This is not the giant
This game hasn't been talked about in a while here. After playing it on an old laptop while sick and being amazed at its quality, I decided to route it. The game is virtually untouched as a speedrun outside of old SDA posts in 2007 and an easy difficulty run done in 2011 on YouTube. The complex level design lends itself very well to routing.
I've only routed the Hospital level so far but here's what I have:
I first go into the storage locker and retrieve everything except the data log. After healing up, I head over to the cyberspace terminal to unlock the doors to the Magpulse. While it only has 8 shots loaded, its 1-hit-kills against the robots and cyborgs on the level make it a must-have over the Dart Gun, which becomes useless after Research. I clear up the area around Beta, and as the platform lowers I grab ammo off dead cyborgs. I get the Sparq and PER-1 access card from the office, refill my energy from a charge station behind a hidden door, then move over to the radiation area, clearing out enemies with the Sparq on 2/3 full power and using a Stamina patch to sprint the entire way. In the radiation area are three med kits; I grab them all. I skip activating both force bridges with well-positioned sprint jumps. It's possible to make the jump to the platform that leads to the cyborg conversion chamber from the lower area, but it's a hard jump. Once you kill the Assassin Cyborgs around gas grenade, I skirt around the sloped ceiling with a jump from the repulsor lift. This skips most of the cyborgs that you would fight. After defeating the Warrior Cyborg I head over to the biohazard area to get the turbo boost. Turning it on, I skate over to the computer nodes and blow them up using the Sparq. I pick up the pistol in the corner of the room and use its teflon rounds fight my way out of the computer area and return the way I came, grabbing ammo as I kill. I grab the gas grenade and head towards the elevators. I flip the switch to open the bulkhead doors and head back to the medibay for a heal and recharge, then move on to the next floor.
Some notes:
I get the gas grenade to toss at the mutants as I get off the elevator on the next floor, the dart gun and stun gun are worthless, there's a lot of grenades on this level I might decide to grab if I need to clear out enemies more quickly on later levels, the health kits are a precaution because some floors do not have healing bays or easily accessible converters I can override, pistol ammo is important for the next level, ideally I would finish with 4 Magpulse shots left to make life easier on myself on the next floor and beyond, Pulser 2 is easy to grab so I get it.
Here's a video for the more visual learners
I've only routed the Hospital level so far but here's what I have:
I first go into the storage locker and retrieve everything except the data log. After healing up, I head over to the cyberspace terminal to unlock the doors to the Magpulse. While it only has 8 shots loaded, its 1-hit-kills against the robots and cyborgs on the level make it a must-have over the Dart Gun, which becomes useless after Research. I clear up the area around Beta, and as the platform lowers I grab ammo off dead cyborgs. I get the Sparq and PER-1 access card from the office, refill my energy from a charge station behind a hidden door, then move over to the radiation area, clearing out enemies with the Sparq on 2/3 full power and using a Stamina patch to sprint the entire way. In the radiation area are three med kits; I grab them all. I skip activating both force bridges with well-positioned sprint jumps. It's possible to make the jump to the platform that leads to the cyborg conversion chamber from the lower area, but it's a hard jump. Once you kill the Assassin Cyborgs around gas grenade, I skirt around the sloped ceiling with a jump from the repulsor lift. This skips most of the cyborgs that you would fight. After defeating the Warrior Cyborg I head over to the biohazard area to get the turbo boost. Turning it on, I skate over to the computer nodes and blow them up using the Sparq. I pick up the pistol in the corner of the room and use its teflon rounds fight my way out of the computer area and return the way I came, grabbing ammo as I kill. I grab the gas grenade and head towards the elevators. I flip the switch to open the bulkhead doors and head back to the medibay for a heal and recharge, then move on to the next floor.
Some notes:
I get the gas grenade to toss at the mutants as I get off the elevator on the next floor, the dart gun and stun gun are worthless, there's a lot of grenades on this level I might decide to grab if I need to clear out enemies more quickly on later levels, the health kits are a precaution because some floors do not have healing bays or easily accessible converters I can override, pistol ammo is important for the next level, ideally I would finish with 4 Magpulse shots left to make life easier on myself on the next floor and beyond, Pulser 2 is easy to grab so I get it.
Here's a video for the more visual learners
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