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Kind of off topic of the speedrun but then again not really. Are we all aware of the amnesia done quick wiki?
http://amnesiadq.wikia.com/wiki/Amnesia_Speedrunning_Wiki

The site is empty at the moment but I don't see why we can't start adding things on our own time. I just don't want to be the only one working on the wiki because I'm not an expert on any of the runs. Would be nice to see all the routes and all the little notes about everything. I'm just putting it out there if anyone wants to do something with it. 
Edit history:
Arazath: 2015-02-08 03:24:46 am
Arazath: 2015-02-08 03:24:29 am
Arazath: 2015-02-08 03:23:12 am
Arazath: 2015-02-08 03:22:12 am
Arazath: 2015-02-08 03:18:54 am
Arazath: 2015-02-08 03:15:49 am
Arazath: 2015-02-08 03:15:47 am
Arazath: 2015-02-08 03:14:02 am
Arazath: 2015-02-08 03:13:36 am
Arazath: 2015-02-08 03:13:33 am
Arazath: 2015-02-08 02:50:06 am
Arazath: 2015-02-08 02:48:58 am
Hey Guys,

First post here. Just letting you guys know I've found a slight modification to the torture_nave map strategy. Basically you use the roof breach route, and instead of jumping around the staircase room to land on a roof down the bottom, you walk off of the invisible platform as you go around the staircase room and then jump as you descend the room. The jumping should slow you down and prevent you from taking any damage. (Sorry for the video quality).



The advantage of this slight change means that you don't need to enter you inventory and drink a laudanum (which does waste time). It also means you don't have to pick up a laudanum earlier on in the run.

Edit: Trying to get the video to appear...nvm...im an idiot.
I came up with a hybrid route for the Morgue that goes OOB but only skips the 2nd slow flashback.



The most important thing to note about this route is that if you take the 40 damage fall in Cistern Entrance instead of the 10 damage fall, this route is slower than doing it in-bounds. If you did retain your health with a good fall this route can save at least 5 seconds (probably more) and it's quite easy to execute.
Edit history:
Raider: 2015-02-10 11:25:06 am
New nave 1 route, same concept as Arazath's but simpler and faster.

Question: Is transition glitch banned in single-segment runs?
Edit history:
Raider: 2015-02-10 07:14:19 pm
New Morgue route, Implemented OOB while exiting to skip cutscene I estimate it saves 15-20 secs with optimisation



Set Up:
Part 1: I a new set up which requires looking at the beam while jumping backwards for a guaranteed clip
part 2: Looking at rightside of the pillar from the spot you land gets you on the roof
Part 3:Grab copper bar and laundaum
Part 4:The New boost rather than the pillar is harder to set up as you need to be preety much perfectly paralel but gives you much more control so you don't take damage
Part 5:Land on corner of roof to take no damage
Part 6:Get in the door frame and mash sprint and crouch and you should clip through
Part 7:Open door and run sharp right to despawn enemies and breaking door animation
Part 8:Get into the corner of the pillar and aim at the triangle shadow which you can use the video as reference
Side notes: The pillar for second OOB has same physics as the nave 2 pillar in nosferatu's route so you can probably use the set up there for this one aswell
2. You can not take damage on the first jump off the roof if you hit the pillar close to the door
Edit history:
Arazath: 2015-02-10 08:31:30 pm
Arazath: 2015-02-10 07:27:21 pm
Arazath: 2015-02-10 07:20:51 pm
The new nave route you've found seems like the best strategy found so far. The set up is reliable. It's the same principle as the entrance hall where you avoid taking damage when jumping from the window/ledge down to the room with the door to the refinery. Good find.

The second OOB route you found seems good too, the only thing is it probably doesn't save as much time as you think seeing as some of the flashback runs through the load (which isn't counted). Besides that, you also have to factor in the reliability of going OOB, getting to the top of the roof and the running down the side. We'd have to time it to really see its benefit.

