That's awesome! Since you don't need the market and Vigor fight and the cutscene about the diamond eyes to actually obtain them If we can get this to work somehow, we can skip Blimp/Crush, Market, Vigor
Havent done any testings yet. Just discovered the fact that those rooms are stored in the same map so far and that you could theoretically enter the exit triggers.
I'll look into it later, I'm pretty sure there's nothing because like you said, most bigger maps have their own distinctive ID's.
The rooms though, each of those rooms in that map ID will have to be tested to see if there's a legit way to escape the boundaries of the door. If there isn't, then we're basically back to only being able to do it with non-legit methods. I wonder if assassin has a list of all areas included in each map ID... that could prove useful. I also wonder if there's a way to override AI pathing and roll another AI pathing option mid-path via menu'ing... I dunno if we could utilize this or not, but it's an option that hasn't been thoroughly tested to my knowledge.
Also, this skip would have MAJOR implications in 100% and I think Any% might not be able to benefit as much as people think, unfortunately. Mostly due to money management. But who knows, if we get it working and find out how much potential time there is to save, perhaps I can work around that to find us the most optimal route for money to make use of it, shouldn't be too awful.
It seems that there are more places where you can trigger the landing scene next to Fire Eyes Village at Eastern Forest. Untill now i haven't found any other landable place
It triggers at very precise places, Meta was unlucky
acceleration address? like for speed gains? I feel like I've seen that mentioned somewhere before. I know the speed remains static at a certain point unless on a auto-moving terrain such as the water in sewers. Being able to store that speed, however, would be pretty sexy.
Yeah i always wondered what happens when u full sewer poison, confound speed die into pixie dust? No, i dont know if u know the zelda a link to past glitch, where they store super movement speed. Would be cool for SOE aswell.
As for the connected rooms, you can walk OoB in some of them by doing the Wrong Entrance thing (the way I do Thraxx cutscene skip). Depending on what other entrances are on the same map, you can force the characters to walk down/left/right instead of upwards upon entering, and depending on the room, you either get stuck, still be on walkable terrain (but not OoB), or OoB and able to walk around a bit. The camera doesn't follow you though, and I'm not certain how far you can walk or if it would let you walk onto any adjacent screens. Unfortunately the Jaguar Ring cave is only accessed by the whirlpool which moves both characters, although you should be able to do the switch I did for the Early Acid Rain guy to fix this
Asfar, how do you get the camera to follow you when using the walk through walls cheat? That'd make figuring things out way easier.
Edit: Wrong entrance does not allow you to walk around OoB for Jaguar Ring cave, you only get stuck. I'll try other connected rooms, but don't get your hopes up
The thing that has me all happy about this discovery is that if we find a way to make it work with Act 1 >> Act 2, we skip magmar, enable the gondola with the dog, go to market to start the timer, get atlas glitch, cross the river, do mids/ruins (gets crush in the process), knock aegis out (and vigor, if needed), then pop Aquagoth and we're gone. That's a MASSIVE savings. So I think exhausting every possible chance this could work is a good idea. I plan to do some testing in the near-ish future with some things, but the more people checking it out the better.
On a side note, if someone wants to hunt down other map ID sharing rooms, that'd be great too.
I've used the Walk Through Walls cheat, but it doesn't scroll the camera However, when I walk through the first exit the screen fades out and stays black > softlock
2nd exit gives me HB cave Haven't got to the act 2 cave yet since I can't see where I'm going
what is the first exit? that raptor cave? It may lock up because of the event that supposed to be played.
edit: Also, I'm looking for guinea pigs for a soon-to-be-finished marathon route (AB100%). We (Meta and I) probably need to brute force test the hell out of the route once it's actually finished to make sure it's as safe as possible. I don't particularly care for how fast an attempt is finished more than I care about the attempt being finished. I also want to make sure this route is easily available for people who may wish to run it for future events.
Those Increase the x-width of the area to the right and remove the camera restrictions. (they only work to the right side, not to the left) Havent figured them out fully. I also found the x-left, y-up and y-down ones, but they are all kinda messy...
No problem, now we only need to find a way to get there without the use of codes. ^-^
Another funny fact is that in the pyramid, the game checks exactly for the bronze axe to be equipped before u are able to smash the doors. In the temple every spear except the horn spear is working to trigger the staircase. :/