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Some people here may remember it. I found out that it didn't had any runs here nor on youtube, was requested at least once so I decided it will be my first serious speedrunning project. For those who never played Urban Chaos - it's an action/adventure game with non-linear levels. You're playing as Darci Stern - police woman fighting with the Wildcats gang. Halfway through the game the plot goes full retard and Darci starts fighting with exploding people wielding miniguns and demons. Urban Chaos has great emphasis on climbing buildings, most of the in-game problems can be solved by walking on the rooftops.
There's no reason to run psx version, it was released year after the pc version, had really bad loading times and looked much worse.
Techniques:
- Warning requirements
You should arrest at least one enemy, otherwise there's a chance you'll get a warning. You get similar warning if too many civilians died during a mission.
- Movement
Darci - can run (hold forward), sprint (much faster, hold the action button while running, depletes stamina) and perform a semi-sprint (tap action button while running, prevents stamina meter from recharging). She can maintain her sprint speed in midair, but it will be back to normal running speed for 1 second after landing. You should jump from every ledge which is higher than a sidewalk; otherwise you'll have to deal with ~2 seconds long stand-up animation.
Roper - He can't run, but his jumping speed seems higher than normal running.
- Cancels
Arrest canceling - Change your weapon, get hit by something or try to enter a car while performing an arrest.
Shot canceling
M16: just mash the attack button, you can shot as fast as you can press it.
Shotgun & Pistol: this one reminds me of Gunz: The Duel. Shot once and immediately after hold forward for few frames (it won't work if you just tap it) and shot again.
Fall damage animation cancel - Just jump from the fall damage animation.
Rapid punching - Hold forward and mash the punch button. Works great with MiB if you can get near them. Will end in a grab while fighting regular criminals. (See video 3 below)
Kill cancel - Roper only. Hold forward and mash the punch key. He'll chain-headbutt the enemy indefinitely, making his HP negative. This happens because enemies can go into "dead/untargetable" state only while lying on the ground and Roper attacks again while the enemy is midair. Screenshot.
- Rolling off the ledge - Useless thing. Roll off the ledge and you'll fall in a direction you were facing. You can even land again on the same ledge if you want to. Will result in a landing lag.
- Untouchable hostage - Criminals won't be able to hurt the hostage if he's beyond the draw distance. This also prevents hostage from running. Useless and time consuming.
- Wall clipping
By wall hugging - Touch a wall, press the action button to hug it, tap forward without moving the character, hug the wall and detach again. You'll clip inside the wall and warp to the top of a building or crate. Some walls are unhuggable. Impossible to perform if someone's standing near your character. Thanks to Divalium from neoseeker forums for this one.
By kneeling - Doesn't work with melee weapons, grenades, explosives or while being unarmed. Touch anything higher than a sidewalk, turn left 20-45 degrees, hold the action button to kneel and press forward. This will warp you few units forward and left, this way you can clip into a wall and warp on top of it, climb unwalkable slopes, bypass any kind of fences. If you're bad enough dude then you can mash it every second frame and move faster than normal run speed. Doesn't work with Roper. Actually this works while unarmed, but you need to be really deep in the wall - hug it, sidestep, detach, turn around, kneel at the right angle and pray for the best results. Unarmed kneeling clip is useless, you can just use the normal wall hugging one.
You can use this indoors to unload the city map. You can still move around and collide with cars, walls, fences and mines; vertical textures will disappear but horizontal ones will be moved to lowest possible height. Here comes the tricky part: to warp you can either jump into the wall's collision box or use kneeling clip. Jumping is good only below fall damage heights, clipping will never sent you flying down. You'll clip through everything during the jump, but in order to change height you need to hit the ground. Check video 4 for movement presentation.
- Slope climbing - Release movement keys and just jump. You won't slide down as long as you don't try to move. Backflipping works too. Abusing kneeling clip is even faster.
- Strange trigger placement - Check out video 2.
