dusted off my copy of xml2, and thought i might post a few thoughts here as this thread is for both games in theory.
xml2 is almost a completely different game than xml1. i don't think at any point in the game do characters abilities provide significant shortcuts and the way combos are determined makes bosses into even more button mashing than any kind of semblance of strategy to time your attacks with your teammates. that said, i think criticals may be more important than leadership in xml2, and i want to try a team of gambit, toad, nightcrawler, and scarlet witch to this end as gambit and toad work in tandem similar to wolverine and gambit in xml1 (though gambit switches roles), scarlet witch buffs the chance of critical hits, and nightcrawler can buff his critical strike chance in two ways which i think only he can do among the starting characters. basically toad and gambit are there for movement, nightcrawler and scarlet witch are there for combat (and as mentioned earlier in this thread, inactive characters do not level well).
i haven't tested this team, but i managed a super rusty sub-4 with toad, gambit, magneto, and cyclops (still thinking leadership was good), and it leads me to believe a target of 2:30-2:45 is probably what the goal should be. my only concerns are the sauron and archangel flights, as i don't know if nightcrawler can hit them when they're flying and i would prefer not to have to rely on scarlet witch's and/or gambit's ranged attacks.
obviously this run is new game rather than new game plus. probably on easy mode.
xml2 is almost a completely different game than xml1. i don't think at any point in the game do characters abilities provide significant shortcuts and the way combos are determined makes bosses into even more button mashing than any kind of semblance of strategy to time your attacks with your teammates. that said, i think criticals may be more important than leadership in xml2, and i want to try a team of gambit, toad, nightcrawler, and scarlet witch to this end as gambit and toad work in tandem similar to wolverine and gambit in xml1 (though gambit switches roles), scarlet witch buffs the chance of critical hits, and nightcrawler can buff his critical strike chance in two ways which i think only he can do among the starting characters. basically toad and gambit are there for movement, nightcrawler and scarlet witch are there for combat (and as mentioned earlier in this thread, inactive characters do not level well).
i haven't tested this team, but i managed a super rusty sub-4 with toad, gambit, magneto, and cyclops (still thinking leadership was good), and it leads me to believe a target of 2:30-2:45 is probably what the goal should be. my only concerns are the sauron and archangel flights, as i don't know if nightcrawler can hit them when they're flying and i would prefer not to have to rely on scarlet witch's and/or gambit's ranged attacks.
obviously this run is new game rather than new game plus. probably on easy mode.