never a frown
So I had enough interest in me to calculate a rough estimate as to how much faster the Japanese version would be for "Magic%" than the English version and it seems that excluding possible differences such as transition speed, lag, et cetera (not sure that there should be any difference?) that the Japanese version should be around ten seconds faster than English for the category; according to my analysis (comparing J on higan (I do have it on VC but used this for ease) versus my SDA recording which is VC-U) it loses 3-4 seconds at Neko's house and about half a second from the Soldier's dialogue of all things but it appears to save 4-6 seconds from the intro/waterfall cutscene, and around 3 seconds (each) in the sword cutscene, pre-Mantis cutscene, and post-Mantis cutscene. The Potos banishment meeting speed seemed about the same.
Here's the interesting part: The barrel animation (to open the glitched menu) is about half a second faster than on English primarily because the Japanese version's 'barreled!' message disappears in ~65 frames instead of ~99; however, not only does it appear that the Japanese version has slightly different shaking animations (will need to analyze this further later on to make sure this is the case), but the inputs for calling "The End" are not the same, and I do not know what those are, assuming those exist, so I mainly wanted to make this post to see if Crow (or HHS, or anyone else) would know, or would know how to find them. Even though it is possible that these inputs could be a bit faster for the Japanese version, it could be possible that it's an even longer sequence, potentially long enough to nullify the gains that are primarily the cause of faster text speed.
Here's the interesting part: The barrel animation (to open the glitched menu) is about half a second faster than on English primarily because the Japanese version's 'barreled!' message disappears in ~65 frames instead of ~99; however, not only does it appear that the Japanese version has slightly different shaking animations (will need to analyze this further later on to make sure this is the case), but the inputs for calling "The End" are not the same, and I do not know what those are, assuming those exist, so I mainly wanted to make this post to see if Crow (or HHS, or anyone else) would know, or would know how to find them. Even though it is possible that these inputs could be a bit faster for the Japanese version, it could be possible that it's an even longer sequence, potentially long enough to nullify the gains that are primarily the cause of faster text speed.