Hockey enthusiast
In order for us to effectively plan and minimize picnics / setup times we are going to be needed additional information about how you are planning to run your game. While you can argue that you've already submitted it once during your submission, but information can get lost in translation / interpreting.
To give a few examples:
What we want you to do.
Fill out your game/s only. No blank fields.
When you are done, highlight it yellow. And the tech crew will green light it.
Document is here: https://docs.google.com/spreadsheets/d/1APvfKpZnpDp61MnFtJRnsTysjVKX_758RVEjFQ0aGts/edit#gid=1462989992
Examples of video output:
Composite, S-video, RGB, Component (YUV / YPrPb) for retro consoles.
For PC-games resolution. (800x600 - 120hz, 1280x720 - 60hz, 1920x1080 - 59.94hz)
For newer consoles like Playstation 2, GameCube, Xbox and later. Go into your system settings and check. If it's 240p, 480i, 576i, 480p. PAL60.
Example of cables:
Composite, S-video, SCART, VGA, DVI, HDMI
If you fail to fill out this information, we will provide you with a console of our choosing. No questions asked.
Same goes if you provide multiple cable types, we will choose one.
To give a few examples:
Last year Tetrissphere was run on a RGB modded Japanese Nintendo 64. The game itself was PAL. It worked fine on the TV and would have been fine to capture with the proper equipment, which Oazis had brought, but we were taken by surprise by the curve ball and could not make it work in time.
Some games with multiple releases were assumed to be played on their original system which in this instance was the Sega Genesis which would output 240p video which we were prepared to capture. Instead the game was ran on the Nintendo Wii in PAL60. Which we at the time was only able to capture in RGB due to it would have to be converted to YPrPb first.
Nintendo Wii is a separate story itself. With it being soft-modded and the region switched from PAL to NTSC, you effectively loose the RGB comparability and part of the capture setup last year relied on a certain type of signal and frame rate.
Some games with multiple releases were assumed to be played on their original system which in this instance was the Sega Genesis which would output 240p video which we were prepared to capture. Instead the game was ran on the Nintendo Wii in PAL60. Which we at the time was only able to capture in RGB due to it would have to be converted to YPrPb first.
Nintendo Wii is a separate story itself. With it being soft-modded and the region switched from PAL to NTSC, you effectively loose the RGB comparability and part of the capture setup last year relied on a certain type of signal and frame rate.
What we want you to do.
Fill out your game/s only. No blank fields.
When you are done, highlight it yellow. And the tech crew will green light it.
Document is here: https://docs.google.com/spreadsheets/d/1APvfKpZnpDp61MnFtJRnsTysjVKX_758RVEjFQ0aGts/edit#gid=1462989992
Examples of video output:
Composite, S-video, RGB, Component (YUV / YPrPb) for retro consoles.
For PC-games resolution. (800x600 - 120hz, 1280x720 - 60hz, 1920x1080 - 59.94hz)
For newer consoles like Playstation 2, GameCube, Xbox and later. Go into your system settings and check. If it's 240p, 480i, 576i, 480p. PAL60.
Example of cables:
Composite, S-video, SCART, VGA, DVI, HDMI
If you fail to fill out this information, we will provide you with a console of our choosing. No questions asked.
Same goes if you provide multiple cable types, we will choose one.
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