Quote from CosmoWright:
There's a couple grey areas discussed in this video. I'm curious if we should try to define "scripted input" and exactly where a line would be drawn for the leaderboards.
If a line is drawn, I think you should be careful not to exclude runs that have been considered legit for years.
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- custom controller mapping
- having multiple buttons that do the same input
- having multiple buttons that do the same input
The first has always been considered okay by most people and is nothing but an alternate controller in essence. The second only creates problems, if you use it for button mashing.
Also to touch on sth you said in the video about games allowing to change the controls ingame: It is not that the button functions itself get replaced, the game still receives X and Y as different buttons, it just interprets both as "jump". If things like memory manipulation came into play, they could very well still create different results. So I don't see any need to differenciate between games here.
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- having one button that does multiple inputs
- turbo functions, and how there are a couple first party turbo controllers like the NES Max
- controller macros that do a series of inputs
- left+right
- turbo functions, and how there are a couple first party turbo controllers like the NES Max
- controller macros that do a series of inputs
- left+right
Except for Japan, where Turbo is usually allowed, and Source games, where some players use macros, and some consoles with a standard turbo controller, these things have always been banned. And the first two cases should be in different categories or unlisted by default, if they're on the LB.
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- mapping buttons to a control stick
I'm not sure how that works. If you need the exact position, I don't see the issue. But if you have a button mapped to like 20 different, but similiar positions and you spin the stick, isn't that turbo?
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- using an adapter to modify control stick sensitivity
- swapping controllers mid run
- using an electronic device to swap to different mappings mid run
- swapping controllers mid run
- using an electronic device to swap to different mappings mid run
These all seem like things that have always been allowed to me. I mean are you going to ban 2 and not have Siglemic's run on the LB? 3 is the same thing in essence.
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- free scrollwheel "turbo" for PC
- keyboards, etc.
- keyboards, etc.
I know this will be controversial, but I think turbo should be allowed for PC games. There are infinitely many ways to enhance your button mashing ability in stupid ways. Just a short list:
- stomping on a controller with 20 buttons with your feet while playing
- having a bunch of controllers plugged in and mashing on all of them
- mapping almost every single key of your keyboard to an action and punching your keyboard
- having a bunch of mice plugged in and mash on all of them at once
- using mouse keys for disabled persons to mash a key and the mouse at the same time
- freescrolling mousewheels
But either way I think freescrolling mousewheels should definitely be allowed, when the game allows you to bind it in the options menu. Beyond that it gets subjective what is okay, but there are precedents with Source games, where the console is used, and Mass Effect, where a config file is used. On the other hand it's not used in Rosenkreuzstilette as far as I know.