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Not bad -- having a level 1 area of effect spell is pretty nice. Plus, you get some early meatshields AND extra health from the oak sage. And the druid is a decent tank.
But, wouldn't you have the same problems as the sin later on (against the fire immunes)? Also, I think the shadow would be better than the summons later on, although I may be wrong (gonna get a grizzly? They're nice).
But, wouldn't you have the same problems as the sin later on (against the fire immunes)? Also, I think the shadow would be better than the summons later on, although I may be wrong (gonna get a grizzly? They're nice).
Problems? Likely. There are only 2 fire immunes I have to kill (Grandvizor in CS and Colenzo at Baal), I'll manage somehow. I intend to boost Dire Wolfs to level 7 and put everything else into Fissure, so that will be my main spell for the rest of the game. The dire wolfs should in theory be better blockers than the one lv1 shadow, because I can cast them while the other two take hits. Grizzly... dunno... I don't think I'll hit 30 on 4pl.
About the tank: the hit recovery of a druid is the worst in the whole game.... you get hit once and pray for your life.
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Spend more time on the Tamoe Highlands is my guess.
My guess at the moment and from reviewing my videos is that single ordinary monsters give almost no exp at all. Champs or bosses are the main things I should look for as well as really big mobs. Tamoe Highland is a bit of a gamble, the archers there do not crowd, neither do the spiked stuff and the fire mage skeletons are resistant to my spells. The only good exp there comes from rqoues which I do only get in one game out of four.
I'm still fiddling with other player settings. I've recorded a 16'xx" on 6pl, where I get to lv10. Obviously better, but slower later on. I think I'll play both 4pl and 6pl simultaneously and see whichever is faster in the end.