- Spawning - Pedestrians and vehicles have preset spawn locations, but their routes are random.
Things to avoid:
- landing lag
- reload lag
- arrest animation
- unnecessary jumping
- searching enemies for weapons
- taking shotgun blast to the face
- throwing enemies on the ground without using baseball bat or slide
- engaging in melee combat as Roper
- running at an enemy who is aiming at you
- getting stuck in the ground after jumping into a cutscene
Enemies:
- easy Wildcats: unarmed, armed with knives or baseball bats, armed with pistols
- hard Wildcats: armed with shotguns or m16. They'll try to dodge your shots. Hard to kill with ranged weapon, even harder to disarm while engaging in open space.
- Men in black: high HP, extremely dangerous,you can't disarm them, you can't arrest them, ability to stunlock the player. At least they can't run. You can force them to fight you in melee range. I shoot one of them few times, he climbed onto my crate and started a fistfight with me.
- Balrog: throws fire at you, sends energy shockwaves. There's only one in the game.
- Police officers: there's at least one in the game, on the Media Trouble mission. Appears on the radar, but you can't target him (and you can't shot enemies you can't target), while walking is almost as fast as a running Wildcat, most likely will just throw Darci on the ground and arrest her (instant game over).
Weapons:
- Baseball bat: useful for throwing enemies on the ground.
- Knife: much better for killing people than fists and baseball bats (3-4 slashes).
Every ranged weapon loses effectiveness with distance.
- Pistol: 15 bullets per mag., kills Wildcats in 3 shots, useless against MiB and Balrog.
- Ropers Dual Pistol: same stats as above, but 2 shots can kill a normal enemy.
- Shotgun: 8 bullets per mag., can one-shot Wildcats at short and mid range. Decent ability to counter MiB. Very long reload animation after each shot.
- M16: 30 bullets per mag., 2 shots per Wildcat, best weapon for MiB (can semi-stunlock them).
- Grenades: useless besides two mission specific cases. 6 seconds timer, you can see where they'll land. Can't damage anybody who's lying on the ground. Flies slightly further than the aiming line shows. 3 grenades can kill a MiB, everything else dies from just one.
- Explosives: useless. You only need them to finish ~3 missions.
Right now I'm planning strats for each mission. According to any% definition I only need to finish main storyline without touching the silver/gold trainings and Wildcat missions; the run should end at the start of the ending cutscene. I'm aiming at anything below 2 hours. 1:30 should be possible, but I didn't time the whole run yet. I should be able to do at least to runs per day. I won't be able to stream my attempts, because I have really bad upload speed.
Videos:
There's no reason to run psx version, it was released year after the pc version, had really bad loading times and looked much worse.
Techniques:
- Warning requirements
You should arrest at least one enemy, otherwise there's a chance you'll get a warning. You get similar warning if too many civilians died during a mission.
- Movement
Darci - can run (hold forward), sprint (much faster, hold the action button while running, depletes stamina) and perform a semi-sprint (tap action button while running, prevents stamina meter from recharging). She can maintain her sprint speed in midair, but it will be back to normal running speed for 1 second after landing. You should jump from every ledge which is higher than a sidewalk; otherwise you'll have to deal with ~2 seconds long stand-up animation.
Roper - He can't run, but his jumping speed seems higher than normal running.
- Cancels
Arrest canceling - Change your weapon, get hit by something or try to enter a car while performing an arrest.
Shot canceling
M16: just mash the attack button, you can shot as fast as you can press it.
Shotgun & Pistol: this one reminds me of Gunz: The Duel. Shot once and immediately after hold forward for few frames (it won't work if you just tap it) and shot again.
Fall damage animation cancel - Just jump from the fall damage animation.
Rapid punching - Hold forward and mash the punch button. Works great with MiB if you can get near them. Will end in a grab while fighting regular criminals. (See video 3 below)
Kill cancel - Roper only. Hold forward and mash the punch key. He'll chain-headbutt the enemy indefinitely, making his HP negative. This happens because enemies can go into "dead/untargetable" state only while lying on the ground and Roper attacks again while the enemy is midair. Screenshot.
