My feelings on The Demon Rush
Game Page: http://speeddemosarchive.com/Mario64.html
Myles 'ShadowOfMyles' Bukrim's 16-star run
Verifier Responses
Decision: Accept
Reason: Not like I have to provide one.
Note: DRybes requested notable past submissions be posted on this board. This is the only notable submission I could find in my PM box (both forum changes completely wiped my PM box), so this is the only old run I'll post in this board.
Myles 'ShadowOfMyles' Bukrim's 16-star run
Verifier Responses
Quote:
I have watched the run about 3 times now, and I have to say, It is possably the best run on SDA!. I have made a checklist here:
Video Quality: Good To Great
Cheating: NONE!!!
Run Quality: Awsome!
Frame Skips: None
I did see a Bit of a framerate drop for about 2 - 3 seconds on a part of the film, But I think It is Irelevent.
Thanks For letting Me Verify...
Video Quality: Good To Great
Cheating: NONE!!!
Run Quality: Awsome!
Frame Skips: None
I did see a Bit of a framerate drop for about 2 - 3 seconds on a part of the film, But I think It is Irelevent.
Thanks For letting Me Verify...
Quote:
Well, I've watched the run, so here's my feedback.
I'll start with the timing. The first frame you have control over Mario's movement is when the dialog box goes away at frame 1910, and the last is when mario touches the power star at frame 33424. So that makes the run 31514 frames long, which is 17:32, rounded to the nearest whole second.
The run didn't seem to have any cheating I could detect. There seemed to be some sound errors in the ending cutscene, although that may have been a problem on my end.
As for the run quality, it was really quite good. I've become a bit spoiled from watching too many Mario 64 TASes, but this run still impressed me. A very good showing.
I'll start with the timing. The first frame you have control over Mario's movement is when the dialog box goes away at frame 1910, and the last is when mario touches the power star at frame 33424. So that makes the run 31514 frames long, which is 17:32, rounded to the nearest whole second.
The run didn't seem to have any cheating I could detect. There seemed to be some sound errors in the ending cutscene, although that may have been a problem on my end.
As for the run quality, it was really quite good. I've become a bit spoiled from watching too many Mario 64 TASes, but this run still impressed me. A very good showing.
Quote:
Quality (Capture)
Some of the colors are really bright when viewed in its normal avi format, but in VLC, everything seems to fix itself. Magic I guess?
Quality (Gameplay)
When I say x number of seconds faster, Im starting the two runs from the same point to make the comparison.
The old run lost 10 seconds by failing to perform the Lakatu skip. This run pulls it off.
Gets the first star 8 seconds faster due to better long jumping and luring a bomb over to get him through the gate instead of freeing the Chain-Chomp.
Gets the second star 4 seconds faster due to faster moves.
Get to the next level (6 stars by now) 22 seconds faster thanks to all the timesavers in Whomps Fortress. The best among them a trick where he times the cannon blast to break the wall, and land on the platform so he wouldnt have to go back down, get in the canon, and fire himself into the star.
By the time they both entered Bowsers first level (8 stars), the new one was ahead an extra 10 seconds. The old uses the secret slide twice, while the new one went to Cool Cool Mountain and got the two stars there instead through kick-ass stunts.
The new run beats Bowser 7 seconds faster because the player of the old run through Bowser off the stage (to get him closer to the mine I presume) and had to pick him up again.
The old run loses 3 seconds when he tries to get down the stairs, but Mario grabs the ledge, twice!
Instead of going into Lethal Lava Land, the new run goes into Shifting Sand Land and uses an incredible trick to get the star out of the vultures claws. This shaves off 5 seconds.
Gets star 10 8 seconds faster through a very risky but cool strategy involving shooting himself off of slopes for higher jumps.
Kills the Bully for star 11 with one move.
For star 14, he uses more awesome wall kicks and timing to get one closer to the start of the course rather than going for the easy to get one thats further away.
The new runs gets old runs star 14 here, and the old one gets the new ones star 15. Except that the old run had a way to get up there that was further away and less slow, and even screwed it up. At least 10 seconds are saved if the two are compared side by side.
Another 10 seconds are saved in Board Bowsers Sub (16th and final star) when he uses an alternate and more risky strategy (in terms of screwing it up and falling off the sub like an idiot) by jumping up the ramp part of the sub instead of climbing onto a ledge, activating a switch to create platforms to the sub, and then climbing them.
The runner of gets to Bowser a stunning 12 seconds faster in Bowsers Lava World. New and more efficient moves are used, including a triple jump instead of a bum roasting jump, and hopping along the side of the level near the end. The old run also had a bum roaster by accident, and hit an electric ball.
For Bowser in the Sky, in new run gets to him 16 seconds faster, mostly because he didnt wait for the arrow platform like the old one did, and made some insane jumps.
