i never thought of a necrosolo run i said, i think, that a necro instead of the asa could support the sorc
i tried a bit solorunning w/ a necor in act1 (but players 2) of course, its slower than the sorc on her run...
but: i was alone, no sorc support... --> but twice hp for the monsters ^^ biggest problem were those bossgroups, whioch kill my skel until i found no new corpses without running to far back... but a sorc with firebolt is a good char vs. single enemies...
maybe a friend will try it together w/ me this evening
btw i skilled my necro this way: skel skel mastery mastery mastery mastery AD skel only now
btw, for a skellymancer, amp damage is definetly a necessity (doubles all damage your skeletons do?), as is clay golem (instant slow vs bosses, requires no corpses)
okay, tried it again with players 1 (normal) only the necro act1 is no real problem lvl7 and wp outer cloister in 21 minutes without knowing the map in my first try with players1 and i lost several times all my skels and needed to find new corpses (okay, and i destroyed my staff in tamoe --> only 2 skels) only problem are some bossgroups, and therefor is the sorc
edit: AD i skill atm on lvl8, but maybe i will change this to lvl6 but i need my 3 skels first and then some dmg... the dmg-increasement from the mastery is needed first, because until lvl 8 skelsummon the skells get nearly no additional dmg from the summonskill
but im surprised by this results maybe a solorun w/ a necro is possible...
we needed 16 mins from start to outer cloister wp, sorc lvl 7, nec lvl 7,5 and this wasn't by far a perfect run the sorc died one times, one times we get splitted, and both had problems to exp...
and we get a really long way in the underground passage 13-14 minutes should be possible for getting outer cloister wp and both lvl 7