1-Up!
Game Page: http://speeddemosarchive.com/Turok2.html
Segmented run
Verifier Responses
Decision: Accept
Congratulations to Christopher 'Giganotabehemoth87' Hill!
Segmented run
Verifier Responses
Quote:
Audio and video are good. Run is well done and I didn't see any cheating.
accept
accept
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Wicked run, such a tough game. Some really intense tricks here and there (risky mega jumps) + lots of headshot abuse :D. One of the most manly speedruns you will ever watch.
Audio and video is supurb (PC version woop woop). PC version is far superior to N64 due to no lag, better controls and music.
Accept. Takes a lot of chest hair to optimize this game and I know this guy has been working on this run for a WHILE. In-game timer says 1h55m26s after the final save.
Audio and video is supurb (PC version woop woop). PC version is far superior to N64 due to no lag, better controls and music.
Accept. Takes a lot of chest hair to optimize this game and I know this guy has been working on this run for a WHILE. In-game timer says 1h55m26s after the final save.
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I'm not going to retell the run itself – the detailed author's notes should clarify just about everything.
Basically, this is what the state of the art was for this game at the time of running (and, for the most part, still is). Overall I think it's very impressive and more than halves marshmallow's old N64 time (makes one feel sorry for the Primagen – before this run, he had two more hours to enjoy his 'prison'). To be fair, you can't compare the PC and N64 versions due to the 'anytime saving' feature (very handy before the totems and glitches), the better aiming and the faster strafing – but still the improvements are absolutely astonishing to watch.
On a personal note, I thought the 6th level was the most polished, but the 5th the most impressive one. It's just such a giant maze and the 'Eye of Truth' skip came so unexpected! Another worthy mention would be the grenade shot at the start of the first Sister of Despair tomb. That one had me actually laughing.
As for the two possibly controversial moments in this run:
1. The 'incident' between level 1 and 2: No time is gained because of the slightly different ammo – it's always high enough for the relevant rest of the run to be of no consequence. Surprisingly, the time of the two different saves seems to be identical.
2. About the sunfire pods – I'm not really sure about this glitch, but I'm giving the benefit of the doubt here, because the game does have these weird glitches and there really is no time gained by it (I disagree with the runner here).
What could still be improved? It's really mostly just minor new found optimizations and the two major time savers the runner states in his comments. However, I would also say that with some refining the segmentation could be reduced somewhat, at least in the earlier levels, which would be an improvement in execution.
Video and audio quality leave nothing to complain about.
Accept!
Basically, this is what the state of the art was for this game at the time of running (and, for the most part, still is). Overall I think it's very impressive and more than halves marshmallow's old N64 time (makes one feel sorry for the Primagen – before this run, he had two more hours to enjoy his 'prison'). To be fair, you can't compare the PC and N64 versions due to the 'anytime saving' feature (very handy before the totems and glitches), the better aiming and the faster strafing – but still the improvements are absolutely astonishing to watch.
On a personal note, I thought the 6th level was the most polished, but the 5th the most impressive one. It's just such a giant maze and the 'Eye of Truth' skip came so unexpected! Another worthy mention would be the grenade shot at the start of the first Sister of Despair tomb. That one had me actually laughing.
As for the two possibly controversial moments in this run:
1. The 'incident' between level 1 and 2: No time is gained because of the slightly different ammo – it's always high enough for the relevant rest of the run to be of no consequence. Surprisingly, the time of the two different saves seems to be identical.
2. About the sunfire pods – I'm not really sure about this glitch, but I'm giving the benefit of the doubt here, because the game does have these weird glitches and there really is no time gained by it (I disagree with the runner here).
What could still be improved? It's really mostly just minor new found optimizations and the two major time savers the runner states in his comments. However, I would also say that with some refining the segmentation could be reduced somewhat, at least in the earlier levels, which would be an improvement in execution.
Video and audio quality leave nothing to complain about.
Accept!
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Video/audio: OK
Cheating: Nothing spotted.
The fact that this run improves the old one over 2 hours is alone enough to justify it's place on SDA. The run is excellent, although not perfect as the runner himself stated in comments. One of the possible improvements would be not to save directly after teleport in segment 18, but continue on towards the water pool and save there. He would cover this distance with water boosting trick, thus saving a second or so Maybe there is another such segment, but I haven't noticed it. I don't think that segmentation could be reduced since this game has one of the worst hitboxes and pretty random AI, so you have to do a lot of luck manipulization.
Verdict: Accept
Cheating: Nothing spotted.
The fact that this run improves the old one over 2 hours is alone enough to justify it's place on SDA. The run is excellent, although not perfect as the runner himself stated in comments. One of the possible improvements would be not to save directly after teleport in segment 18, but continue on towards the water pool and save there. He would cover this distance with water boosting trick, thus saving a second or so Maybe there is another such segment, but I haven't noticed it. I don't think that segmentation could be reduced since this game has one of the worst hitboxes and pretty random AI, so you have to do a lot of luck manipulization.
Verdict: Accept
Quote:
I just have some statements that should be thought about as this is a PC run and you can save on the spot at any point in time. The old N64 run is still valid and the site should keep it until somebody else goes through the game with the N64 version; As it is the far inferior version of the game and anyone willing to run it should have their name engraved on the Washington monument. Just bringing that up in case you guys were thinking about getting rid of it.
I think that about sums up all I have to say about it.
He did indeed go through this with out cheating, and the videos seem fine.
I think that about sums up all I have to say about it.
He did indeed go through this with out cheating, and the videos seem fine.
Decision: Accept
Congratulations to Christopher 'Giganotabehemoth87' Hill!
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