Timing
Mario first moves at frame 1911 (1:03.746)
Mario touches the final star and gets his winged cap at frame 33424 (18:35.249)
Overall time: 17:31.485
Importance
Im freaking speechless right now. Seeing a game like this taken down the way it just was almost makes me think that its tool-assisted or the runner is using hax. But I know this is not the case, because I played this game for many years, and know everything he pulls off is possible. I swear that the runner has to be Shigeru Miyamoto himself, or something. The most crazy moves are pulled off, and there is no single time costing mistake. He even takes new routes and gets new stars which are all faster and better choices than the last ones used, as evidenced by the overall time which beats the (really old) SDA one by over 2 minutes and 15 seconds. Just to prove that Im not totally blinded by some sort of bias, I did notice that the only thing that can really be improved upon is swinging and letting go of Bowser, which can be done a little faster. But I cant say I blame him, because its a lot harder than it looks, and the camera really likes to not cooperate when youve got a hold of him. Anyway, its obvious that this need to go onto SDA. The sooner, the better. The ever so very much better.
Some of the colors are really bright when viewed in its normal avi format, but in VLC, everything seems to fix itself. Magic I guess?
Quality (Gameplay)
When I say x number of seconds faster, Im starting the two runs from the same point to make the comparison.
The old run lost 10 seconds by failing to perform the Lakatu skip. This run pulls it off.
Gets the first star 8 seconds faster due to better long jumping and luring a bomb over to get him through the gate instead of freeing the Chain-Chomp.
Gets the second star 4 seconds faster due to faster moves.
Get to the next level (6 stars by now) 22 seconds faster thanks to all the timesavers in Whomps Fortress. The best among them a trick where he times the cannon blast to break the wall, and land on the platform so he wouldnt have to go back down, get in the canon, and fire himself into the star.
By the time they both entered Bowsers first level (8 stars), the new one was ahead an extra 10 seconds. The old uses the secret slide twice, while the new one went to Cool Cool Mountain and got the two stars there instead through kick-ass stunts.
The new run beats Bowser 7 seconds faster because the player of the old run through Bowser off the stage (to get him closer to the mine I presume) and had to pick him up again.
The old run loses 3 seconds when he tries to get down the stairs, but Mario grabs the ledge, twice!
Instead of going into Lethal Lava Land, the new run goes into Shifting Sand Land and uses an incredible trick to get the star out of the vultures claws. This shaves off 5 seconds.
Gets star 10 8 seconds faster through a very risky but cool strategy involving shooting himself off of slopes for higher jumps.
Kills the Bully for star 11 with one move.
For star 14, he uses more awesome wall kicks and timing to get one closer to the start of the course rather than going for the easy to get one thats further away.
The new runs gets old runs star 14 here, and the old one gets the new ones star 15. Except that the old run had a way to get up there that was further away and less slow, and even screwed it up. At least 10 seconds are saved if the two are compared side by side.
Another 10 seconds are saved in Board Bowsers Sub (16th and final star) when he uses an alternate and more risky strategy (in terms of screwing it up and falling off the sub like an idiot) by jumping up the ramp part of the sub instead of climbing onto a ledge, activating a switch to create platforms to the sub, and then climbing them.
The runner of gets to Bowser a stunning 12 seconds faster in Bowsers Lava World. New and more efficient moves are used, including a triple jump instead of a bum roasting jump, and hopping along the side of the level near the end. The old run also had a bum roaster by accident, and hit an electric ball.
For Bowser in the Sky, in new run gets to him 16 seconds faster, mostly because he didnt wait for the arrow platform like the old one did, and made some insane jumps.
Timing
Mario first moves at frame 1911 (1:03.746)
Mario touches the final star and gets his winged cap at frame 33424 (18:35.249)
Overall time: 17:31.485
Importance
Im freaking speechless right now. Seeing a game like this taken down the way it just was almost makes me think that its tool-assisted or the runner is using hax. But I know this is not the case, because I played this game for many years, and know everything he pulls off is possible. I swear that the runner has to be Shigeru Miyamoto himself, or something. The most crazy moves are pulled off, and there is no single time costing mistake. He even takes new routes and gets new stars which are all faster and better choices than the last ones used, as evidenced by the overall time which beats the (really old) SDA one by over 2 minutes and 15 seconds. Just to prove that Im not totally blinded by some sort of bias, I did notice that the only thing that can really be improved upon is swinging and letting go of Bowser, which can be done a little faster. But I cant say I blame him, because its a lot harder than it looks, and the camera really likes to not cooperate when youve got a hold of him. Anyway, its obvious that this need to go onto SDA. The sooner, the better. The ever so very much better.
Decision: Accept
Reason: Not like I have to provide one.
Note: DRybes requested notable past submissions be posted on this board. This is the only notable submission I could find in my PM box (both forum changes completely wiped my PM box), so this is the only old run I'll post in this board.
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