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Edit history:
Bantaris: 2014-09-27 03:37:49 pm
Bantaris: 2014-09-27 11:29:23 am
I'm not sure myself what happens in this glitch, but I do have a theory.
When you crouch your speed gets reduced a certain amount. Using the statue sets your speed back to normal, so when you morph back, you're at normal speed again. The game for some reason forgets that you're crouching. So as you are still crouching when you morph back, you can uncrouch, which adds to your speed.
If this is what is actually happening, then it might be worth trying to get other movement reducing effects on you, befroe executing this glitch.

Do you want me to put the tricks and glitches on the mainpage or haven't you created the subpage for it yet?
If you want me to, I can upload one of my run. It's not up to date, so doesn't include pyramid throws and the time isn't too good, but it would give you an general idea.

EDIT: The link you first posted contains a little typo. You've added a "/" to the end of the link. Maybe you want tot correct it, so people can finde the page
Yeah the subpage is up: you probably missed this starting page...
https://kb.speeddemosarchive.com/Divine_Divinity
It has "game mechanics and glitches" down the bottom.

And yeah experimenting with the glitch more sounds it could be fruitful. How about isn't there a spell effect (from an enemy) that slows you?

Wait until you have a run that has all the currently known tricks before uploading I think.

Anyway I probably won't have much time for this right now. I'll be keeping an eye on this for questions I can possibly help you with but I've pretty much told you all I know about the game.
Edit history:
Bantaris: 2014-09-27 11:44:15 am
Bantaris: 2014-09-27 11:44:11 am
Ok, last time I took a look at the main page, it was still empty. I'll probably start edtiting right away.

Now that I have finally memorized the routes for the forts (previously I used my maps), I'll go back to making attempts.
I still don't know, when I'm at the point, where I should submit my run. Should I upload a imperfect run (to youtube?) and wait for a neraly perfect run to submit?

Also thank you very much for all the help, tips and information you provided me with. You helped me a gread deal to get my run to where it is at the moment.
Upload a run that shows the current route. Doesn't need good execution or perfect luck or anything.

NP! good luck!
Edit history:
Bantaris: 2014-09-27 02:58:51 pm
Bantaris: 2014-09-27 02:30:57 pm
Bantaris: 2014-09-27 02:12:58 pm
Following things can now be found at the glitches subpage:

    1 Enhanced movement
        1.1 Statue glitch
        1.2 Pyramid trowing
    2 Item duplication
        2.1 Negative Input
        2.2 Containers
        2.3 Save and Load
    3 Miscellaneous
        3.1 Stealing items
        3.2 Infinite experience
        3.3 Skip Cinematic
I notice that doesn't include the crouch underflow (that takes your stamina to max if it was low enough when you tried to crouch) but maybe stamina isn't needed. You activate it just by running until you're out of health and spam crouch. May take multiple attempts.
Edit history:
Bantaris: 2014-09-28 11:01:16 am
Bantaris: 2014-09-28 11:01:05 am
Bantaris: 2014-09-28 11:00:46 am
This glitch is indeed not part of my run, but I will of course add it to the list. If you know any glitches or tricks that are not included yet, just tell me and I'll add them. These are the first few that came to my mind.

My most recent run is now uploaded. It is by far not perfect, but it isn't bad either. Dying muplitple times wasted a few minutes and the pathing wasn't perfect either, so I hope I can bring the time down to about 45mins, which I think is possible with a perfect run (with the current route of course). The sum of best is currently 48:24.

Edit history:
Bantaris: 2014-09-30 12:01:11 pm
Bantaris: 2014-09-29 12:22:51 pm
Bantaris: 2014-09-29 12:04:48 pm
Bantaris: 2014-09-29 12:03:46 pm
Bantaris: 2014-09-29 12:02:26 pm
Bantaris: 2014-09-29 11:57:50 am
Bantaris: 2014-09-29 11:39:58 am
Bantaris: 2014-09-29 11:21:40 am
Bantaris: 2014-09-29 11:20:34 am
Bantaris: 2014-09-29 11:19:00 am
Bantaris: 2014-09-29 11:18:58 am
As far as walls are concerned, this game appeards to be a bit broken. If you know how to, you can get through most of them.

For most walltypes, you need a corner "pointing" southwest, but for some, other corners or even straights work as well. Just put one pyramid in the very corner and use the other one. With your second teleport you should get teleportet to the other side. Although this leaves you trapped, as you have no tepeorter on your side, there's a little trick.
Put the other pyramid next to the wall, so it is directly opposite of the other teleporter. You can now teleport back and forth, because You won't be teleportet on the other side anymore.

