I see no point in skipping Black shirt, but as far as ProCape and Opal armor are concerned, I'm aware of their optionality. I wanted to count them into the test run because I'm still not sure about picking them up or not. It doesn't take much time, and it doesn't help much. The game can obviously be beaten without them and with the exact same strategy. There are however some cases where Kraken2 will OHKO one fighter just because he didn't have Opal armor. On the same note, it is not rare that monsters will bring one of my mages close to 0 hp in the ToFR, in which case ProCape makes the difference between having a mage for the Water and Air floors and not having one. Ultimately, I'm not forgetting that this *is* a speedrun, where things that save time should be sought. It's not a segmented run though; I really want to eliminate as much risk as possible in the ToFR, since it can ruin all the lucky shots I got through the rest of the game.
If I do pick up these optional pieces of armor and some verifiers think I shouldn't have, I promise I won't try another run again. Sorry if some verifiers happen to read this and recognize themselves, but running this game is NOT about pure speed. If you run 20 times and you get to pick the best of five successes, chances are that you'll have a few lucky shots in one of them. If you run 20 times and you just got one success because you were too eager to finish the game fast, then you're stuck with whatever poor luck that success contains. The more the game is random, the more time you can win by having more successes to pick from. Avoiding a 50% death effectively doubles the amount of successes to choose from, which lowers the statistical expectation of the run's duration. Say it lowers it by two minutes, and the extra precaution takes one minute, then it's NOT a loss of time! Otherwise we'd all be doing TAS! Ok, sorry for that. I just wanted to repeat these old explanations so that it be clear.
Nevertheless, your argumentation is very valid japanzaman: you're saying that I would be exposed to a very limited amount of extra chances of death, all the while I would save the 1:45 it took for picking up the Opal armor and the 1:00 it took for the ProCape. All I can answer is, well, I can't say if it's a worthy gamble. I don't have enough data to evaluate correctly whether this raises or lowers the statistical expectation of the run's duration. I almost never do in fact. That's why it's a question of judgement based on experience of the game. I do have a hard time calling this one. It's probably worth. I guess. I'll think again about it. But the verifiers shouldn't think they know better. If you do, please submit a run.
If I do pick up these optional pieces of armor and some verifiers think I shouldn't have, I promise I won't try another run again. Sorry if some verifiers happen to read this and recognize themselves, but running this game is NOT about pure speed. If you run 20 times and you get to pick the best of five successes, chances are that you'll have a few lucky shots in one of them. If you run 20 times and you just got one success because you were too eager to finish the game fast, then you're stuck with whatever poor luck that success contains. The more the game is random, the more time you can win by having more successes to pick from. Avoiding a 50% death effectively doubles the amount of successes to choose from, which lowers the statistical expectation of the run's duration. Say it lowers it by two minutes, and the extra precaution takes one minute, then it's NOT a loss of time! Otherwise we'd all be doing TAS! Ok, sorry for that. I just wanted to repeat these old explanations so that it be clear.
Nevertheless, your argumentation is very valid japanzaman: you're saying that I would be exposed to a very limited amount of extra chances of death, all the while I would save the 1:45 it took for picking up the Opal armor and the 1:00 it took for the ProCape. All I can answer is, well, I can't say if it's a worthy gamble. I don't have enough data to evaluate correctly whether this raises or lowers the statistical expectation of the run's duration. I almost never do in fact. That's why it's a question of judgement based on experience of the game. I do have a hard time calling this one. It's probably worth. I guess. I'll think again about it. But the verifiers shouldn't think they know better. If you do, please submit a run.