That was one of the greatest bits of gaming I've seen yet! I love it!
I followed the topic earlier on, but some of the tricks didn't make sense until I saw them on the video - this run is a brilliant display of how to creatively apply everything we know about playing Mario to accomplish the objective at hand.
Great Work... I'll be sharing that link a bunch in the next few days...
I thought the run was great! The shell jumps were amazing! I understand how you think that the run is not perfect, but what you pull off is so cool and, like you say, a 'perfect' run could take quite a long time to make. I was simply amazed how well you pulled off the shell kick/jumps, I had no idea you could kick a spring and then jump off it in mid air, wow.
I encourage you to submit, it is too good to not IMO. I had been following the thread for a while, waiting for a preview of a possible submission, and am totally in awe of what I have now seen. Thank you for sharing!
... He's informed me that he's quite certain he won't submit the run.
Do you mean that he won't submit his current attempt, but will still try again later? Or is he putting that project on hold indefinitely?
If it's the latter, then that's too bad. I admire his personal quality control, but it's a shame that a run that most people would be amazed at won't be hosted here. He could always submit it as a placeholder until later, mentioning in his comments that he wants to do better.
I'm not too sure if he'll pick up this run. I should let him speak for himself, but I'll report what I think his opinion is. So don't take this with a grain of salt.
I believe that his small console run is put on hold indefinitely. He hasn't ruled out improving it completely, but it's quite low on his priority list.
Today was the first time I watched this run. I am very amazed by it.
That was a VERY well thought out run. Insane... I'm suprised he wont submit it, but I understand why he doesn't. I'm sure if he submits a new run It will be even more fantastic.
I'm not 100% sure of how the speed in Super Mario World works between NTSC and PAL. But this is my guess: The ingame timer in PAL is running faster than in NTSC. But Mario's speed isn't reduced as much, some things are actually faster in PAL than in NTSC. So it's very easy to see if a lvl is made in PAL or NTSC.
Better quality version of the run. Thanks to [glb]JXQ[/glb] for uploading the run to google video first, and now to archive.org!
A 361 on YI2 is VERY possible on NTSC. SkamastaG has gotten it on more than one occasion. You just have to do the hop glitch for a while. I'll let him fill you in on the details.
If the hop glitch is done perfectly on YI2 PAL, I would guess and say that 364 is possible. But then again I have no idea how PAL keeps Mario's speed.
Some experimentation has done in terms of TASing on the PAL ROM, but all lot of the NTSC physics that we are so used to are hard to decipher in PAL (such as oscillating running speed).
Since this is the Super Mario World small topic, I figured I'd say that the TAS myself and skamastaG have been working on of every SMW level small has been completed. The route it takes is the exact same as jimsfriends up until Star World 4, at which point it goes on to beat all the other levels small. We've been working on the run for more than 9 months and I think the quality speaks for itself.
Is there any chance an AVI video can be made of that? I realize that's a tall order for such a long video, but finding the correct ROM is a pain for those who don't know where to look.
The comments are outstanding - Now I just can't wait to see the TAS!