I'm pretty sure every bonus game is slotted during the set up hours, since most of them don't take that long to complete, so it's the perfect way to fill a block of nothing.
Unless somehow they fall behind scheduled. *Gasps*
Laplacier: Yes, it's an amount of money, and I plan on making goals considerably higher 2014 than previous years, because they've consistently been crushed in previous years.
I know it would be wrong to ask you for an exact amount but what ballpark number are you shooting for for the bonus games in general (if you've decided)?
Laplacier: Yes, it's an amount of money, and I plan on making goals considerably higher 2014 than previous years, because they've consistently been crushed in previous years.
I know it would be wrong to ask you for an exact amount but what ballpark number are you shooting for for the bonus games in general (if you've decided)?
I't all depends on which game and how popular it is.
Laplacier I haven't decided but I'm thinking at least 2.5k, if not higher.
Alright those figures blow my total away but at least I know what to expect, thanks.
Just to put this into perspective: I believe it was last AGDQ, when Mike announced a donation incentive half-way into the marathon to play an any-% Zelda OoT run right after the 100% (?) one. I think, OoT was something like three-quarters in. The incentive was priced at 3k (in words: three thousand dollars). It was met. Correct me on details whereever I'm wrong.
Well think of how escalated it got over the course of marathons. Last year's AGDQ had that yes, but then during Wind Waker they dropped a 10k incentive to do an any% SMW. It was met in like the 3 hours that were left in the run. Then in this year's SGDQ, over 20k was raised in short of 2 hours to do the OoT any% on IQue. It's gotten crazy over the years. X3
laplacier: What Alko and Radman said, donation incentives need to be scaled up as the marathons grow. I thought 1.5k for Goldeneye 100% was high for AGDQ 2013, and the goal was met at least 24 hours before the game was supposed to start.
Yes, the "set up" blocks are usually bonus games, or that's what I remember from SGDQ. Plus the random incentives that get thrown in halfway through the marathon (the OoT runs, for example)
It has been suggested by stream viewers that killing or saving Ora in Mark of the Ninja should be a thing. Killing her saves about half a second and is technically the "good ending" I'm just unsure as to how much money this would actually raise seeing as MotN still isn't that well known despite having quite a lot of success in sales.
edit: She does say "Rule #1 don't get me killed" right at the start of the game so it does have at least some comedy to it? Just idk, suggesting it just because enough people have brought it up in chat that I figured I'd see what people thought.
Yeah, there's not really any other major donation incentives to do. The other possible cool looking things I could do are all pretty much already in the route as they're just faster ways of completing the game. Doing No OoB or other style things would add too much time. (plus adding in boring autoscrollers since I wouldn't be skipping them) No alarms is just not good for marathon, I'd have to reload checkpoints every time a guard sees me and the route isn't actually much different, just slowing down at a few points.
swap chrono trigger with wind waker, and require 500k for wind waker to be ran. we would be simultaneously milking the zelda fanbase and the cosmo fanbase dry.
For Barkley Shut up and Jam! Gaiden, I've got a bid war with shrekimono vs Kazaam as an idea as both items are both funny and don't alter the run enough for one to have an advantage over the other.
As for a basic donation incentive it's little over the top, but everyone singing the slam jam theme at the end of the run during the credits. Still thinking of more ideas along the way.