Professional Second Banana
Quote from Yagamoth:
Additional suggestion for a Tales of Phantasia incentive: Let Chester defeat the final boss. Here's an example where the original Japanese TAS ends inputs super early, because Chester being AI controlled would eventually win the battle:
http://www.nicovideo.jp/watch/sm23765801
Please note, that the TAS does not pick up the bow, that lets Chester do a little over 1000 damage (Which is in my route by default), so it takes a total of about 6 minutes to defeat the final boss this way. Without testing, I'd estimate, that Chester by his lonesome self would be able to beat the final boss in about 2.5 - 3 minutes
I'm not sure what a good name would be for the incentive, but I'm sure we could come up with something clever
http://www.nicovideo.jp/watch/sm23765801
Please note, that the TAS does not pick up the bow, that lets Chester do a little over 1000 damage (Which is in my route by default), so it takes a total of about 6 minutes to defeat the final boss this way. Without testing, I'd estimate, that Chester by his lonesome self would be able to beat the final boss in about 2.5 - 3 minutes
I'm not sure what a good name would be for the incentive, but I'm sure we could come up with something clever
Sounds good - I called it 'Solo Chester vs. Final Boss' for now, and we can always upgrade it to a more clever name later.