Professional Second Banana
RPG Limit Break 2015 was a clear success, raising over $46,000 for charity and making for a great week for the attendees. After SGDQ ends in August, the other staff and I will be getting to work on planning RPGLB 2016 - we’d love to know what people (both attendees and stream viewers) thought did and didn't work about this year’s marathon, so we can make the next one even better.
To get the conversation started, here’s some thoughts from staff - feel free to add on to these topics or any others you can think of:
Schedule/Games
-Faulty math on the marathon length led to a wrong estimate being posted (120 hrs instead of 105 hrs) - was corrected pretty quickly and shouldn’t happen again
-Next marathon will probably be 1-2 days longer to accommodate another longer run or two (>6 hrs)
-Most games removed from the schedule because of runners dropping were replaced pretty quickly with waitlisted games of similar length - this kept the schedule fairly stable and gave the new runners maximum notice to practice, but also limited the game options (as opposed to waiting and then replacing multiple shorter games with 1 longer one)
-Great play quality overall by the runners - nothing went significantly over estimate, and both mercy kills were basically unavoidable (hardware malfunction and rare boss pattern)
Venue
-Essentia’s house was basically perfect for the # of attendees we had (only issues I can think of were wi-fi outages and limited bathrooms), though it can’t realistically hold more than 40-45 total and house 25-30 overnight (will be looking at bigger venues for next year)
-Hotel rides weren’t always readily available (especially around 7-8AM), but I’m not aware of any cases where someone had to wait over ~1 hr longer than their requested time
-Food was amazing, and attendees with food allergies were almost always accommodated
Tech
-Vulajin tested the streaming equipment very thoroughly in advance, and it definitely showed in the small # of major tech issues/lengthy setups (basically just the audio issue at the start of the Diablo 3 run)
-Camera angles can be planned better in the future
-Some deinterlacing issues (picture jitters) up through Kingdom Hearts II, which were resolved by switching capture cards
-1 report of input lag on the main CRT (currently unknown if it was due to the setup for that specific run or just not noticed by other runners)
-Gaming PC worked out fine, though needed a fair amount of setup before being usable for practice
-Stream layouts were amazing, thanks to several artist revisions from RPGLB staff feedback
-Animation effects could be a bit more polished (ie “Next Game: Finale” showing at wrong times)
Chat/Website
-Overall both chats were quite civil/appropriate and moderated well
-Quakenet chat and rpglimitbreak.com website were underused (former probably due to the Twitch chat being slow/calmer than many other marathons, and latter probably due to the marathon being heavily promoted through Twitch hosting) - will continue having Quakenet chat as the event grows and more Twitch chat moderation is needed
-Too few active chat mods at a few points - chat mods who are watching the stream from home generally don’t like to have formal schedules, so modding more people for next time is the only real solution I see
-Moobot & Moonizz’s bot worked well for their respective chats, for posting marathon info
Commentary
-Quite good overall - virtually all runs had at least 1 commentator knowledgeable about the game
-Not aware of any instance of commentators drawing too much attention away from the runner
-Did well overall at sticking to the PG level we wanted
Prizes
-Prizes/donors promoted decently well by hosts/runners
-Might use GDQ tracker submission form next time for more streamlined submissions
Incentives
-Some early marathon incentives were overpriced (mainly in the 1st PC block) and some late marathon ones were underpriced
-Trashcan/carrot incentive for FF4 should have been done as a post-race incentive to make for a stronger race
-Onsite snipe of FF4 character names shouldn’t have been allowed as it wasn’t fair to other donors
Charity
-NAMI was chosen based on community feedback during the early planning stages of RPGLB - they were great to work with overall and very grateful for our community’s support, and the cause seemed to resonate pretty well with our viewers
-Some concerns were raised about NAMI’s impact being US-centric
Volunteering
-A few gaps in volunteer training - some hosts/tech volunteers weren’t aware of how to process donations
-Volunteers did well at peer training people that missed the pre-marathon training
-Having more attendees at future events will mean more volunteers and shorter shifts
Social Media
