Highly Evolved
I wanted to post this stuff from a perspective the staff and other marathon attendees did not have, the viewers'. My comments will basically be concerning how viewers saw and absorbed the stream and how the chat and viewers received information. I have a tendency to be long, so bear with me in this thread. I guess I would be remiss to say that the marathon wasn't a complete success for viewers of the event, but there were some things that hopefully can make a marathon of this scope be more successful than it is.
There were two major items that caught the attention of the viewer that weren't ideal, the schedule, and the prizes/bidding wars. I'll start more with the obvious schedule issues. Having the schedule get off at the end by about 24 hours certainly wasn't a planned thing, nor was it taken lightly, and I definitely do appreciate the schedule being updated as much as it was. I'm sure that updating eliminated a bunch of consternation I would have otherwise seen in the chat. Still, there were quite a few upset that they arrived at the stream and were a bit upset, if not impatient, that the game they wanted to see was still two, three, four hours away from being attempted. My suggestion that I had for a few days kind of loses its thunder because I think I heard Mike discussing it on the commentary stream on Monday. There should be at least a five minute down time between every game for setup, prize giveaways, explanations, etc. Meaning, if a game starts at 1:00 and is budgeted 20 minutes. The schedule should have the next game starting at 1:25. For 100 games, that adds a seemingly whopping 8+ hours to the schedule, but the marathon got behind 24 hours at the end, and the 8 hours would surely have eased the pain of getting behind.
I think a lost benefit of keeping on schedule was not having popular games on prime time on the east coast. I think Chrono Trigger lost a lot of earning power for starting on the graveyard shift. It still made a lot of money, but several thousand dollars were surely lost because of when it was played.
Concerning prizes and bidding wars, there were constantly questions from newcomers to the chat about what was being bid on, and what was being given away. While the schedule had what prizes were being won for each game, and they were mentioned in the stream, the specifics on how one could win a prize weren't. The Twitter contest was advertised really well, but the rest weren't. I would suggest for next year a FAQ page for the marathon that people in chat can link newcomers to that tells the viewer what prizes there are and how one can win them.
I believe the bidding war needs a page for viewers to see, as well. When the marathon started, Mike wanted to keep bidding wars contained to a small window of time before the game started. This made sense as it seemed a logistical nightmare at the time to keep track of all the bidding wars. What I would suggest for the bid page is have all planned bidding wars on the page. There would be an indication of whether that particular selection was open to be bid upon. For example, the final game, I would presume it to be an RPG, would not have character's names open for bidding, perhaps being in gray, but would have the time posted when bidding would begin, say two days before the game was scheduled to start. The open bids would have updates on what names have been bid upon, but I'm torn on whether actual dollar amounts should be posted. On one hand, not having the price of a bid shown may not discourage someone for donating because of a huge money gap, having the price shown is just the honest thing to do and will help avoid constant questions in the chat about how much was put up for what name.
I'll post more after I eat. I want to get this up and running for other viewers who watched the marathon to post in.
There were two major items that caught the attention of the viewer that weren't ideal, the schedule, and the prizes/bidding wars. I'll start more with the obvious schedule issues. Having the schedule get off at the end by about 24 hours certainly wasn't a planned thing, nor was it taken lightly, and I definitely do appreciate the schedule being updated as much as it was. I'm sure that updating eliminated a bunch of consternation I would have otherwise seen in the chat. Still, there were quite a few upset that they arrived at the stream and were a bit upset, if not impatient, that the game they wanted to see was still two, three, four hours away from being attempted. My suggestion that I had for a few days kind of loses its thunder because I think I heard Mike discussing it on the commentary stream on Monday. There should be at least a five minute down time between every game for setup, prize giveaways, explanations, etc. Meaning, if a game starts at 1:00 and is budgeted 20 minutes. The schedule should have the next game starting at 1:25. For 100 games, that adds a seemingly whopping 8+ hours to the schedule, but the marathon got behind 24 hours at the end, and the 8 hours would surely have eased the pain of getting behind.
I think a lost benefit of keeping on schedule was not having popular games on prime time on the east coast. I think Chrono Trigger lost a lot of earning power for starting on the graveyard shift. It still made a lot of money, but several thousand dollars were surely lost because of when it was played.
Concerning prizes and bidding wars, there were constantly questions from newcomers to the chat about what was being bid on, and what was being given away. While the schedule had what prizes were being won for each game, and they were mentioned in the stream, the specifics on how one could win a prize weren't. The Twitter contest was advertised really well, but the rest weren't. I would suggest for next year a FAQ page for the marathon that people in chat can link newcomers to that tells the viewer what prizes there are and how one can win them.
I believe the bidding war needs a page for viewers to see, as well. When the marathon started, Mike wanted to keep bidding wars contained to a small window of time before the game started. This made sense as it seemed a logistical nightmare at the time to keep track of all the bidding wars. What I would suggest for the bid page is have all planned bidding wars on the page. There would be an indication of whether that particular selection was open to be bid upon. For example, the final game, I would presume it to be an RPG, would not have character's names open for bidding, perhaps being in gray, but would have the time posted when bidding would begin, say two days before the game was scheduled to start. The open bids would have updates on what names have been bid upon, but I'm torn on whether actual dollar amounts should be posted. On one hand, not having the price of a bid shown may not discourage someone for donating because of a huge money gap, having the price shown is just the honest thing to do and will help avoid constant questions in the chat about how much was put up for what name.
I'll post more after I eat. I want to get this up and running for other viewers who watched the marathon to post in.
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