pretty sure that Yojimbo is going to be faster than the traditional strategy. There are two drawbacks: first, it might get frustrating having to redo segments to get Zanmato to come out. Secondly, using Zanmato is a bit cheap, and doesn't demonstrate as much skill as beating the bosses using you characters. It's similar to darkwasabi's decision not to use The End and GarlandG's decision not to use slots in the respective runs.
I've not liked the use of the "uber techniques" either... honestly, I figured that switching mix and yojimbo up a bit would make it a little better... my post-yojimbo strat is
Flux - Zanmato Sanctuary Keeper - Zanmato Spectral Keeper - havent decided... likely zanmato Yunalesca - Mix Trio... Various external Sin battles - Left and right sides with nothing special, zanmato Genais, mix for sin overdrive Omnis - havent decided... likely mix BFA - Zanmato Final Battle - mix trio (aeons will be something aweful weak anyway)
then again, I was also thinking of making special boss videos... just run the game with speed specifically in mind (obviously abusing every cheap tactic I can)... but make 2 boss videos for any boss with an 'interesting' strat... just have it as like a bonus of sorts... dunno... let me know what you all think I should approch this as... i honestly dont see mix THAT much different than zanmato(just not as fast)... :-/
Edit: Trying to get 24 again... sheesh... well, anyways, I found out that in your last encounter with the spinies, if their wings start to flicker then you get a turn right after... so ideally what you want to happen is tidus attack 'a' auron attack 'a' b's wings start to flicker tidus attack 'b' ... i think its after the third attack that auron goes 'This could be bad' and you start attacking the generator... at this point you what as many 'wings start to flicker' as you can with as few normal attacks/spinie attacks as possible... I believe this is how I got my previous 24... but I dont think I can manage 23 ... so next time I get sub 25 thats when I'll move on... hahaha... I need more criticals against Ammes... or at least a faster method of dispatching him without overdrives... guess i need to wait for a Dragon Fang critical... thats 800 right there...
Secondly, using Zanmato is a bit cheap, and doesn't demonstrate as much skill as beating the bosses using you characters. It's similar to darkwasabi's decision not to use The End and GarlandG's decision not to use slots in the respective runs.
Actually, I didn't choose to not use The End. In all cases it's faster without it. The Omega part is separate, so that doesn't count. Not using slots though, that was a decision. I'm pretty sure I heard about someone beating FF VII much quicker using slots.
IMO, I don't think it's cheap using Zanmato. At least in comparison to just using Trio.
It's been too long since I've played X, but how long out of the way is it to go and get Yojimbo? If it takes more than 4 or 5 minutes though, then I doubt it'll save time.