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Spider-Man (2000) (Any %) (Single Segment)
Verifier Responses
Decision: Reject
Reason: Besides the technical problems (the game runs too fast if not frame limited), there are missing skips that save a decent amount of time
https://queue.speeddemosarchive.com/queue/verificationfiles/817/
This run will be available for a month. After that these link(s) will no longer work.
Spider-Man (2000) (Any %) (Single Segment)
Verifier Responses
Quote from CBenni:
Run time: 27:11
A/V Quality: Perfect. No lags or stutters from capturing, great resolution and bitrate.
About technical issues:
The game seems to be running faster than other versions or PCs. This is due to the fact that the game runs faster with higher framerate/performance.
This might mean that PC runs of Spiderman (2000)cannot be accepted until a fix has been found that lets the game run at an equal speed for everyone on every PC, since SDA standards require framerate independent gameplay.
Large amounts of timesaves originate in this increased execution speed.
The runner did not capture the ending cutscenes, which are important to verify if the game was truly played on a new save, since having a NG+ save gives you the symbiote suit (I am not sure if credits need to be included in the render regardless in SDA ruling)
About the run:
The general gameplay is good with only minor slips in the first part, however there are certain skips that got omitted, most notably, scorpion skip. However, in the second half there are few bigger chokes, yet nothing run-killing, obviously. Still, the overall execution could be improved by quite a margin.
I am sorry to say that I have to reject this run, mainly because the technical issues make the run uncomparable to other runs. Since the category would be segmented, a way higher level of optimisation would be required.
Until a working and agreed-upon method of equalizing the speed on the PC platforms, there should be no runs submitted via this platform, because any run might suffer from these issues, eventhough it is possible to align the PC version to other versions, such as PS1 or N64.
A/V Quality: Perfect. No lags or stutters from capturing, great resolution and bitrate.
About technical issues:
The game seems to be running faster than other versions or PCs. This is due to the fact that the game runs faster with higher framerate/performance.
This might mean that PC runs of Spiderman (2000)cannot be accepted until a fix has been found that lets the game run at an equal speed for everyone on every PC, since SDA standards require framerate independent gameplay.
Large amounts of timesaves originate in this increased execution speed.
The runner did not capture the ending cutscenes, which are important to verify if the game was truly played on a new save, since having a NG+ save gives you the symbiote suit (I am not sure if credits need to be included in the render regardless in SDA ruling)
About the run:
The general gameplay is good with only minor slips in the first part, however there are certain skips that got omitted, most notably, scorpion skip. However, in the second half there are few bigger chokes, yet nothing run-killing, obviously. Still, the overall execution could be improved by quite a margin.
I am sorry to say that I have to reject this run, mainly because the technical issues make the run uncomparable to other runs. Since the category would be segmented, a way higher level of optimisation would be required.
Until a working and agreed-upon method of equalizing the speed on the PC platforms, there should be no runs submitted via this platform, because any run might suffer from these issues, eventhough it is possible to align the PC version to other versions, such as PS1 or N64.
Quote:
As a slave of running this game for six months, a perfect run of this game (on any category) is impossible. Typically I would have the proper differences of times when determining the value of certain tricks or glitches. Unfortunately, I will not be able to do that with this particular run.
First off, I see no evidence of any kind of cheating. Webbing values check out in every level and chapter. It appears there is no evidence of splicing. Any% of this game just entitles beating the game as fast as possible. Timing begins when you first take control of Spider-Man and ends when the final cutscene begins. According to my timing, the run is 27 minutes and 11 seconds long , making it the fastest time to be posted thus far on the Internet.
Audio and visual quality is fantastic. Any audio issues you encounter from viewing this run will be caused by the game itself. The music and sound effects do tend to loop or get bugged in some way quite a bit.
Just to be clear, the PC port of this game is the worst overall made. The PC port of this game is very similar if not the same as the engine in Spider-Man 2: Enter Electro which followed this title. Certain tricks and glitches found in the console versions of this game cannot be reproduced in the PC version. With this being the PC version, I was astonished at the lack of game crashes that the runner encountered.
Despite the great achievements I have mentioned so far, there are some issues with the play quality that was exhibited in this run.
