My feelings on The Demon Rush
As we all know, JRDQ was a bigger success than we imagined, and especially bigger than what romscout and I imagined - I think Romscout was expecting 5-10k maximum (and we all know about the initial target I set :D). I just wanted to post my thoughts about this marathon now that a couple of weeks have passed.
The schedule
SCHEDULE SCHEDULE SCHEDULE
just kidding
Since romscout and I made super forgiving estimates for most of the games, the schedule ended up working out well, for the most part. Probably the biggest problem was that we'd be 3 hours behind schedule, then some games finished super early and we'd suddenly gain about an hour's worth of time, screwing with some peoples' (work or sleep) schedules.
The bonus hour (which I forced romscout to insert) was used, but not because we were running ahead, but because Houser wasn't up for HCU when the hour started.
Also, credit to mike89 for figuring out what I've known all along about being early. Being a little early is worse than being a little late, because if we're running late, people can still wait and see the game that's not on yet. I know at least a couple of people missed games because we were running early on Thursday. On the other hand, I don't think being early is a significant problem until it starts being 90 minutes or more. I guess I have to thank Tri-Hex being unprepared for pushing us back to being on time.
If people are curious, we ended up being about an hour and a half behind schedule by the end of the marathon, which is incredibly good considering the entire marathon was over 80 hours. The original end time was supposed to be 10:50 pm, we ended up ending around 12:20 or 12:30 am.
In other words, the two main ideas we had for the schedule during AGDQ ended up working out well.
Commentary
First thing is first. The listed commentators on the schedule were more of a suggestion than a rule. Just because you were listed didn't mean you had to commentate. Especially if you just get in the skype call and say almost nothing. I'm not going to name any names, but there were definitely some people who asked to be in skype calls and once they were in, they were silent nearly the entire time.
We probably need a commentator skype rule just like a commentator couch rule if we do a marathon like this again, people who know stuff about the game and people willing to read off donation comments and plug the charity get priority over others.
My thoughts on skype commentary compared to live commentary - It's nice in the sense that you can just be lazy and don't have to care about your appearance, but overall live commentary >>>>>>>>>>>>>> skype commentary. One of the biggest problems is that anyone in your call can hear your reactions to what's going on in the game, but they can't actually see what happens until 5-10 seconds later. There's also the fact you can't see the player or commentator reactions. I mean, I knew about not being able to see anyone in person before this marathon started, and that it wouldn't be as good as a live marathon, but I didn't realize what a big difference it made until we actually started this marathon.
Donation Tracking
WE NEED A PROGRAM. Having multiple people track a spreadsheet works, but there's a lot of labor involved that wouldn't even be necessary if we had an online donation tracking program. There's also the problem of duplicating donations when multiple people are tracking them on the spreadsheet. Thankfully, SMK and UA have been bouncing back ideas in the donation app topic, so we should be covered if we do another online marathon (or future marathons period).
The Games
In general marathon had some games that would have no chance of making it in a main marathon (Klonoa 2, Maximum Carnage, Shadows of the Empire). As much as some people are going to hate me for this, seeing how these games performed this marathon simply reinforces that such games are better left outside of the main marathon. As far as I could tell, there wasn't a ton of interest when such games were played. People generally like to see what they know and like (unless if it's a bad game).
Speaking of bad games, I would not have guessed Sonic 2006 would have raised so much money in a million years. I guess the game's infamy precedes it D: Well that, and it is Sonic, and Sonic games still have plenty of fans who love donating (nothing wrong with that).
Sonic 2k6's performance does confirm that it is worth doing about 5-6 hours of bad game graveyard for the main marathon, though we'll probably need some infamously bad games like Dr. Jekyll and Mr. Hyde (might risk boring everyone with the walkathon), or Superman 64. Don't worry, the SDA-infamous game Lagoon is pretty much a lock, if nothing else, the commentary will be great.
Online and future marathons in general
I think 3 should be the limit for how many marathons we do per year, and that might be too high. One online marathon, and two on-site. Any more than three and we run the risk of each marathon being less unique and special, and the game line up might become stale if the same people participate in each marathon.
I do think online marathons are a good idea simply because people who don't have the time or money to come to an on-site marathon can still participate in a marathon. It was great having 0xwas participate in a marathon, especially since he probably won't be able to participate in any of the on-site marathons.
I think as long as we tighten up some things about this marathon, namely donation tracking and commentary transitions, we can do one online marathon a year.
