I felt like there arn't enough silly games that have speed runs, so I am taking it upon myself to change this. I have had the game for about 2 weeks but got REALLY sick shortly after getting it in the mail; at this time I really don't have anything ground breaking on it. The only real time saver I found is that playing without a memory card is for the best
From what I have gathered the chokepoint for this game is obtaining enough Goofy Gober Tokens to learn the moves needed for progression throughout the game, with the final move being learned near the end with 40 tokens as its price. Surprisingly The Movie: The Game has a wide variety of gameplay and objectives which will make route finding an interesting thing to do.
There are 3 types of levels; Platforming, Driving, and Sliding levels.
On the platforming levels there are 0 ways to progress, that I have found, without obtaining the new moves and there are some additional objectives you can complete on your initial run through but there are usually 1 or 2 objectives that you need a skill form later in the game to accomplish.
Driving levels are levels where you need to race to the finish, collect objects, or run circuits. I define these levels by the fact that you can control your speed throughout the level. These also tend to be faster objectives because as soon as youre done with one, you automatically start the next one. Only downside is, to do these optional objectives you have to reenter the level from anouther level causing you to sit through a ~15 second loading screen.
Sliding levels round out the level types and they are very simular to driving level. One key difference is if there were to be any skips to find in a level, these would be it. The objectives are the same to the drivign levels but the level layout tends to overlap itself, so finding a skip would be most likely here.
Along with level type you have 2 playable characters: Spongebob and Patrick. They both have simular but different move sets and any time you can play as patrick through a level, you want to because his cartwheel move is faster than walking.
Their health and moves can be upgraded and experience to do it with is plentiful so EXP. rationing as if it were Zelda II wouldnt be necessary.
Additionally, all but one move should be upgraded on both Spongebob and Patrick. The only move that will hurt you to have upgraded is the uppercut. The uppercut is used to press floating buttons and can be used to kill flying enemies that shoot projectiles. The upgraded version turns your fist into a sticky timebomb that will activate no switch and do no damage till it explodes. Since there is no way to shorten the 5 second fuse on the fist, it is best left unupgraded as the ammount of flying switches and rotating platforms that you need to use this move on outweighs any combat benefit, mainly because profectiles can be deflected back to the sender with a well timed spin.
I do not have a complete time on the game yet, I have only beat it once using very slow and repeated routes to learn the game, but I expect to have a time for it soon but I have college finals and a lady friend preoccupying the top of my priority list. So to maintain my happiness this game is on the back burner.
From what I have gathered the chokepoint for this game is obtaining enough Goofy Gober Tokens to learn the moves needed for progression throughout the game, with the final move being learned near the end with 40 tokens as its price. Surprisingly The Movie: The Game has a wide variety of gameplay and objectives which will make route finding an interesting thing to do.
There are 3 types of levels; Platforming, Driving, and Sliding levels.
On the platforming levels there are 0 ways to progress, that I have found, without obtaining the new moves and there are some additional objectives you can complete on your initial run through but there are usually 1 or 2 objectives that you need a skill form later in the game to accomplish.
Driving levels are levels where you need to race to the finish, collect objects, or run circuits. I define these levels by the fact that you can control your speed throughout the level. These also tend to be faster objectives because as soon as youre done with one, you automatically start the next one. Only downside is, to do these optional objectives you have to reenter the level from anouther level causing you to sit through a ~15 second loading screen.
Sliding levels round out the level types and they are very simular to driving level. One key difference is if there were to be any skips to find in a level, these would be it. The objectives are the same to the drivign levels but the level layout tends to overlap itself, so finding a skip would be most likely here.
Along with level type you have 2 playable characters: Spongebob and Patrick. They both have simular but different move sets and any time you can play as patrick through a level, you want to because his cartwheel move is faster than walking.
Their health and moves can be upgraded and experience to do it with is plentiful so EXP. rationing as if it were Zelda II wouldnt be necessary.
Additionally, all but one move should be upgraded on both Spongebob and Patrick. The only move that will hurt you to have upgraded is the uppercut. The uppercut is used to press floating buttons and can be used to kill flying enemies that shoot projectiles. The upgraded version turns your fist into a sticky timebomb that will activate no switch and do no damage till it explodes. Since there is no way to shorten the 5 second fuse on the fist, it is best left unupgraded as the ammount of flying switches and rotating platforms that you need to use this move on outweighs any combat benefit, mainly because profectiles can be deflected back to the sender with a well timed spin.
I do not have a complete time on the game yet, I have only beat it once using very slow and repeated routes to learn the game, but I expect to have a time for it soon but I have college finals and a lady friend preoccupying the top of my priority list. So to maintain my happiness this game is on the back burner.
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