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Squeebles: 2011-04-05 03:59:38 pm
Squeebles: 2011-04-05 03:57:44 pm
Amazing!  I always thought the satchel charge area was too high to jump to from the swamp!  As for the Plasma Rifle, hell yeah you should skip it.  It's only a little better at sniping than the Tek Bow and damn near useless as a combat weapon.  Also I thought up a time saver for the Hive but I'm not sure if it would work since I've never tried it; If youcan respawn from a save point instead of the nearest teleporter then you could have a really easy victory at the main force field generator.  Simply open the second save point of the level, hop in and leave.  Next fight your way up to the main generator and destroy it.  Instead of fighting the green Mantids that appear just keep blasting the generators and when you're done either jump off the cliff or let them finish you off(depending on how much health you have after destroying it.  Of course, this is presuming that the save point will be your respawn point too...  Also, about the Queen Embryos;  You can actually snipe them with the firestorm cannon from just outside the tunnel leading into their chamber, though you won't be allowed to see what you're hitting.  After enough damage you will still see the slime from when you destroy her cocoon.  After that I've devised an amazingly efficient way to finish the Embryo on the ground- Stay right where you are, crouch and use the Shredder with green shells.  Most of the time the shrapnel gets stuck under the Embryo so that it deals hellish damage, taking only between 3 and 5 shots to finish the thing off.  The green shell shredder also does great against the first part of the Queen boss, getting stuck between her little claws and finishing the round in 2-4 shots when done correctly.  As for the master computer, you only need to take out the first 2 ceiling guns, you can hug the computer and use the four smaller computers as cover while you circle and plant the charges.  Also, about the energy totem fight;  You can arm the War Blade and head right immediately after you teleport in to get the drop on one of the green Mantids as it comes in.  Just use the Head hunter and literally just wait in front of his spawn point, and chop his head as he warps in- rinse, lather, repeat.  This means that you save all your ammo and most or all of your health, and best of all you'll be looking at a wall the whole time so you don't have to deal with the ridiculous lag from all those other enemies attacking the totem.
Yeah I managed to get the satchel charge but on my return over the swamp I died and it was the portal the other end near the tower you have to climb where I spawned.

Great stuff to consider for that level. Thanks. Man I'm not looking forward to that level it's probably the hardest. I wonder what my final time could be. I'd say as an estimate If I keep up this pace I could have 2 and half hours completion time.

Level 2 next. I made sure not to finish level 3 with really low health because I knew It'd set me up badly for the dinosaur ride. I have 55 health, and I'm thinking it's only JUST about good enough to get through it without dying. I wonder if this level can be completed in under half hour. It is huge but it probably can. I used to speed run these three levels and had 1 hour 30 minutes on most occasion and that was on normal. If I can have 50 odd minutes that would be really awesome.
Edit history:
Squeebles: 2011-04-05 05:04:10 pm
Squeebles: 2011-04-05 05:03:45 pm
Woah, hold up!  Now I remember a HUGE tip for the start of the Dino Ride- After the first gun and before the first tunnel there's a wall you can blast open for a tiny shortcut with a full health pick up in the middle of it.  That should patch you up quite nicely.  Also, just before the first bridge you need to lower, there's a ten health pick up to your right just after you come out of the tunnel, and another ten health pick up to your left before you cross the bridge.  Also at the last bridge you have to lower there are ten health pick ups both on your left and right after you come out of the final tunnel.  With any luck this should be enough health to get you through and you won't have to take the detour that Marshmallow took to get the second full health.
Nice I remember that shortcut now. How damn convenient to have an full health in there. That's a lifesaver, and the other ten healths, cheers !

I made a save after the dino ride to practice the rest of the level that's on foot as well. Did a little practice run to get a feel of it. I thought of a cool trick to speed the third sister part up after you kill her and have to travel back. Stand at the Top of the bridge over the river of souls so your as close to the ladders out the water as possible and snipe her from there. Once the Sister is dead quickly jump in the water and climb out via the ladder and that glitch where Turok runs fast almost always works here. So use that extra speed to run back to the portal. I even thought of death warping to make it possibly even quicker but I don't know how far into that tunnel that leads to the ultra health a zombie is. They may be too far in rendering it pointless.

