Yes, you can get petrified on the earth floor from GrMedusae. But it seems a lot less safe. In a multi-segment, I would definitely do that. As a minor consideration, protecting the mages during the first few floors also has some advantages. The Phantom can do nasty damage from physical attacks. There are also a lot of dragons that split their damage on the whole team, so the less team members, the less Heal potions wasted.
To FionordeQuester: (doing this by memory here)
For Lich2, the only thing to remember is to give Ribbons to active party members (non-petrified, non-dead). This prevents the spells Stop and Zap! from working.
For Kary2, just fight repeatedly with the fighters. If you have other active non-fighter party members, then use White shirt and/or Defense and/or Ruse. Kary won't hurt your fighters, but she can drop a mage in one attack.
Kraken2 is the only boss fight that I can't guarantee to pass safely, and the only one for which I allow myself to use Fast charges. The first fighter should use Defense two times before starting to hit. The second fighter should fight invariably with Xcalber. There are two possibilities here:
- if both mages are active (that is, Lich2 killed the red, so the white was unpetrified to revive him), then use one charge of Fast on the second fighter, then Ruse, Ruse, and Thor repeatedly. Have the white mage use White shirt invariably. Chances are that one mage will be killed, but not both. If the red dies early, start using Ruse with the white mage.
- if the red mage is active (and the white mage is still petrified), then you don't have to worry about the safety of the red mage. Use Defense two times with the first fighter, fight with the second fighter, and use the White shirt repeatedly with the red mage. It is very unlikely that anything goes wrong. If the first fighter dies early, hopefully use Ruse with the second fighter once (your only charge), or pray.
For Tiamat2, you should have Masmune (4 hits), Xcalber (4 hits), and Sun (3 hits). Fight+fight+fight+heal staff. If something goes wrong, it's possible to spend a charge of Hel2 here. It is very unlikely that Tiamat2 will attempt physical attacks on both your mages. She doesn't really attack often. You may notice that the red mage sucks. Well. Fight anyway, you may get luckier.
To Tuff_fish:
The other videos are coming, don't worry. I put one video per day on average because it's really slow and I don't want to check every hour to see if it's finished uploading.
I wanted to wait to answer you until I had got some time to try your suggestions in a semi-serious test run. I'm still planning to do that sometime soon.
By the way, about these dwarves' chests, my considerations were mainly concerning extra trips to downtown Pravoka, which seem to take valuable time. After beating Astos, the lack of Ice spell is not really relevant, and Short swords neither. I was thinking that I'd be great if just after beating Bikke I could buy everything I needed in Pravoka.
Also, planning in details earlier experience gains may benefit a lot from battle counting. While we're at it, it would be great to determine exactly where to begin the game in the 256-entry random encounter table. An SDA moderator said that it was OK to start the run on Reset instead of Power, so it's possible to force the table to be aligned to any particular entry before starting. (Testing it is a pain, though.)
To FionordeQuester: (doing this by memory here)
For Lich2, the only thing to remember is to give Ribbons to active party members (non-petrified, non-dead). This prevents the spells Stop and Zap! from working.
For Kary2, just fight repeatedly with the fighters. If you have other active non-fighter party members, then use White shirt and/or Defense and/or Ruse. Kary won't hurt your fighters, but she can drop a mage in one attack.
Kraken2 is the only boss fight that I can't guarantee to pass safely, and the only one for which I allow myself to use Fast charges. The first fighter should use Defense two times before starting to hit. The second fighter should fight invariably with Xcalber. There are two possibilities here:
- if both mages are active (that is, Lich2 killed the red, so the white was unpetrified to revive him), then use one charge of Fast on the second fighter, then Ruse, Ruse, and Thor repeatedly. Have the white mage use White shirt invariably. Chances are that one mage will be killed, but not both. If the red dies early, start using Ruse with the white mage.
- if the red mage is active (and the white mage is still petrified), then you don't have to worry about the safety of the red mage. Use Defense two times with the first fighter, fight with the second fighter, and use the White shirt repeatedly with the red mage. It is very unlikely that anything goes wrong. If the first fighter dies early, hopefully use Ruse with the second fighter once (your only charge), or pray.
For Tiamat2, you should have Masmune (4 hits), Xcalber (4 hits), and Sun (3 hits). Fight+fight+fight+heal staff. If something goes wrong, it's possible to spend a charge of Hel2 here. It is very unlikely that Tiamat2 will attempt physical attacks on both your mages. She doesn't really attack often. You may notice that the red mage sucks. Well. Fight anyway, you may get luckier.
To Tuff_fish:
The other videos are coming, don't worry. I put one video per day on average because it's really slow and I don't want to check every hour to see if it's finished uploading.
I wanted to wait to answer you until I had got some time to try your suggestions in a semi-serious test run. I'm still planning to do that sometime soon.
By the way, about these dwarves' chests, my considerations were mainly concerning extra trips to downtown Pravoka, which seem to take valuable time. After beating Astos, the lack of Ice spell is not really relevant, and Short swords neither. I was thinking that I'd be great if just after beating Bikke I could buy everything I needed in Pravoka.
Also, planning in details earlier experience gains may benefit a lot from battle counting. While we're at it, it would be great to determine exactly where to begin the game in the 256-entry random encounter table. An SDA moderator said that it was OK to start the run on Reset instead of Power, so it's possible to force the table to be aligned to any particular entry before starting. (Testing it is a pain, though.)