Edit: It seems like the setup and clip for the morgue OOB route is fairly reliable. So looks to be pretty nice.
Edit history:
Raider: 2015-02-10 08:57:52 pm
I tested the sound files, because it's not one whole sound file it's a collection it only plays/finishes the segment it is on, due to the conversation being short answers to eachother like "What?!" - daniel it saves max 3 secconds playing in cutscene of a total 33 sec audio collection
Nice new stuff Raider. I'm particularly happy with the new Morgue route, as the biggest plus that route has over the other OOB Morgues is that it's possible to do with extremely low health. So even if you take the 40 hp fall damage in Cistern Entrance 1 you can still do this Morgue route and save a lot of time. Also, the final clip in this new Morgue route is insanely consistent. It's always nice to implement a big time save with little risk.
Get over here!
Quote from Raider:
Question: Is transition glitch banned in single-segment runs?


If by transition glitch you mean save warping, then yes that is banned.
I made a tutorial for the Triple Clip Sewers route. It goes over all my visual cues, what health you need to be at for the tricks, and how to move the camera during clips.



Let me know if anyone has questions about anything I didn't cover in the video.
I'm uploading my set up for the sewer clip so there is more than 1 reference and also visual queues I use for High settings in-case people want it. this also contains the alternate route wheyher you are not confident in this route or you are below 40 hp:




Does anyone know if you can force amnesia to run slower? I need to know to test a trick
New Nave 4 Route implementing the new nave 1 technique I believe it is much faster and easier to execute perfectly I timed that a perfect attempt of this would be about 3-5 secs faster, not much but the route has more security in reducing damage rather than the current stair skip

Edit history:
Raider: 2015-02-11 10:12:33 pm
New Choir Route -



Note: Yes this includes the considered segemented only strat of jumping over the void, but  I would not upload this unless I was confident it could be used in single segment. With 1 hour practice using the current set up I had a consistency of about 70% with more time invested I believe this could be very high consistency.

Step 1: Grab first puzzle piece(Should not need laundaum cause you will have one from morgue)
Step 2: Void Gap Jump:
-Go to third pillar
-Line up with where the Light texture and dark texture fade into each other
-Position Cursor in-line with the black line left to the like hollow point of the curb
-Hold Sprint and backwards and jump from 2-3 times(I would always got with 3 cause it gives you more time to move)
-If you did the set up correctly you should be in the air with no horizontal or backwards momentum
-Control characted and try and hit the corner slope
-Mash Jump when hitting the slope to clear the gap
Step 3: Grab 2nd Piece
Step 4 Progress down left path leaving the second piece room
Step 5:Find the pillar beside the big wall area(Use video as reference)
Step 6: Sprint in the corner of the small pillar till you clip
Step 7:Run into the corner of the Big Pillars OOB wall to clip through
Step 8:Strafe round the corner and sprint into the door till daniel starts jittering then proceed to jump
Step 9: Strafe round the roof to the left side of the wheel room
Step 10: Grab orb piece and commit suicide(Don't hug the wall as some of the pillars clip you in, and the run dies with it thumbsup)

Notes:
1.I would reccomend attempting this route as if you hit it you save 25+ seconds, if you die you lose like 5.
2.If you don't get height but get horizontal speed don't turn round the other sides wall has a kill barrier which will speed up your inevitable death.
3. You don't need the laundaum for Orb Puzzle OOB as I found a new technique to take no damage(If your not sure grab an extra laundaum from the drawer in Morgue)
New Transcept route which includes the best of both worlds delaying the first cutscene and skips the big middle cutscene, if I didn't screw up the movement and pillar boosts this would be fast. The big advantage is that the clips are really consistant compared to the really nasty pillar in the other transcept OOB

This involves a new boost which I found while trying to find a more consistent way to boost onto the roof, I was planning to do a tutorial for this level anyway so this includes a full tutorial of this route

Edit history:
Raider: 2015-02-25 09:02:07 am
New Jail 1 Route :



* This took 3 hours to finally get to work consistently
Tutorial:
During the start you cannot jump so move into the corner between the pillar and the slope
Next look at the the black dot on the wall during the time your guy is recovering(use video as reference)
Don't change angle *[
Get onto the slant between the pillar
Tap left till you make contact with pillar
Tap forward at intervals (The clip requires you to only move forward for like 1-3 frames anymore and you will clip to the other side or simply be flinged back)
]*
Use the rock face to boost up onto the roof
Once on top of the middle of the roof go over to the slanted roof
To get the boost:
- Jump onto the roof the face slightly diagonal at like 20 degrees
- Spam jump
Simply use the pillar to clip back inbounds it is one of the instant clip back into bound pillars

Note: You can use the chair strat for the grunt I just don't
That route for Prison South looks really good as long as you can get the first clip consistent. I haven't practiced it yet but I'll try to see if I can get it to work for me later today.