The Water boost trick also happens after nabbing the 2nd key when you come out that water pool room for some extra speed.
Handy advice for sure, thanks again!
Well that trick doesn't seem to want to work here anymore. There must be a way to make it work all the time. Unless before was a fluke. I realised you don't have to use the ladder but instead use the raised bridge which would save more time. this level anyway is proving to be a bit tougher than I thought. There's endtrails round nearly every corner. I'm going to need a lot of practice to know where every one is round every corner so I can do the Headhunter kill. Also I think the first sister graveyard/tomb is the hardest.
Edit history:
Squeebles: 2011-04-07 05:02:02 am
Squeebles: 2011-04-07 04:56:50 am
Hmm, if the Endtrails give you too much trouble I might have a last resort option for you- If you shoot them in the arm with the pistol it'll always(for any enemy that actually has a pain animation) give you a second and some change to go around them while they're in pain reaction(and it won't cost much ammo or take much aiming time).  This can often wind up with them still being in your way though, so it's hard to call it reliable by any measure...  I find that the run currently up here has the best route planning and does a good job showing the enemy positions, but there are always variables with how the enemies move.  Just remember though, if you hit an enemy in the torso or legs they won't have any pain reaction- only arm hits will stun them.
I totally forgot to check this thread for updates, so let me clear this: I did not make a full speedrun of Turok 2, only Port of Adia so far. I was going to continue, but seeing there are two guys speedrunning it already, I don't see a reason why I should. Even Easy difficulty was very frustrating to run, it took me 2 weeks to do just that one level without any significant mistakes, so I'm not sure I would have the patience to do other levels Sad

At least, I'm glad I helped with the first level Smiley


Wish you guys luck.
Oh I thought you'd finished the game Shocked !. But nonetheless your Port of Adia run was so good it's practically impossible to match that on the harder difficulties. I got 14:48 on hard mode and I had my foot firmly pressed to the floor the whole time, using all the shortcuts. I stepped off the gas when I reached that part where you can see the oblivion portal on the top edge. Being hard mode I get the full health in this room before picking up the key and moving on. Then I was able to just fly to the end of the level. My totem was shit though. I'm not actually recording, instead kind of doing a very optimal test run and seeing what I can get and then I'll decide whether I'll get together some recording facilities and go for a a Hard mode run for PC. First though I need to see a full game run and check some of these death abuse tricks to get Primagen keys as I'm not very well versed on them. Plus any other shortcuts. So far I've done the first level and level 3 which was frustrating. lot's of really risky shortcuts I'm sure you discovered on your attempts involving 'swamp jumping'. I'm currently at the Hub with a time of 27:48. Still going through level 2 but it's pretty darn hard and it's going to need a lot of practice. Oh and I'm not looking forward to the later levels Angry

At the moment though the run has been put to one side for now as my other game I've been running for the past 3 years has taken precedence once again. I'm also doing a TAS of another game.
I haven't tested any other levels, so I don't know about "swamp jumping". Could you maybe record an attempt, so I can go through and look for shortcuts/tricks ? I'd be glad to help, maybe even finish that Easy run when I'm at it.

How many segments did you need for Port of Adia ? I used 3 btw, that's why my run looks almost perfect. Doing it in just one segment is insane. unless you just want a mediocre run. There are too many random things, especially Totem.
Swamp jumping is basically jumping in the swamp water without dying or taking damage by carefully timing your jumps when you land in it. It's a really simple trick but is of course risky as hell (Thank fuck it's segmented).

Well I can't record just yet but I can at least tell you what the shortcuts are. There's not many but they are very good. When you teleport into the 2nd armory area, you can hop across the swamp from the wooden walkway your on and nab the satchel charge on the platform there, instead of climbing the small tower and jumping over the fence. When you grab it you can just do about three swamp jumps to get back to the wooden walkway. Once back on the walkway you can do a single swamp jump to the tower that takes you to the 2nd armory itself, instead of taking that small, broken path to it. These are the two biggest ones. The last one is very risky and I died quite a lot attempting it. When you escape the armory go immediately left and jump off the corner into the swamp and do about 4 or so swamp jumps to the floating logs, This one is a pain for me.

