For those who don't know, Amnesia: The Dark Descent is a physics-based horror game in which the player (who has amnesia) must navigate through a castle guarded by monsters by completing a series of puzzles. The catch? You have absolutely no way to defend yourself. If you come across a monster, your only option is to run.
Now, my question is, what are people's thoughts on speedrunning his game? The game is pretty straightforward, however currently I know of one glitch that could be used to skip a certain puzzle. When you are in the cistern and need to drain the sewer, normally you need to drain it, go to the machine room to fix the other bridge, and then go to the Morgue. However, by utilizing a jump shown in this video: (at about 2:15). Doing this should eliminate the need to enter the machine room at all, saving a decent amount of time.
Now, the physics in this game can obviously be exploited, and currently I'm trying to find more tricks that could potentially save time. For example, I've been trying to find a way into the refinery early, which would eliminate the need to collect the acid. At the beginning of the game you can skip getting the lantern by jumping up the fallen rocks until you get outside the map, however this would cost time. However, I am attempting to do the same in the main hall area - but it seems to be more difficult. If we could figure out how to get into the refinery without using the acid, a decent amount of time could be saved right at the beginning of the game.
Now, my question is, what are people's thoughts on speedrunning his game? The game is pretty straightforward, however currently I know of one glitch that could be used to skip a certain puzzle. When you are in the cistern and need to drain the sewer, normally you need to drain it, go to the machine room to fix the other bridge, and then go to the Morgue. However, by utilizing a jump shown in this video: (at about 2:15). Doing this should eliminate the need to enter the machine room at all, saving a decent amount of time.
Now, the physics in this game can obviously be exploited, and currently I'm trying to find more tricks that could potentially save time. For example, I've been trying to find a way into the refinery early, which would eliminate the need to collect the acid. At the beginning of the game you can skip getting the lantern by jumping up the fallen rocks until you get outside the map, however this would cost time. However, I am attempting to do the same in the main hall area - but it seems to be more difficult. If we could figure out how to get into the refinery without using the acid, a decent amount of time could be saved right at the beginning of the game.
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