- Rolling off the ledge - Useless thing. Roll off the ledge and you'll fall in a direction you were facing. You can even land again on the same ledge if you want to. Will result in a landing lag.
- Untouchable hostage - Criminals won't be able to hurt the hostage if he's beyond the draw distance. This also prevents hostage from running. Useless and time consuming.
- Wall clipping
By wall hugging - Touch a wall, press the action button to hug it, tap forward without moving the character, hug the wall and detach again. You'll clip inside the wall and warp to the top of a building or crate. Some walls are unhuggable. Impossible to perform if someone's standing near your character. Thanks to Divalium from neoseeker forums for this one.
By kneeling - Doesn't work with melee weapons, grenades, explosives
You can use this indoors to unload the city map. You can still move around and collide with cars, walls, fences and mines; vertical textures will disappear but horizontal ones will be moved to lowest possible height. Here comes the tricky part: to warp you can either jump into the wall's collision box or use kneeling clip. Jumping is good only below fall damage heights, clipping will never sent you flying down. You'll clip through everything during the jump, but in order to change height you need to hit the ground. Check video 4 for movement presentation.
- Slope climbing - Release movement keys and just jump. You won't slide down as long as you don't try to move. Backflipping works too. Abusing kneeling clip is even faster.
- Strange trigger placement - Check out video 2.
- Spawning - Pedestrians and vehicles have preset spawn locations, but their routes are random.
Things to avoid:
- landing lag
- reload lag
- arrest animation
- unnecessary jumping
- searching enemies for weapons
- taking shotgun blast to the face
- throwing enemies on the ground without using baseball bat or slide
- engaging in melee combat as Roper
- running at an enemy who is aiming at you
- getting stuck in the ground after jumping into a cutscene
Enemies:
- easy Wildcats: unarmed, armed with knives or baseball bats, armed with pistols
- hard Wildcats: armed with shotguns or m16. They'll try to dodge your shots. Hard to kill with ranged weapon, even harder to disarm while engaging in open space.
- Men in black: high HP, extremely dangerous,
- Balrog: throws fire at you, sends energy shockwaves. There's only one in the game.
- Police officers: there's at least one in the game, on the Media Trouble mission. Appears on the radar, but you can't target him (and you can't shot enemies you can't target), while walking is almost as fast as a running Wildcat, most likely will just throw Darci on the ground and arrest her (instant game over).
Weapons:
- Baseball bat: useful for throwing enemies on the ground.
- Knife: much better for killing people than fists and baseball bats (3-4 slashes).
Every ranged weapon loses effectiveness with distance.
- Pistol: 15 bullets per mag., kills Wildcats in 3 shots, useless against MiB and Balrog.
- Ropers Dual Pistol: same stats as above, but 2 shots can kill a normal enemy.
- Shotgun: 8 bullets per mag., can one-shot Wildcats at short and mid range. Decent ability to counter MiB. Very long reload animation after each shot.
- M16: 30 bullets per mag., 2 shots per Wildcat, best weapon for MiB (can semi-stunlock them).
- Grenades: useless besides two mission specific cases. 6 seconds timer, you can see where they'll land. Can't damage anybody who's lying on the ground. Flies slightly further than the aiming line shows. 3 grenades can kill a MiB, everything else dies from just one.
- Explosives: useless. You only need them to finish ~3 missions.
Right now I'm planning strats for each mission. According to any% definition I only need to finish main storyline without touching the silver/gold trainings and Wildcat missions; the run should end at the start of the ending cutscene. I'm aiming at anything below 2 hours. 1:30 should be possible, but I didn't time the whole run yet. I should be able to do at least to runs per day. I won't be able to stream my attempts, because I have really bad upload speed.
Videos:
#1
#2. Please read the description.
#3
#4
#2. Please read the description.
#3
#4
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