I did Port of Adia in just one segment. Even though I'll probably try to do all the levels in a SS each I'm certainly making sure that they are way above par nonethless. Where are using your saves ?
Ah, I thought it's gonna be jumping in swamp. I think I experimented with it and it was okay.

Quote:
I did Port of Adia in just one segment. Even though I'll probably try to do all the levels in a SS each I'm certainly making sure that they are way above par nonethless. Where are using your saves ?


If you're going to do a multi-segment run already, there's no point of doing it in as less segments as possible imho. I think it's better if you use as many as you need to achieve a great run rather than do an okay run with one segment per one level. Also, most levels have 1-2 minutes long unskippable cutscene at the beginning, which is just really annoying to work with.

First segment is up to area 6 (6:55 in the video), second segment is up to Totem and third segment is Totem itself.
Yeah they all involve actually jumping into the swamp and jumping back out again just to clear that up. The satchel charge one takes just one jump in and another one out to reach the platform where it sits. Trouble is, to return to the wooden walkway you can't just get back onto the walkway from where you jumped off. You have to do about 3 swamp jumps going around the right hand side of it to meet the lower middle part of it.

Quote:
If you're going to do a multi-segment run already, there's no point of doing it in as less segments as possible imho. I think it's better if you use as many as you need to achieve a great run rather than do an okay run with one segment per one level. Also, most levels have 1-2 minutes long unskippable cutscene at the beginning, which is just really annoying to work with.


That is true. Level 3 intro was pissing me off and breaking my flow of the game, and yes if a run is going to be segmented it might as well be as many segments to help you as much as possible and knock that time down further. Truth be told I didn't know you can save mid level without the save hubs. However I did know you could save it like this in the level select hub.
Edit history:
Squeebles: 2011-04-18 08:56:22 am
Hm, I wish I had something helpful to add here.  My specialty is really much more in the combat so there won't be much to say on routing.  At the least I suppose I'll mention a few more places that the overhead item trick can be used- In the Lair of the Blind ones, before you enter the water maze you can grab the satchel charge without taking an extra tunnel for it.  The actual grab position is weird though; It's right up against the back wall(closest to where you first see the opening, if you're viewing from underneath).  In the Primagen's Light ship the first fan you use to get an Ion Capacitor doesn't need to be used until after you use the trick to grab it(saving one short fan ride) and once more when you get to the huge rising and lowering bridge near the end of the level(the grab point being somewhere around the middle of the steps leading down from it).
Well they are very helpful actually. Anything to lessen that arguably worst part of the game: The water maze. Nice tricks in Primagens lightship too.

I may start my run again actually since I've learned I can save the game along the way, which will not only make it so much easier but my times can be a couple of minutes faster at the point I'm at. With this I might be able to sub 14 on Port of Adia and therefore certain I can sub 27 Or maybe 26 by the level select hub.

Ewil: There's some more tricks in level 3 that I should have mentioned earlier. The trick to get the eagle feather as soon as you see it instead of taking the big detour up and round and getting shot to pieces by entrails. When you see the feather, climb up the piece of wall that takes you to the talisman portal., make sure your on the top and flat part of the wall, turn around and you see two metal posts which are like wall supports. Try jumping on the left metal post, you usually fall through it but if you do it right you can stand on it. Specifically I believe jumping to the top edge of the post seems to make it work. The shortened distance to the feather enables you to jump from there and reach the platform the feather sits. From there you can take a small walk along the wall to the talisman switch. Then retrace your step to the talisman portal itself.