This allowed me to get to most storyrelevant places earlier (Council of the Seven, the treasure room and Stormfist Castle), only to find that they are of no real use. Cutscenes which should start, don't and NPCs often have no interactions. This makes it practically useless. The person who said storyquests can't be skipped seams to be right.
I also tried to use this method to navigate the forts faster, but I had no succes so far (although I just had an idea).

I have however made a little adjustment to my route for the invitation quest. Instead of completing the quests for General Mitox (orc camp), I do the Elrath quest, as you did it in your run. For some reason, the key is not where it is supposed to be, so I have to glitch though the wall instead. This saves me another ~50secs.

EDIT: The idea I just had works. I can now skip the fort for Moriendor and Iona and go straight to their boss room. I don't know yet ,whether it safes time for Josephina.

EDIT: Apparently I got the teleporting back a bit wrong. Every secon teleport gets you through the wall, while every other teleport doesn't. So using the pyramid in you inventory already teleports you back and forth. It doesn't matter whether you place it near the wall or not.
A thing about the prepared savegames. The rules say:
"Single-segment: Beats the game in one sitting. Resetting or using save&quits midrun are allowed, but may be a separate category if they speed things up significantly."

I tried to time it out using the run. So if transporting the items doesn't interfere with the quest, it might save around 5,5mins. I guess this would be significant.
But who's going to determine, whether it is a seperate category? The people dealing with the game?
community decides usually, if you use a save game from a previous run it's ng+ since you rely on another playthrough rather than using the current run's save.
^ Didn't know that's how that stuff had been handled: on TASVideos you actually have to produce said save file during your run but I guess it's okay on SDA. I'll hold no responsibility though in case it isnt'. In any case it's clear it affects categorization. Is there any other possible uses for such prepared save games or have you already thought of everything? Because if that's what you want to do you should make best use of it so the categories (NG and NG+) don't clash any more than they need to.

Whether you decide to use a savefile or not it might make the other category a bit redundant if the runs will look the same other from retrieving the items you need in a different way... If I were you (might be a question of taste) I'd avoid using the saves strategy simply because it sounds a bit cheesy. But yeah could you also get other needed items that way?
Edit history:
Bantaris: 2014-10-01 12:27:38 pm
As I said when wrote my post, I hadn't checked whether I can still complete the quests when using items from savefiles. I have now done that and it doen't work anyways. The things I had in mind were the statue, the invitation, the stone axe and the ceremony items. Apart form potions these are the only things needed. I don't know why it doen't work, but maybe the game checks for everything when it comes to its quests.
It's still good to know how these things are handled here.

I do agree with what you said. If these were the only things savegames could be used for, I probably wouldn't have made a seperate run for it. With further testing there might be other applications (I think somehow you can have your whole map revealed), but I think I'll stay with not using it.

Do you still know where it was mentioned that skipping quests is not possible? I guess it would be the last big time saver, but the whoever said that appears to be right, as I have tried everything I could think of.
Now after my second school trip within 3 weeks (students have such a hard time) I had the time to experiment again.

After some experimenting I worked out the glitch to reveal the whole map. Enter any of the cutscenes that reveal the whole screen and load another savegame. It should leave the whole map visible.
This is great for throwing teleporters and exploring the OOB, as there are no maps for it (It may or may not be useful, but it's fun nevertheless). I already found an area that has "DO NOT USE THIS AREA" in bright green written on it. So I know what I'll do next.
DO NOT USE THAT AREA! I REPEAT, DO *NOT* USE IT!

I'm going to watch your run after I'm finished with the game myself, I'm in the Wastelands now...
Well, I disregarded your warning and found ... something? It was mostly nothing but two rooms. In one I found Cornelius with the dialogue he has when you enter the basement to rescue Goemoe, the other one was a bit weird. There were a lot of NPCs (e.g. I've never heard of Quentus Normaond) frozen on the spot, 4 elves I could talk to and 2 keys.

Although I couldn't find anything useful, it gave me an insight of how the game works (it may be obvious to people who know something about game design).
Every map has its OOB area, where you'll find all the dungeons and "underground" places that can be accessed on the map. On each map there are also places where they have placed some items. The ones I knew were items that get teleported to you at some point, so I guess they're just stored there. So if you ever need an item, go OOB and look either there or in the correct dungeon. The Larian armor e.g. can be found at Darkforest map.

