Never give up!
Yes, I know I was running the second game, but it got backburnered and then I lost the footage, so I'd need to start over with it.
Anyway, with my vigor renewed after having been on hiatus from proper speedrunning for a while, I've decided to actually do some speedruns again. Still playing through the first game, I'm looking at it and it might make a decent run. Though I think the second game is still better for running. If I did one I'd likely do the other, and they'd both be segmented runs.
Anyway, the games have enough similiarities that I feel the topic can be shared. So let me put my thoughts down.
First game:
This is a little tricky. Here's what I think:
-For the early game, you want Cyclops/Wolverine/Iceman/Rogue. I don't think you get enough Leadership bonus early in the game for both Cyclops and Storm to be worthwhile on the team yet (Iceman needs to be there for bridge-building for a while - yes, bridges are a big deal in the first game). If a certain character is needed, take out Wolverine to put them in.
-Once Magma's available, take Wolverine out - many characters' damage bonus skills (whatever damage type they deal) supersedes Wolverine's powerful attacks. Iceman can also be replaced with whoever's needed (he is a bit useful in his own right, but Magma can take over bridge-building duties). Other options in that spot include Storm (I think she can put out fires as well, and her Leadership bonus is valuable when paired with Cyclops' bonus at higher levels of the skill), Jubilee (for conversion tactics so I can get away more often - I chose her over Emma Frost because Jubilee's better able to deal actual damage, even though Emma Frost gets her conversion skill sooner), Nightcrawler (while less valuable in the first game, he seems to be the best at fighting Sentinels, especially with the Hammer of Nimrod), and Psylocke (once you finally get her - she's exceptionally powerful). In a real pinch, if a certain character's tech is exceptionally valuable, Rogue can be taken out as well to make room. Cyclops NEEDS to stay throughout the game no matter what.
I'll discuss character-building once I see interest.
Note that I ignore areas where your team choice is mandated - they don't need to be covered.
Second game:
The decision is simpler here - I believe this was hammered out a while ago.
Magneto/Juggernaut/Nightcrawler/Toad.
Magneto because he can handle necessary puzzles, Juggernaut for his brute power (chosen over Wolverine because I can't skip Lady Deathstrike if Wolverine's in the party at all, and unlike the first game characters don't level well at all if they're not in the main party so switching's ill-advised), Nightcrawler for fast movement and his sheer power (all the way to 'broken'? You decide).... and Toad, as far as I can tell, is the best fourth character for this setup because of Secretion, which is frankly more useful for the damage boost than the movement boost.
There's one point where I use a different party for sure - for the second act boss, I believe I used Nightcrawler/Colossus/Wolverine/Sunfire, which gives the New X-Men team bonus of +15% health, and pumped Colossus's health up REALLY high for survival's sake (though Sunfire was my main damage dealer - radiation damge and +damage equipment FTW). This was because I had problems surviving with my normal team, although focusing a little on Body instead of dedicating to Strike (or in Magneto's case, Focus) might fix that.
Vouch for whoever else you think fits the party and give me your reasons, because your advice might just come in handy.
Anyway, with my vigor renewed after having been on hiatus from proper speedrunning for a while, I've decided to actually do some speedruns again. Still playing through the first game, I'm looking at it and it might make a decent run. Though I think the second game is still better for running. If I did one I'd likely do the other, and they'd both be segmented runs.
Anyway, the games have enough similiarities that I feel the topic can be shared. So let me put my thoughts down.
First game:
This is a little tricky. Here's what I think:
-For the early game, you want Cyclops/Wolverine/Iceman/Rogue. I don't think you get enough Leadership bonus early in the game for both Cyclops and Storm to be worthwhile on the team yet (Iceman needs to be there for bridge-building for a while - yes, bridges are a big deal in the first game). If a certain character is needed, take out Wolverine to put them in.
-Once Magma's available, take Wolverine out - many characters' damage bonus skills (whatever damage type they deal) supersedes Wolverine's powerful attacks. Iceman can also be replaced with whoever's needed (he is a bit useful in his own right, but Magma can take over bridge-building duties). Other options in that spot include Storm (I think she can put out fires as well, and her Leadership bonus is valuable when paired with Cyclops' bonus at higher levels of the skill), Jubilee (for conversion tactics so I can get away more often - I chose her over Emma Frost because Jubilee's better able to deal actual damage, even though Emma Frost gets her conversion skill sooner), Nightcrawler (while less valuable in the first game, he seems to be the best at fighting Sentinels, especially with the Hammer of Nimrod), and Psylocke (once you finally get her - she's exceptionally powerful). In a real pinch, if a certain character's tech is exceptionally valuable, Rogue can be taken out as well to make room. Cyclops NEEDS to stay throughout the game no matter what.
I'll discuss character-building once I see interest.
Note that I ignore areas where your team choice is mandated - they don't need to be covered.
Second game:
The decision is simpler here - I believe this was hammered out a while ago.
Magneto/Juggernaut/Nightcrawler/Toad.
Magneto because he can handle necessary puzzles, Juggernaut for his brute power (chosen over Wolverine because I can't skip Lady Deathstrike if Wolverine's in the party at all, and unlike the first game characters don't level well at all if they're not in the main party so switching's ill-advised), Nightcrawler for fast movement and his sheer power (all the way to 'broken'? You decide).... and Toad, as far as I can tell, is the best fourth character for this setup because of Secretion, which is frankly more useful for the damage boost than the movement boost.
There's one point where I use a different party for sure - for the second act boss, I believe I used Nightcrawler/Colossus/Wolverine/Sunfire, which gives the New X-Men team bonus of +15% health, and pumped Colossus's health up REALLY high for survival's sake (though Sunfire was my main damage dealer - radiation damge and +damage equipment FTW). This was because I had problems surviving with my normal team, although focusing a little on Body instead of dedicating to Strike (or in Magneto's case, Focus) might fix that.
Vouch for whoever else you think fits the party and give me your reasons, because your advice might just come in handy.
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