1. 'Scorpion Skip' was not achieved. 'Scorpion Skip' is defined as defeating Scorpion completely before Jameson escapes the room, skipping the brief in-game cutscene that features Scorpion breaking down the door and pursuing Jameson. The common version of this trick just entails defeating Scorpion before the escape, while the advanced version requires a tighter window to clip Scorpion inside Jameson, trapping Scorpion and allowing for an even faster fight. Personally, I only expect the more difficult version of the trick for a segmented run. I do feel that the basic Scorpion Skip trick is essential for any single segment run.
2. In 'Chase Venom', the runner was unfortunately affected by a path glitch when exiting the hospital building, which is unavoidable on all systems if it does happen during a run. The N64 version features a worse outcome, as the player falls to their death uncontrollably. In addition, playing this level too fast will cause you to fail the mission.
3. The worst part of speedrunning Kid Mode and Easy is that run depends too heavily on movement optimization over skill and knowledge of the game. There are a few specific areas of movement that were mishandled
-In 'Race To The Bugle' the tallest building with the two henchman can be skipped simply by swinging to the left of the building. Climbing is the slowest form of movement in the game and should be avoided whenever necessary.
-In 'Sewer Cavern' do not need to be targeted. Not only is targeting slow to activate, adjusting the camera and target is as well. Ideally, this is how you want to advance through the pipes section
-Sticky swinging and canceling the sticky swing is difficult for players at first. For the most part, the runner stuck to leaping.
I say there is much room for improvement for this run and play in general. I hate to reject a Spider-Man run since I've been anticipating it for so long. On the contrary, I want the highest quality possible by human ability for the site. Even then, I would highly suggest the runner try his or her hand in 'Normal' difficulty runs as they offer more fun in terms of running.
If this run does not end up getting accepted, don't be discouraged! All of us would be happy to help you out or improve in any way possible!
Good luck and thanks for submitting!
First off, I see no evidence of any kind of cheating. Webbing values check out in every level and chapter. It appears there is no evidence of splicing. Any% of this game just entitles beating the game as fast as possible. Timing begins when you first take control of Spider-Man and ends when the final cutscene begins. According to my timing, the run is 27 minutes and 11 seconds long , making it the fastest time to be posted thus far on the Internet.
Audio and visual quality is fantastic. Any audio issues you encounter from viewing this run will be caused by the game itself. The music and sound effects do tend to loop or get bugged in some way quite a bit.
Just to be clear, the PC port of this game is the worst overall made. The PC port of this game is very similar if not the same as the engine in Spider-Man 2: Enter Electro which followed this title. Certain tricks and glitches found in the console versions of this game cannot be reproduced in the PC version. With this being the PC version, I was astonished at the lack of game crashes that the runner encountered.
Despite the great achievements I have mentioned so far, there are some issues with the play quality that was exhibited in this run.
1. 'Scorpion Skip' was not achieved. 'Scorpion Skip' is defined as defeating Scorpion completely before Jameson escapes the room, skipping the brief in-game cutscene that features Scorpion breaking down the door and pursuing Jameson. The common version of this trick just entails defeating Scorpion before the escape, while the advanced version requires a tighter window to clip Scorpion inside Jameson, trapping Scorpion and allowing for an even faster fight. Personally, I only expect the more difficult version of the trick for a segmented run. I do feel that the basic Scorpion Skip trick is essential for any single segment run.
2. In 'Chase Venom', the runner was unfortunately affected by a path glitch when exiting the hospital building, which is unavoidable on all systems if it does happen during a run. The N64 version features a worse outcome, as the player falls to their death uncontrollably. In addition, playing this level too fast will cause you to fail the mission.
3. The worst part of speedrunning Kid Mode and Easy is that run depends too heavily on movement optimization over skill and knowledge of the game. There are a few specific areas of movement that were mishandled
-In 'Race To The Bugle' the tallest building with the two henchman can be skipped simply by swinging to the left of the building. Climbing is the slowest form of movement in the game and should be avoided whenever necessary.
-In 'Sewer Cavern' do not need to be targeted. Not only is targeting slow to activate, adjusting the camera and target is as well. Ideally, this is how you want to advance through the pipes section
-Sticky swinging and canceling the sticky swing is difficult for players at first. For the most part, the runner stuck to leaping.
