Just wanted to let you know that I am a huuuuuuuuuuuge wonderboy fan and really looking forward to the run. There are not enough master system runs on the site!
I've done some more testing and the glitch isn't useful to me, because I simply won't have enough money to be able to afford the Legendary Shield at that point in the game. I might have enough to buy it if I don't buy the Samurai Armor and the Lucky Sword (although I haven't check the charm points required), however I'd certainly not have enough money to buy the Tasmanian Sword later (which is kind of important).
I think I'll stick with the route I've got worked out - if I don't have to buy the Dragon Mail, I should have enough money for everything I need. It _usually_ drops from one of the blue fire-ant-lions in Piranha-Man's stage, but it didn't on the run through I did this morning. Odd... hope it doesn't happen too often when recording.
Everything's now in place to record. Let's see what happens.
My tentative, unofficial timing is 0:55:48 and I'm currently making a backup for myself. Next, it's a matter of getting the submission machinery in motion.
This Game is awesome i remember playing it but i also remember that i didn't beated the last Boss if i remember right. I really would like to see a Speedrun. is there any info if it is gonna be shared in here???
I havent played the game in ages but can share some of my memories to help you. I used to play this game a lot when a kid and still own it but dont play anymore.
_ there's a lots of hidden rooms and most of them are only accessible with hawk man. I remember a shop selling charms and another one selling thunderbolts. one of these shops is over town on the way to go to the door that leads to the path to pyramid. before accessing the door, there is some plateforms you have to jump on. well under one of these platforms, there is a shop. the others I cant remember.
_ prince armor increases drop of charms if I remember correctly.
more info to come if I can recall some stuff. good job!
The tape's been posted, as far as I know. I'm on the other side of the world, and I know that I asked my parents to post it.
The trouble with the secret shops is the amount of money required to get use out of it - you can't buy thunderbolts until you have 99 charm and the legendary armour, and that's going to be too slow for the benefit IMHO.
your run was in the verification topic for months, but it was removed. I guess it was either rejected (which I doubt, you would have had a message telling you), or waiting to be published.
while waiting, you can watch the TAS demo run, which unfortunately is emulated through GBA via DrSMS, so cannot be published.
WMIII is one of my favorite games every made (if not my favorite)! I would love to see a run done on the game. If I had a Master System, I'd do a run myself. Heck, I've been contemplating doing an emulator recording and posting it on the web (like Google Video) just for the hell of it.
First off, this run could use a lot of improvements, but is ok for the most part:
1. why are you not jumping over enemies consistently in this game? 2. Why did you end up with so much gold at the end of the game? 3. I have specific problems with some of your boss battles, especially after watching testing out some of them myself. 4. Your menu movements could be a lot faster.
1. why are you not jumping over enemies consistently in this game? 2. Why did you end up with so much gold at the end of the game? 3. I have specific problems with some of your boss battles, especially after watching testing out some of them myself. 4. Your menu movements could be a lot faster.
1. Some of the enemies are always jump just as you do (giant cobras at any point after the intro sequence, for example) 3. Can you be more specific?
The pal system does, not the pal game. I have the pal version for some reason (can tell because the manual has 50 languages) and it runs at normal speed. If i ran it in pal land, it would run at 5/6 speed, like most old pal games.
This was a pretty fun run to watch, even if I wasn't familiar with the game prior to this. I may have to reevaluate my "Phantasy Star is the only good SMS game" stance. I guess my cousin just has a bunch of crappy games with his for some reason..
Good games for sms (you can get these all on emulator of course): Psycho fox Captain silver Golvellius Golden axe warrior Rastan Sonic's (arguably) Zillion 1 and 2 Alex kidd series Wonderboy series gauntlet shinobi (better then NES version at least) Choplifter Ghouls n ghosts ninja gaiden fantasy zone 1 and 2 r-type
The difference is that it has been spread among the internet/last 20 years that only shitty games came out for the sms. Basically, if you take only the shitty NES games and show them to people (which is usually what happens), they would think the NES sucked too.
Meanwhile, in strange coincidence news, the TG-16 version of this game came out for VC today!
I think the run was rough in some spots, but the route planning was alright. I'm not sure whether all that power moneying could be avoided, and if the stuff you get is worth it, but I didn't test this stuff.
Meanwhile, in strange coincidence news, the TG-16 version of this game came out for VC today!
I think the run was rough in some spots, but the route planning was alright. I'm not sure whether all that power moneying could be avoided, and if the stuff you get is worth it, but I didn't test this stuff.
Some of it could have: - The Dragon Mail didn't drop from an enemy in the Lava stage (piranha-man) - I forgot the cost of the legendary shield and grabbed a few hundred gold too much.