I haven't run the numbers, but it you mostly use PSI with Ness for a fight then the Casey Bat and a lot of reloads might slightly increase a few late game boss speeds. Then again, with that kind of patience for resets you should be going for the 1/128 item drops. Yeah, running this game basically comes down to how patient you are in luck abusing.
Also, I read somewhere about getting the T-Rex Bat with Jeff before leaving Winters. It requires some training while in Winters, but it means Jeff joins strong, and it might save some serious time against Belch, Trillionage Sprout, and the #3 moles, among other bosses.
Also, be sure to get the exit mouse when you leave Onett, and get it again at every opportunity. It seriously saves time if used in the right spots.
All forms of bombs and bottle rockets should be abused to no end. By spending most of your money on those instead of equipment, you could probably beat most bosses at remarkably low levels. Absolutely nothing in this game shrugs off a multi-bottle rocket, and the big bottle rockets/super bombs seriously bang up the middle game bosses. Don't look for the best exp from enemies, look for the best money! You can buy all of this except multi in fourside, i.e. remarkably early, and the uber multis come late in deep darkness. Also, a few accessories sell for ludicris amounts of money; be on the lookout for those. I don't remember the numbers, but the Heavy Bazooka might be a low level damage tool as well.
Um, yeah, I don't think this run would be particularly complex; the only issue would be the central one to all RPGs, how low of a level can you squeeze by with?
Also, I read somewhere about getting the T-Rex Bat with Jeff before leaving Winters. It requires some training while in Winters, but it means Jeff joins strong, and it might save some serious time against Belch, Trillionage Sprout, and the #3 moles, among other bosses.
Also, be sure to get the exit mouse when you leave Onett, and get it again at every opportunity. It seriously saves time if used in the right spots.
All forms of bombs and bottle rockets should be abused to no end. By spending most of your money on those instead of equipment, you could probably beat most bosses at remarkably low levels. Absolutely nothing in this game shrugs off a multi-bottle rocket, and the big bottle rockets/super bombs seriously bang up the middle game bosses. Don't look for the best exp from enemies, look for the best money! You can buy all of this except multi in fourside, i.e. remarkably early, and the uber multis come late in deep darkness. Also, a few accessories sell for ludicris amounts of money; be on the lookout for those. I don't remember the numbers, but the Heavy Bazooka might be a low level damage tool as well.
Um, yeah, I don't think this run would be particularly complex; the only issue would be the central one to all RPGs, how low of a level can you squeeze by with?