Next trick is the overhead item trick. You notice there's lots of items in level 3 that float above your head just out of reach, eg shredder. Well you can obtain them from a jump by doing a sort of spin jump. It works best imo to have a running start but facing just to either side of the item and looking up. Run forward and jump, then spin Turok into the direction of the item, while keep moving forward during the jump. The spin somehow gives Turok more height enabling you to obtain the aforementioned shredder early on, a full health that sits above the 2nd prisoner cage, an ultra health that sits above one of two adjacent prisoner cages, and you can get the last satchel charge above the last prisoner cage. Also about the 2nd prisoner cage. You can jump down to it from the big bridge instead of going round the tower and getting down to it normally. What's cool about this is that not only do you save a lot of time, but also the gunner that usually roams the outside of the cage isn't there. Be careful not to jump down off the bridge from too far back on the bridge though otherwise the two sentry juggernauts that need to be killed to progress through the level won't be there. I'm not sure if this is the actual reason but it's happened a few times to me and I recall jumping from further back on those occasions.
So, are you going to record the run this time or still just practice ? Can be the "overhead item" trick used for some shortcut later ?
Well now that you mention recording I guess I should see about getting equipped for doing such a thing. I think this run can be optimized really well along the way and I'm not settling for anything less than near perfect in each segment. Speaking of segments, as it's hard mode I think I'm going to use around double the amount you used. It's so frustrating as the amount of random crap that gets thrown at me is a pain. I'll probably use about 5 or 6 saves for level 1. Luckily you probably only lose around a second for each save.

The "Overhead item" trick as far as I know doesn't make you jump further, or at least not enough to make any shortcuts. It just seems to add a bit of height to Turoks head to nab those items. It would be wise though to test it to check the properties of this jump and whether it does gain distance for some shortcuts. I'll do some testing.

[edit] nah it doesn't gain any distance because the twist part of it cancels the strafe you do for a regular long jump. It in fact shortens the jump.
Oh yeah, while I'm thinking about it I may as well ask what version you're playing on Giganotabehemoth- I'm finding some curios differences in my version.  The overhead item grab works vastly more often but the glitchy object jumping(especially the metal beam for the Swamp Eagle feather) doesn't seem even remotely reliable.  It's actually been so troublesome lately that I've been considering your earlier advice about the time cost of performing the tricks versus doing it the normal way.  I'm playing on the U.S. Black cartridge version of Turok 2 btw.
Umm I'm playing the PC version, are there different PC versions ?. I do actually own the PAL black cartridge but I haven't played it in years.

The overhead item grab is pretty reliable for me as well now that I've got my own way of doing it. But there could be a difference there between PC and console. The metal beam/eagle feather is a pain in the ass as well but like I say I think it works best when you jump to the top point of the beam.

I think there might have been a small miss-understanding lol. The trick I decided not to do is the eye of truth jump. I believe it wastes way much more time than what the weapons you are rewarded with give back.
Ah, right then.  There also seem to be some troubles with the swamp jumping for me, namely the ground being too high for me to reach.  Seems like the PC version is just universally better ^o^;
I think I remember trying that swamp jump to get the satchel charge on the N64 way back and I couldn't make it either. Sounds obvious but are you holding jump when you press it ? as Turok gets more height from a hold
Yeah, just doesn't work.  I'm also curious to see how many other differences there are when I finally see your run.  I understand that above all else the strafe running is way better on the PC- I saw in Ewil's run that it goes perfectly diagonal on the PC, whereas the N64 version goes a lot more to the side.
I see. Must be just one of those annoying differences then. Definitely the time difference between a PC run and a console run would mostly come from the strafe running. Is it just awkward or does it not grant any more speed ?.

It will be a long time before any run from me comes about. Although I'm looking forward to showing level 3 and the optimizations I came up with there Tongue
From what I've seen it's both slower and terribly awkward.  Perhaps even worse is the clipping around doorways- If you don't head damn near the middle of the opening it's very likely you'll get stuck.  I'm also quite certain that the game's slowdown times are counted against the player; It seems like the character's movement somehow slows compared to both the enemies and the environment when the frame rate drops.
Ahh yeah the clipping of door ways. One I hate is right at the start of the first level no less just after activating the first beacon. The silly wall opening there requires you to pass right through the middle. So after hitting the switch I need to pretty much do a 180 degree turn on the mouse and walk out carefully before strafing on again.

One thing that can help slowdown is looking at the floor while you run. I do this at the start of level 1 as well when the explosions are going off as they tend to induce horrible slowdown.