Moo! Flap! Hug!
Quote:
Each person voice a character?
Commentary is not the same thing as reading the script. In fact, reading the script is worse than no commentary. Commentary has to be about providing insight of some fashion. Typically, it's about the strategy and the route. It could also be about the history of running this game ("A year ago, the route would have done ___. It's different today, because we now do ___, for reason ___."). It could even be about the history of the game ("This game studio also developed ___, which is also being run in two days."). But reading the script is a terrible no-no, unless it's for a particular scene (think: FF6 opera).
Edit: Sorry, I didn't mean to pick on you, Key. This is a message that everyone needed to hear, and it's why I'm going to be a hard-ass in the coming months, to make sure the commentators learn the game from the runners on whom they are commentating. Just reading the script isn't entertaining; in fact, it's often annoying. Commentary should be to add some manner of insight, especially for someone who loves the game but is watching a speedrun for the first time (and whoa, voice acting a non-voiced game that someone loves, but has never seen speedrun, will not endear them to the run).
Edit 2: Which brings us to commentary lesson #2: you do not have to be speaking continually for 8 hours. Choose the times you have something insightful, cool, funny, neat, intelligent, witty, etc., to say, and say it then. Seriously, we're all playing games with great music (except me). If you have nothing to say, because the runner is literally running through a 30-second-long hallway, don't be afraid to let the music carry the stream. Commentary is about adding value, not filling airtime