When you're placing the orbs in the receptacles, is the screen a little glitched actually? I think for me it looked normal.
I corrected a lot of you English in the walkthrough you wrote
Wait, why do you save the game when you're fighting Josephina? Also could you manipulate her to stay out of the corners somehow so more scorpions can fight her at once? You seemed to have too many scorpions out maybe because they were almost getting the way or can you pass through them, I can't remember...
You seemed a little disoriented in the dwarven halls. Maybe getting to know the map even better would help you. Looks like you're using saving in more than one place meaning this is an RTA, which means any other save/load glitches (except the ones that make it NG+) are also allowed for that category. I forget what we talked about earlier.
The harpy in the dwarven mines took you down to almost zero health but not quite right? So no tricks used there? Why didn't you just put a few more points into constitution before it? Also could you have gained the exp needed to get another level in scorpion trap by the end? I noticed you can get massive exp by attacking dwarf guards (that get summoned if you breach the peace in the dwarven halls). This would speed up the compulsory fights a bit. Another idea would be to use the times you're waiting for teleportation to become active to fight things...
For the Wasteland, did you try throwing a pyramid near Zandalor first, tp to him but don't trigger the event yet. Throw the stone to the dungeon etc. If it's always the same, you could learn the time it takes teleportation to become available better in the few spots where you have to spam to see if it works. Unless the dialogue doesn't stop the timer. (make of note of this in the tricks page?)
Of course you've tested to see you can't just skip the forts altogether?
Any way you could activate shadows before the fights start in the last cave? I seem to remember you lose your invisibility when talking to npcs so maybe no.
35:40 Here you lost concentration? Aren't you just supposed to throw the stone?
36:44 Why does the are you pass through stay dark here?
Why do you need to cast Wizard's Sight AFTER throwing the stone on several occasions?
Are you sure you wouldn't save more time overall if you did the trick to get full map vision in some areas to make your throwing faster? Especially because your run is already RTA.
Your uploaded video has the wrong time in the title screen...
it's not your only typo I think. As such, getting only about 30 seconds slower than one's best splits combined in a run of this length is pretty good, but maybe there's still ways to make it faster and more consistent.
EDIT: Are you sure the crouch trick only works with crouching? Did anyone test it with other stamina-consuming actions (apparently not running)? It's not relevant to the run but anyway.
I corrected a lot of you English in the walkthrough you wrote
Wait, why do you save the game when you're fighting Josephina? Also could you manipulate her to stay out of the corners somehow so more scorpions can fight her at once? You seemed to have too many scorpions out maybe because they were almost getting the way or can you pass through them, I can't remember...
You seemed a little disoriented in the dwarven halls. Maybe getting to know the map even better would help you. Looks like you're using saving in more than one place meaning this is an RTA, which means any other save/load glitches (except the ones that make it NG+) are also allowed for that category. I forget what we talked about earlier.
The harpy in the dwarven mines took you down to almost zero health but not quite right? So no tricks used there? Why didn't you just put a few more points into constitution before it? Also could you have gained the exp needed to get another level in scorpion trap by the end? I noticed you can get massive exp by attacking dwarf guards (that get summoned if you breach the peace in the dwarven halls). This would speed up the compulsory fights a bit. Another idea would be to use the times you're waiting for teleportation to become active to fight things...
For the Wasteland, did you try throwing a pyramid near Zandalor first, tp to him but don't trigger the event yet. Throw the stone to the dungeon etc. If it's always the same, you could learn the time it takes teleportation to become available better in the few spots where you have to spam to see if it works. Unless the dialogue doesn't stop the timer. (make of note of this in the tricks page?)
Of course you've tested to see you can't just skip the forts altogether?
Any way you could activate shadows before the fights start in the last cave? I seem to remember you lose your invisibility when talking to npcs so maybe no.
35:40 Here you lost concentration? Aren't you just supposed to throw the stone?
36:44 Why does the are you pass through stay dark here?
Why do you need to cast Wizard's Sight AFTER throwing the stone on several occasions?
Are you sure you wouldn't save more time overall if you did the trick to get full map vision in some areas to make your throwing faster? Especially because your run is already RTA.
Your uploaded video has the wrong time in the title screen...
EDIT: Are you sure the crouch trick only works with crouching? Did anyone test it with other stamina-consuming actions (apparently not running)? It's not relevant to the run but anyway.