P.S. If you're wondering about the community stream, go here: http://forum.speeddemosarchive.com/post/sda_community_stream.html
The schedule
SCHEDULE SCHEDULE SCHEDULE
just kidding
Since romscout and I made super forgiving estimates for most of the games, the schedule ended up working out well, for the most part. Probably the biggest problem was that we'd be 3 hours behind schedule, then some games finished super early and we'd suddenly gain about an hour's worth of time, screwing with some peoples' (work or sleep) schedules.
The bonus hour (which I forced romscout to insert) was used, but not because we were running ahead, but because Houser wasn't up for HCU when the hour started.
Also, credit to mike89 for figuring out what I've known all along about being early. Being a little early is worse than being a little late, because if we're running late, people can still wait and see the game that's not on yet. I know at least a couple of people missed games because we were running early on Thursday. On the other hand, I don't think being early is a significant problem until it starts being 90 minutes or more. I guess I have to thank Tri-Hex being unprepared for pushing us back to being on time.
If people are curious, we ended up being about an hour and a half behind schedule by the end of the marathon, which is incredibly good considering the entire marathon was over 80 hours. The original end time was supposed to be 10:50 pm, we ended up ending around 12:20 or 12:30 am.
In other words, the two main ideas we had for the schedule during AGDQ ended up working out well.
Commentary
First thing is first. The listed commentators on the schedule were more of a suggestion than a rule. Just because you were listed didn't mean you had to commentate. Especially if you just get in the skype call and say almost nothing. I'm not going to name any names, but there were definitely some people who asked to be in skype calls and once they were in, they were silent nearly the entire time.
We probably need a commentator skype rule just like a commentator couch rule if we do a marathon like this again, people who know stuff about the game and people willing to read off donation comments and plug the charity get priority over others.
My thoughts on skype commentary compared to live commentary - It's nice in the sense that you can just be lazy and don't have to care about your appearance, but overall live commentary >>>>>>>>>>>>>> skype commentary. One of the biggest problems is that anyone in your call can hear your reactions to what's going on in the game, but they can't actually see what happens until 5-10 seconds later. There's also the fact you can't see the player or commentator reactions. I mean, I knew about not being able to see anyone in person before this marathon started, and that it wouldn't be as good as a live marathon, but I didn't realize what a big difference it made until we actually started this marathon.
Donation Tracking
WE NEED A PROGRAM. Having multiple people track a spreadsheet works, but there's a lot of labor involved that wouldn't even be necessary if we had an online donation tracking program. There's also the problem of duplicating donations when multiple people are tracking them on the spreadsheet. Thankfully, SMK and UA have been bouncing back ideas in the donation app topic, so we should be covered if we do another online marathon (or future marathons period).
The Games
In general marathon had some games that would have no chance of making it in a main marathon (Klonoa 2, Maximum Carnage, Shadows of the Empire). As much as some people are going to hate me for this, seeing how these games performed this marathon simply reinforces that such games are better left outside of the main marathon. As far as I could tell, there wasn't a ton of interest when such games were played. People generally like to see what they know and like (unless if it's a bad game).
Speaking of bad games, I would not have guessed Sonic 2006 would have raised so much money in a million years. I guess the game's infamy precedes it D: Well that, and it is Sonic, and Sonic games still have plenty of fans who love donating (nothing wrong with that).
Sonic 2k6's performance does confirm that it is worth doing about 5-6 hours of bad game graveyard for the main marathon, though we'll probably need some infamously bad games like Dr. Jekyll and Mr. Hyde (might risk boring everyone with the walkathon), or Superman 64. Don't worry, the SDA-infamous game Lagoon is pretty much a lock, if nothing else, the commentary will be great.
Online and future marathons in general
I think 3 should be the limit for how many marathons we do per year, and that might be too high. One online marathon, and two on-site. Any more than three and we run the risk of each marathon being less unique and special, and the game line up might become stale if the same people participate in each marathon.
I do think online marathons are a good idea simply because people who don't have the time or money to come to an on-site marathon can still participate in a marathon. It was great having 0xwas participate in a marathon, especially since he probably won't be able to participate in any of the on-site marathons.
I think as long as we tighten up some things about this marathon, namely donation tracking and commentary transitions, we can do one online marathon a year.
P.S. If you're wondering about the community stream, go here: http://forum.speeddemosarchive.com/post/sda_community_stream.html
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