My feelings on The Demon Rush
Game Page: Doesn't exist yet.
Single-segment run
Verifier Responses
Another verifier said the run was better, but there were still some bad parts, like the Avalon, and the Apocalypse battle. He said there was still room for improvement and that the runner should improve the run.
The third verifier seemed to have fallen off the face of the earth.
This is the message I sent the runner (yes, I was a verifier).
Decision: Reject
Reason: Even though the run was pretty good, there is still a lot of room for improvements, as you can see from the message I gave the runner.
Single-segment run
Verifier Responses
Quote:
The run does show improvement in a lot of categories, more fights went better (apocolypse for one) and did faster movement, especially with psylocke. better fight strat with psy vs Alien queen. All in all, this run shows very good speed and skill, but has a few mishaps (missed combo with beast in opening missions, and a bit of bad luck in the final stage)
Overall I say he took the last rejection right and fixed most of his errors but unfortunately a few came in to screw him up. I approve
Overall I say he took the last rejection right and fixed most of his errors but unfortunately a few came in to screw him up. I approve
Another verifier said the run was better, but there were still some bad parts, like the Avalon, and the Apocalypse battle. He said there was still room for improvement and that the runner should improve the run.
The third verifier seemed to have fallen off the face of the earth.
This is the message I sent the runner (yes, I was a verifier).
Quote:
I haven't given you the verdict yet because the last verifier hasn't responded. But, he seems to have dropped off the site, so I'm going to give you my verdict.
The run is definitely better, but it's really borderline right now in my opinion. You do some areas flawlessly, but others look like they could be improved with better strategies. Also, you should headbutt with Beast, there really isn't any excuse not to do so.
Beast's Stage: Wouldn't the midboss be faster if you started butt stomping deep inside the robot instead of butt stomping the top?
When fighting the Sentinels, you're inconsistent about butt stomping them. You always do three deep buttstomps, but afterwards you either do three buttstomps on the very top, or drop down a bit, do two, then land and do a final one. I'm pretty sure the latter method is faster.
Gambit's stage: Mostly flawless really, but your explosive barrel timing could be a lot better. The barrel doesn't actually hurt anything until the flame hits the ground, so you want to time it so that the flame hits the ground right as the last set of enemies appear.
Cyclops: I think it's faster to slide off edges, since you don't have the post-slide recovery lag when fall off. Other than that, good job.
Psylocke: Can you hit the mid-boss while he is flying up? You might want to try using the bouncing jump kick. Do you think the same tactic would work well against the Sentinel? Or would that be slower?
Wolverine: Can you wall jump from wall to wall? Would dragon punching the boss be any faster? BTW, nice job wrecking the midboss.
Brood Lair: Why are you walking on the tops of the trucks? You should at least slide once before jumping. Is it really necessary to destroy all of those cocoons? It looks like you only needed to destroy the second set. Constantly staying in the air and jump kicking/bounce kicking off the Brood Queen's face is faster than what you did.
Tusk's Stage: You should either let Tusk charge to the left so you can hit him in the left, or you go all out and push him to the right. Either way, you want to try to fit in as many two-hit headbutts coupled with lava drops as possible.
Apocalypse's stage: Can beast be used in this stage like the tas? He has a jumping punch infinite against Apocalypse, but I'm not sure how difficult the timing is. Anyways, you used a really beefy combo against Apocalypse the first time, then you immediately reverted back to dash punches. Why? The first combo obviously hit for better damage.
Omega Red battle: When Omega Red was far away from you, was it possible to use a jumping punch, then pummel him, instead of headbutting from a distance?
Juggernaut: Nothing to say, that battle looked perfect.
Avalon: Ouch Your Exodus battle was good though. Does the boss always move from side to side, or is its movement random? If the answer is the former, then I'm not sure why you hesitated moving to the right, as that cost you a bunch of time. Good Magneto battle.
Despite all of this criticism, the run is acceptable as is, and I can put it up on the site. However, I suggest you improve it since there are some strategies and mistakes that can easily be fixed.
The run is definitely better, but it's really borderline right now in my opinion. You do some areas flawlessly, but others look like they could be improved with better strategies. Also, you should headbutt with Beast, there really isn't any excuse not to do so.
Beast's Stage: Wouldn't the midboss be faster if you started butt stomping deep inside the robot instead of butt stomping the top?
When fighting the Sentinels, you're inconsistent about butt stomping them. You always do three deep buttstomps, but afterwards you either do three buttstomps on the very top, or drop down a bit, do two, then land and do a final one. I'm pretty sure the latter method is faster.
Gambit's stage: Mostly flawless really, but your explosive barrel timing could be a lot better. The barrel doesn't actually hurt anything until the flame hits the ground, so you want to time it so that the flame hits the ground right as the last set of enemies appear.
Cyclops: I think it's faster to slide off edges, since you don't have the post-slide recovery lag when fall off. Other than that, good job.
Psylocke: Can you hit the mid-boss while he is flying up? You might want to try using the bouncing jump kick. Do you think the same tactic would work well against the Sentinel? Or would that be slower?
Wolverine: Can you wall jump from wall to wall? Would dragon punching the boss be any faster? BTW, nice job wrecking the midboss.
Brood Lair: Why are you walking on the tops of the trucks? You should at least slide once before jumping. Is it really necessary to destroy all of those cocoons? It looks like you only needed to destroy the second set. Constantly staying in the air and jump kicking/bounce kicking off the Brood Queen's face is faster than what you did.
Tusk's Stage: You should either let Tusk charge to the left so you can hit him in the left, or you go all out and push him to the right. Either way, you want to try to fit in as many two-hit headbutts coupled with lava drops as possible.
Apocalypse's stage: Can beast be used in this stage like the tas? He has a jumping punch infinite against Apocalypse, but I'm not sure how difficult the timing is. Anyways, you used a really beefy combo against Apocalypse the first time, then you immediately reverted back to dash punches. Why? The first combo obviously hit for better damage.
Omega Red battle: When Omega Red was far away from you, was it possible to use a jumping punch, then pummel him, instead of headbutting from a distance?
Juggernaut: Nothing to say, that battle looked perfect.
Avalon: Ouch Your Exodus battle was good though. Does the boss always move from side to side, or is its movement random? If the answer is the former, then I'm not sure why you hesitated moving to the right, as that cost you a bunch of time. Good Magneto battle.
Despite all of this criticism, the run is acceptable as is, and I can put it up on the site. However, I suggest you improve it since there are some strategies and mistakes that can easily be fixed.
Decision: Reject
Reason: Even though the run was pretty good, there is still a lot of room for improvements, as you can see from the message I gave the runner.
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