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Quote from Breakdown:
In the Mega Man games the weapons and abilities are forced upon you. In Contra you don't have to collect them. Even though you can get them without missing a beat, you have the choice not to. That's the distinction.
"such a run should be allowed - even if the items picked up are mandatory to obtain."
I just think we'd be locking ourselves out of interesting potential if we take a "you must use everything mandatory" approach, that's all.