I say there is much room for improvement for this run and play in general. I hate to reject a Spider-Man run since I've been anticipating it for so long. On the contrary, I want the highest quality possible by human ability for the site. Even then, I would highly suggest the runner try his or her hand in 'Normal' difficulty runs as they offer more fun in terms of running.
If this run does not end up getting accepted, don't be discouraged! All of us would be happy to help you out or improve in any way possible!
Good luck and thanks for submitting!
Quote from Topottsel:
Firstly I would like to say what a good job the mystery runner did on the game. It was a pretty solid run which sadly degraded in quality a bit as it went on.
My biggest issue with the run is that the game is running way too fast. Many of Spider-Man's movements are frame based and on PC there is no frame limiter. This means a faster PC will make the character go faster. This can been seen everywhere in the run, some telltale signs are:
After the bank safe Spider-Man drops off screen when swinging in the cutscene, because falling is sped up. (2:14 in the run)
During the chopper chase Spider-man climbs so fast that the sniper scope can't keep up with him. (4:18 & 5:24 in the run)
During the Doc Ock chase, Doc Ock was unable to rubber band and catch up with the player for most of it, at normal speed this would never happen unless you clipped out of bounds somehow. (26:20 till end of run)
In Chase Venom, after the mid-way cutscene, Spider-Man walks around the interior of the building, rather than jumping out (8:16 in the run). Also at the end scene where Venom jumps through the billboard, Spider-Man walks off the edge and is heard dying, again as the falling animation is going too fast (8:50 in the run).
That aside, there are some well-known skips missing in the run.
The scorpion skip was not performed, JJJ was able to walk into the other room, this should be standard on a single segment run. (3:17 in the run)
During the sewers auto target was used to between vertical pipes, cut swinging should be used to save time.(10:29 in the run)
Later in the run there was a lot of 'paniced' web zipping which looked messy in an otherwise smooth run. (13:34 in the run)
At the moment PC versions of the game run depending on the PC, there is no standard set. Until there is a way to limit the PC games frame rate and create a stable platform only console runs should be submitted.
Again I think the runner did an good job, I would suggest they play the PS1/Dreamcast/N64 version of the game on a real console to see the correct speed the game should run at, with practise they could get a very good run on those.
Though I am voting to reject this run I really hope the runner picks up the game on console, more Spider-Man game runs is always a good thing =]
My biggest issue with the run is that the game is running way too fast. Many of Spider-Man's movements are frame based and on PC there is no frame limiter. This means a faster PC will make the character go faster. This can been seen everywhere in the run, some telltale signs are:
After the bank safe Spider-Man drops off screen when swinging in the cutscene, because falling is sped up. (2:14 in the run)
During the chopper chase Spider-man climbs so fast that the sniper scope can't keep up with him. (4:18 & 5:24 in the run)
During the Doc Ock chase, Doc Ock was unable to rubber band and catch up with the player for most of it, at normal speed this would never happen unless you clipped out of bounds somehow. (26:20 till end of run)
In Chase Venom, after the mid-way cutscene, Spider-Man walks around the interior of the building, rather than jumping out (8:16 in the run). Also at the end scene where Venom jumps through the billboard, Spider-Man walks off the edge and is heard dying, again as the falling animation is going too fast (8:50 in the run).
That aside, there are some well-known skips missing in the run.
The scorpion skip was not performed, JJJ was able to walk into the other room, this should be standard on a single segment run. (3:17 in the run)
During the sewers auto target was used to between vertical pipes, cut swinging should be used to save time.(10:29 in the run)
Later in the run there was a lot of 'paniced' web zipping which looked messy in an otherwise smooth run. (13:34 in the run)
At the moment PC versions of the game run depending on the PC, there is no standard set. Until there is a way to limit the PC games frame rate and create a stable platform only console runs should be submitted.
Again I think the runner did an good job, I would suggest they play the PS1/Dreamcast/N64 version of the game on a real console to see the correct speed the game should run at, with practise they could get a very good run on those.
Though I am voting to reject this run I really hope the runner picks up the game on console, more Spider-Man game runs is always a good thing =]
Decision: Reject
Reason: Besides the technical problems (the game runs too fast if not frame limited), there are missing skips that save a decent amount of time
https://queue.speeddemosarchive.com/queue/verificationfiles/817/
This run will be available for a month. After that these link(s) will no longer work.
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