Since the reveal glitch doesn't rely on premade savefiles, would it still be considered a seperate category? It is actually slower, but it is a lot easier than scrolling through the maps blindly, as the timings I have memorized aren't perfect
If you're using the same savefile to perform the glitch it makes it SS w/ resets = Real Time Attack. If you go down that path there's no limit to how many save/loads you can do, even if it's to luck manipulate a difficult trick or something like that. You're saying "it's slower" and I guess you mean it takes a little time to perform it but it might save time overall by making things more consistent? It sounds like it's fine to use it then.

You're right: the large map files often contain more than one dungeon/area so if you find a way to go OOB not only in this game will you often end up being able to access areas out of order. The items and NPCs teleporting around is one idea, another is it's just some kind of test area that was never removed. I'm sure someone with the right skills could hack them to find out which keys they are... if you're saying you recognize some of the items though they probably are the same. Strange that they can't just be created in real time as they're needed.

If there's no loading time when entering a dungeon but there is one between e.g. the center world and Dark Forest then it's pretty clear the dungeon is on the same map somewhere.

If one of those areas was simple and fast enough to access, you could loot them for the items (including keys) just in case one of the keys was actually useful but I doubt you'll find a spot where it isn't just faster to do the quest normally.
So if I used the savegame just once, it wouldn't be considered a RTA? If so, I could create a savefile at every cutscene I come across. Although in that case using Wizards Sight might be the better idea.

At the moment, I'm looking for places where pyramid throwing saves time over walking. The problem is that both the scrolling and the time the pyramid needs to "fly" are very long, which makes it harder to use it efficiently.
The flying time can be removed by split-dropping a stack of pyramids, but this interfetes with the way they work.
Yeah, if you load a saved file in the middle of a run it becomes RTA.

Can you do anything else during the time the pyramid is flying? How about if you enter a cutscene just after throwing one?
Ok, so I'll stick to Wizards Sight during the run, but for testing purposes it's ok.

I have thought of doint something else in the meantime, but apparently not properly. The way I tried to do it, would save more time (if it actually worked). I'll have to change the previous route a bit, but then it should save at least some time. Thank you for that.
Edit history:
Bantaris: 2014-10-13 09:47:53 am
After all these changes I decided to make a new run.
Even with numerous mistakes I made (l~3.5m) I could still get 43:40 as my current best. To get a sub 40 time, I have to either get a very good run or find more ways to save time, although I have notice one or two things during the run. Due to some audio issues (I know, always make a test), I won't upload this run, but I want to wait for a better run anyways.

I'll try to update the knowledgebase as soon as possible (done, however the maps aren't).
Did you think about what version to run btw? I know some of the earlier ones are kinda buggy and unstable but maybe there's another skip in there somewhere... however if they're hard to come by you should probably just stick with the GOG version which I presume you're playing now.

I finally finished the game! ( overwhelming hordes of lvl 500 death scorpions >> 1 Innocent Demon of Lies << gigantic swarm of lvl 500 death scorpions ) Should I watch the run you uploaded earlier or is there a newer upload coming? I'll still be happy to look it through.
Sorry for the long absence but during the past months school took way more time than expected.

The version I'm using is 1.0034A (the retail verison), but to my knowledge both the Steam and the GOG version work just fine. Looking at the patch notes, GOG didn't change anything necessary for the run.
Except some small routechanges, I wasn't able to find any new bugs to save some time.

Hearing you finished the game really makes me want to play it again myself, although for now making a complete run is be my priority. I'll try to finish and upload one as soon as possible.
Once it is up, I'd be glad, if could take a look at it, as it's still very much possible that I missed some things.
I certainly will.
Edit history:
Bantaris: 2014-12-09 02:18:12 pm
Since last time, I've spent another two weeks practicing all parts of the run, so I could finally start on some proper runs. After putting a lot of time end effort into it, I think the run I've just completed is quite good. Although it's not perfect, without doing another 700 runs, it is the best I can do.



Run #250:

Stormfist Castle: 5:10.60
Graveyard: 8:51.79
Council of the Seven: 12:11.92
Verdistis: 16:45.77
Dark Forest: 20:44.10
Wastelands: 28:13.10
Demon of the Lies: 38:19.12

Sum of Bests is currently at 37:46.69


If you think there are improvements to be made, do tell me. I'd be glad to further improve the time. I'll be taking a look at the knowledgebase to see, if everything is up to date.

EDIT: Route and maps are now up to date. If you can actually use the maps, I'm glad, if not, they at least helped with planning.
Awesome run there Cheesy