Also, something that could be really helpful when you make these videos is to use a program that displays your keyboard inputs so people can see exactly what you need to do to replicate what you did in the videos. Most of these setups are really precise and require tight input timings.

I use NohBoard but there are a lot of programs out there that do the same thing.
Edit history:
Raider: 2015-02-25 01:27:45 pm
K I will use them in the future
I used the clip in my runs today and got them first try everytime(so it seems very consistent)
Updated storage route with barrel save (saves 10hp).


Congrats on the new wr, Nosferatu Smiley
Edit history:
Arazath: 2015-03-08 08:47:46 pm
Arazath: 2015-03-08 08:46:58 pm
Arazath: 2015-03-08 08:46:49 pm
Arazath: 2015-03-08 04:42:59 am
Arazath: 2015-03-08 01:09:05 am
Arazath: 2015-03-08 12:25:35 am
Here is a modified route for getting out of Nave 3 and set up for getting out of Nave 4.

Nave 3


Be cautious with the initial clip. There is a nice ledge after breaching, but it's not huge. When boosting, there is a chance of clipping back into Agrippa's room. This can be reduced by practising this strat. There is also a recovery, which I might post.

Nave 4


This is fairly straight forward. This video shows the set up for performing this clip. This pillar has the same texture as the one in eu_raiders modified morgue escape. This makes breaching this pillar far more consistent than trying to wing it. 

Edit: The quick save health bug was active during both of these clips. That being said, you shouldn't take any damage performing these clips, just try to avoid boosting as high as I did.
Edit history:
Arazath: 2015-03-08 01:07:26 am
Arazath: 2015-03-08 01:06:52 am
Arazath: 2015-03-08 12:59:04 am
Arazath: 2015-03-08 12:45:53 am
These two clips are for choir. The first clip is the most optimal. It replaces the clip performed further down where you try and run into the wall to clip through. Two benefits of this clip:
1. I believe its more consistent
2. It's safer (no brute spawn)



If you were to compare this clip with the original one (provided you perform both adequately), you don't save much time, but you gain the above benefits.

This next strategy is for choir and is for the purpose of run recovery only. It's used if you accidentally clip into the wheel room in the choir. This strategy will cost you time, but it may perhaps save the run.



Edit: Added another video
Edit history:
Arazath: 2015-03-08 09:38:16 pm
Arazath: 2015-03-08 09:38:04 pm
Arazath: 2015-03-08 09:37:50 pm
Modified Morgue Escape

Alright, here's another video...this time a modification to escaping the morgue. This strategy requires quite a bit of practise in order to get the feel of it down.



In order to get to the roof you have to avoid the corner. As you're boost up to the top, you'll need to turn left followed by a sharp right turn. I call it "snaking".
Edit history:
Arazath: 2015-03-09 05:14:37 am
Arazath: 2015-03-09 03:52:59 am
Arazath: 2015-03-09 03:51:47 am
Choir-Gap Boost

Here's a video showing how to boost across the choir gap. These were consecutive attempts. It's pretty consistent.



1. After coming out of the iron maiden room, jump onto the ledge of the first pillar
2. Get as close as you can with the pillar and look as far down as possible.
3. Move so that you're in line with the line on the gap ledge where it meets the foot of the pillar
4. Jump and press w+shift at the same time (you may have to experiment to get this just right)
5. Keep spamming jump as you're falling to jump over the gap

You can play around with which part of the foot you jump on, it's fairly lenient. Best part about this boost is that you don't take damage Smiley