My feelings on The Demon Rush
I remember FFT discussion.
Anyway, onto the main discussion.
Pitches: Honestly, there are some games that don't need lengthy pitches. MMX is one of them, it's already a well-established game in marathons, and Caleb is known to be a good runner for the game. Pitches are there to cover what needs explanation, and frankly, MMX doesn't need much. Generally if a game is good it will sell itself, but pitches can help highlight the good points of a game for a marathon, especially if it is a more obscure game I am not familiar with. In the end, it's really about the game and the runner being good for running the game, the pitch is simply there to help.
Submission+running stress: Honestly, what Danac and Vulajin said is very true. I generally don't get too stressed by running, but there have been times when I've been stressed out of my mind doing a run, whether it was just wanting to get it over with and go back to marathon duties, wanting to put on a good show, or outside stress (thanks bullshit charge from Crowne DIA).
Also remember that even if you have a game, and let's say it's an hour, that's still 149+ hours you have to do you know, other stuff.
Twitch fame: Honestly, the only person who I can say actually received a huge viewer spike after a marathon was Adam_ak. Most people who have received massive amounts of followers after marathons such as Bananas (8k), tminator (3k), and CGN (5-6k), don't have a huge surge in viewer counts. I remember tman had over 100 viewers right after AGDQ, but he stopped streaming as much Viewtiful Joe (hey a job does that), and the last couple of times I have seen him stream, he generally has 30-40 viewers.
Generally the most popular speedrun streamers on twitch don't get it their popularity from marathons, they get it from streaming consistently, streaming games people like watching, having a good/charming/something attractive about their personality, and promoting themselves online outside of marathons.
Do people with follower surges get more viewers after marathons? Yes, but most don't keep those viewer counts up.
BTW, this is completely ignoring that the average runner gets maybe 100-150 followers during a marathon.
Using runs from 3+ years ago: Honestly, the community and standards were so different back then, that's hard to extrapolate a lot from marathons such as SGDQ 2011, especially since many of the games on the schedule were simply what people could run (hey, there were about 20 attendees).
Hiding submissions: Honestly as bad as some people are making out revealing submissions and the text publically, the backlash would be much greater for hiding submissions or making them private, and deservedly so. There would be zero transparency, and I would be receiving accusations of lying and manipulating results. Whether that would be true or not, you wouldn't know because you wouldn't be able to see.
Lee: you only think you're better looking. :x Good post though, I do agree with josh's point about awful games, except some games practically sell themselves on their awful/weirdness.
Anyway, onto the main discussion.
Pitches: Honestly, there are some games that don't need lengthy pitches. MMX is one of them, it's already a well-established game in marathons, and Caleb is known to be a good runner for the game. Pitches are there to cover what needs explanation, and frankly, MMX doesn't need much. Generally if a game is good it will sell itself, but pitches can help highlight the good points of a game for a marathon, especially if it is a more obscure game I am not familiar with. In the end, it's really about the game and the runner being good for running the game, the pitch is simply there to help.
Submission+running stress: Honestly, what Danac and Vulajin said is very true. I generally don't get too stressed by running, but there have been times when I've been stressed out of my mind doing a run, whether it was just wanting to get it over with and go back to marathon duties, wanting to put on a good show, or outside stress (thanks bullshit charge from Crowne DIA).
Also remember that even if you have a game, and let's say it's an hour, that's still 149+ hours you have to do you know, other stuff.
Twitch fame: Honestly, the only person who I can say actually received a huge viewer spike after a marathon was Adam_ak. Most people who have received massive amounts of followers after marathons such as Bananas (8k), tminator (3k), and CGN (5-6k), don't have a huge surge in viewer counts. I remember tman had over 100 viewers right after AGDQ, but he stopped streaming as much Viewtiful Joe (hey a job does that), and the last couple of times I have seen him stream, he generally has 30-40 viewers.
Generally the most popular speedrun streamers on twitch don't get it their popularity from marathons, they get it from streaming consistently, streaming games people like watching, having a good/charming/something attractive about their personality, and promoting themselves online outside of marathons.
Do people with follower surges get more viewers after marathons? Yes, but most don't keep those viewer counts up.
BTW, this is completely ignoring that the average runner gets maybe 100-150 followers during a marathon.
Using runs from 3+ years ago: Honestly, the community and standards were so different back then, that's hard to extrapolate a lot from marathons such as SGDQ 2011, especially since many of the games on the schedule were simply what people could run (hey, there were about 20 attendees).
Hiding submissions: Honestly as bad as some people are making out revealing submissions and the text publically, the backlash would be much greater for hiding submissions or making them private, and deservedly so. There would be zero transparency, and I would be receiving accusations of lying and manipulating results. Whether that would be true or not, you wouldn't know because you wouldn't be able to see.
Lee: you only think you're better looking. :x Good post though, I do agree with josh's point about awful games, except some games practically sell themselves on their awful/weirdness.