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So, I've had this idea for a while now, kinda a combination of a normal run and a TAS. The idea is that the runner would fluidly execute a game so that it just looks amazing to watch. A good example is yoshi's island runs in general, or even supper meat boy. The idea is to take an execution heavy game and play with the fun of it.

One idea I had was to run Megaman Zero collection in easy mode and just wreck the game with x-skills and what not, but the caveat is say, you can't wall jump off of the same wall multiple times, [you have to bounce back and fourth] you have to do things like chain x-skills together, kill enemies as they come in new and interesting ways, things like that. Essentially, running the game as cinematically  as possible, not neccessarily going for time, but all about swag. Another thing I'd say would be to use glitches that aren't all that noticeable, so no OOB, or other blatantly obvious glitches.

I feel this would be a fun way to get people look at routing in a new way, work on execution and be a fun kind of experience for those who do it, and those who watch.

This kind of run could be opened up to all kinds of things, like doing everything in time with the music, making the run last exactly as long as an average TV show episode, or a movie (depending on the game) it would show off the skill involved with running these kinds of games and could even potentially gather new people to the community who aren't exactly into it quite yet, but love games for what they are.

Now with a new kind of category so to speek, there'd be some interesting new ways to judge these runs, like no damage, how fluid were the movements, kill count, and I even think this would be a way for TAS'ers and regular people could have a more common ground, given that the level of execution would be just about the same and glitches would be lowered, however, TASers would have an RNG advantage [depending on the game] but that's to be expected.

The long story short, is this something that could actually be a thing in the community? How many people would want to do these kinds of runs? how many people would say it could be a legitamate category? I'd just like to see how the community would react to this sort of thing, sacrificing frames for the sake of awesome
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I'm running a game that's extremely well suited for this - 140https://forum.speeddemosarchive.com/post/1402.html.

The deal with 140 is that there seems to be a hard limit on the lowest time possible - it's a beat-based game where you occasionally have to wait for cycles. Due to this, there's some very difficult strats people found that turned out to not matter because they had to wait for the same cycle anyway - the swag strats of the game. A game entirely composed of these strats would be awesome to watch, not only that they'd match WR pace, but also have ridiculously unnecessary swag involved within pixels of death.

I'm not sure if other games are really suited for that type of play - I suppose you could consider pannen koek's attempt for a 0x A Press 100% run in TAS as a "swagrun", but I suppose that's more of a art in limitation sort of thing. It's hard to define how the routing of swag would actually determine the "swaggiest" run.

Maybe one more type of swag run is the Gradius Tas that was presented at AGDQ 2014, but that demo of skill is almost definately TAS-only.

It's an interesting idea, to say the least.
I'll have to look into that game. But if this is to actually start going a thing, we need to post videos. I'll grab an emulator and start routing out some Megaman Zero Collection, you should work on some swagieness for 140. Allthough, i'd feel that all Brain Age TAS's are swagruns, just saying >.>
SPEEDruns not SAFEruns
The SMW TAS community actually did something like this and it was really cool
woot, so there is a bit of a precident in the community already, which is a start. I feel though that there should be a bit more of a concrete wy of judging these types of runs:

1) Continuous, fluid movement [as much as possible]
2) No damage
3) Non repeating combos [or just no combo spamming]
4) High excecution accuracy
5) No OOB/zips/other obvious glitches
6) Unorthodox methods of completion [ninja solutions]
7) Fluid enemy destruction
8) Cinematic camera angles
9) Swag for the sake of swag
10) fun

Okay, so swagieness and fun are more ambiguous, but it's still a thing that needs to be focused on. Doing things because you simply can.

Some games that I feel fit the bill are:

megaman series (mainly the megaman zero series)
Portal 1/2
Devil may cry (all)
Supper meat boy
super mario bros/world
all 3d Mario games
Metroid games

I'm sure there are more, but that's a good list to start with.