-RPGLB Twitter was used very well during the marathon to promote the event/runs
Feedback received via Twitter or other means
Could have used more promotion of runners' channels in chat during their runs (maybe via bot commands)
To get the conversation started, here’s some thoughts from staff - feel free to add on to these topics or any others you can think of:
Schedule/Games
-Faulty math on the marathon length led to a wrong estimate being posted (120 hrs instead of 105 hrs) - was corrected pretty quickly and shouldn’t happen again
-Next marathon will probably be 1-2 days longer to accommodate another longer run or two (>6 hrs)
-Most games removed from the schedule because of runners dropping were replaced pretty quickly with waitlisted games of similar length - this kept the schedule fairly stable and gave the new runners maximum notice to practice, but also limited the game options (as opposed to waiting and then replacing multiple shorter games with 1 longer one)
-Great play quality overall by the runners - nothing went significantly over estimate, and both mercy kills were basically unavoidable (hardware malfunction and rare boss pattern)
Venue
-Essentia’s house was basically perfect for the # of attendees we had (only issues I can think of were wi-fi outages and limited bathrooms), though it can’t realistically hold more than 40-45 total and house 25-30 overnight (will be looking at bigger venues for next year)
-Hotel rides weren’t always readily available (especially around 7-8AM), but I’m not aware of any cases where someone had to wait over ~1 hr longer than their requested time
-Food was amazing, and attendees with food allergies were almost always accommodated
Tech
-Vulajin tested the streaming equipment very thoroughly in advance, and it definitely showed in the small # of major tech issues/lengthy setups (basically just the audio issue at the start of the Diablo 3 run)
-Camera angles can be planned better in the future
-Some deinterlacing issues (picture jitters) up through Kingdom Hearts II, which were resolved by switching capture cards
-1 report of input lag on the main CRT (currently unknown if it was due to the setup for that specific run or just not noticed by other runners)
-Gaming PC worked out fine, though needed a fair amount of setup before being usable for practice
-Stream layouts were amazing, thanks to several artist revisions from RPGLB staff feedback
-Animation effects could be a bit more polished (ie “Next Game: Finale” showing at wrong times)
Chat/Website
-Overall both chats were quite civil/appropriate and moderated well
-Quakenet chat and rpglimitbreak.com website were underused (former probably due to the Twitch chat being slow/calmer than many other marathons, and latter probably due to the marathon being heavily promoted through Twitch hosting) - will continue having Quakenet chat as the event grows and more Twitch chat moderation is needed
-Too few active chat mods at a few points - chat mods who are watching the stream from home generally don’t like to have formal schedules, so modding more people for next time is the only real solution I see
-Moobot & Moonizz’s bot worked well for their respective chats, for posting marathon info
Commentary
-Quite good overall - virtually all runs had at least 1 commentator knowledgeable about the game
-Not aware of any instance of commentators drawing too much attention away from the runner
-Did well overall at sticking to the PG level we wanted
Prizes
-Prizes/donors promoted decently well by hosts/runners
-Might use GDQ tracker submission form next time for more streamlined submissions
Incentives
-Some early marathon incentives were overpriced (mainly in the 1st PC block) and some late marathon ones were underpriced
-Trashcan/carrot incentive for FF4 should have been done as a post-race incentive to make for a stronger race
-Onsite snipe of FF4 character names shouldn’t have been allowed as it wasn’t fair to other donors
Charity
-NAMI was chosen based on community feedback during the early planning stages of RPGLB - they were great to work with overall and very grateful for our community’s support, and the cause seemed to resonate pretty well with our viewers
-Some concerns were raised about NAMI’s impact being US-centric
Volunteering
-A few gaps in volunteer training - some hosts/tech volunteers weren’t aware of how to process donations
-Volunteers did well at peer training people that missed the pre-marathon training
-Having more attendees at future events will mean more volunteers and shorter shifts
Social Media
-RPGLB Twitter was used very well during the marathon to promote the event/runs
Feedback received via Twitter or other means
Could have used more promotion of runners' channels in chat during their runs (maybe via bot commands)
Thread title: