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Unreal704: 2014-08-18 09:39:50 pm
Unreal704: 2014-08-18 09:10:17 pm
Also known as Bottles/Sydynski
Does anyone know if it is faster to take the upper route to the 4th lum in the Woods of Light versus going under the ledge near the Murphy Stone? Just curious, cause it looks the same either way.

I tried a couple attempts yesterday and today but did not have much luck past the first three levels. :/ I hope to get out of this slump tomorrow night and improve my pb to somewhere near a 2:10.
Yes, a cucco riding the ground.
Quote from Unreal704:
Does anyone know if it is faster to take the upper route to the 4th lum in the Woods of Light versus going under the ledge near the Murphy Stone? Just curious, cause it looks the same either way.

I think the upper route is slightly faster as long as you don't grab the edge. If you press against the wall before jumping, you'll jump a little higher and won't grab the edge.
Personal text
I recently bought this game to play on my PS2. I remember playing it ~10 years ago and really liked it.
How does the PS version (played on PS2) compare to the other versions?

Also.. did someone submit this for AGDQ? Smiley
So yesterday I actually got a different result out of the Double Death Glitch I found. For some reason when I made Rayman Game Over while he was sliding on the water, it faded the screen out, but half a second after the fade-out canceled and soft-locked. This may be because I death-warped at a different moment in the cutscene, maybe. I'm not sure if the water-sliding Rayman was still active, but what I do know is that he was still moving forward because I saw Rayman going offscreen. He may've been too far away from the camera, since my camera was locked. By the time he should've hit the next intended loading zone, nothing happened. Maybe if I could make it so that the camera unlocks while still having the glitch active, maybe that'll do something possibly...

Also, I don't think I mentioned this in the forums yet. I have a TAS-only theory: If you do the F1-glitch during the Sam cutscene, the invisible Rayman goes to the trigger of the Jano cutscene. I don't know what that leads to, but it may break the game in some way. Although I don't know if TASing Rayman 2 is possible on PC...
Edit history:
Unreal704: 2014-08-19 11:33:45 am
Unreal704: 2014-08-19 10:57:39 am
Also known as Bottles/Sydynski
Quote from KirbyComment:
Also, I don't think I mentioned this in the forums yet. I have a TAS-only theory: If you do the F1-glitch during the Sam cutscene, the invisible Rayman goes to the trigger of the Jano cutscene. I don't know what that leads to, but it may break the game in some way. Although I don't know if TASing Rayman 2 is possible on PC...

This thought crossed my mind when you posted the video. It may skip the cutscene and allow us to enter the Cave of Bad Dreams early. I believe there is a tas program for pc called Hourglass.

Quote from Joka:
I recently bought this game to play on my PS2. I remember playing it ~10 years ago and really liked it.
How does the PS version (played on PS2) compare to the other versions?

Also.. did someone submit this for AGDQ? Smiley

I watched a play through of the game and the levels in the game are a lot different then the n64 pc and dreamcast versions of the game. There are only 800 lums instead of 1000 and the entrance to the Cave of Bad Dreams is in the Menhir hills instead of the Marshes of Awakening. There is an additional level too known as the "Pirate Factory" I believe that is not in the n64 version. There may be another few levels playstation exclusive.

My guess would be CloakedYoshi on the AGDQ submission.
Edit history:
KirbyComment: 2014-08-19 11:49:26 am
Quote from Unreal704:
This thought crossed my mind when you posted the video. It may skip the cutscene and allow us to enter the Cave of Bad Dreams early. I believe there is a tas program for pc called Hourglass.

When it comes to actually TASing something, I'm completely unfamiliar with all that. I don't know if it's hard to do that on Rayman 2 with Hourglass. Is there maybe someone who looked into TASing Rayman 2 or contributed into a TAS like that?

Also, is there also a way to use cheats, just like how you guys use moonjump on N64. Is there something like that for PC too?

EDIT: I see that Rayman 2 isn't on the list of games that work with Hourglass. And apparently someone called WeshKanapesh (or pokgot4n) started TASing Rayman 2 on N64 and says that the PC-version isn't TASable. I don't know if that means that Hourglass isn't compatible at all, or that you can still use cheats and or save-states.
Edit history:
Unreal704: 2014-08-19 01:32:36 pm
Also known as Bottles/Sydynski
I know of someone who does a tas of rayman 2. I could ask him to check it out. Although, I do not think the glitch in the Marshes works on n64.

I do not know of a cheat system for pc. I looked for one earlier this year but had no luck.

edit: Pokgot4n is who I was talking about. I just saw your edit.
Edit history:
thundacats28: 2014-08-19 04:13:15 pm
thundacats28: 2014-08-19 04:10:58 pm
BLARGHHH
I just had a great run going: sanctuary of water and ice door skip very early, and I got the blue orb skip very fast as well. Then I failed the iron mountains balloon jump with low health, I'm assuming it just spawned further out. That seems to be a place I have a lot of trouble with.

Manocheese (or anyone else), do you know how many spawns there are for it? If not, does anyone know of a good way to always get the jump unless it's in the impossible spot?

Also, I finished moving. My pc is in a slightly bad spot right now, mainly because there are no air conditioner units for his room. So I am no longer dead, but school starts again on thursday for me so I don't plan on being as alive as I was during summer.
Is that blue orb skip harder on PC? I messed around with that to see how easy it was, but I couldn't get it, so I'm assuming I'm doing it wrong Tongue
BLARGHHH
I think part of it is wall jumping, and I don't think you can do that on pc so it might be impossible, if not just a bit harder.
Quote from thundacats28:
I think part of it is wall jumping, and I don't think you can do that on pc so it might be impossible, if not just a bit harder.

Did you always wall jump there? I don't recall that being required. Honestly, I hope it's impossible on PC, so then I don't need to worry about that trick if I ever decide to do Any%.
BLARGHHH
Well, whenever I do it, the wall jump just gives me extra height so when I get hit by the fuzzies they can knock me to the ledge better. Whenever I've tried it, I always got it when I had a wall jump with it.
Quote from thundacats28:
Well, whenever I do it, the wall jump just gives me extra height so when I get hit by the fuzzies they can knock me to the ledge better. Whenever I've tried it, I always got it when I had a wall jump with it.

To me it feels like the ledge is higher up than N64. And getting hit by the small caterpillars doesn't boost me high enough, it seems.
Edit history:
Unreal704: 2014-08-19 05:54:43 pm
Unreal704: 2014-08-19 05:54:06 pm
Unreal704: 2014-08-19 05:53:54 pm
Also known as Bottles/Sydynski
Quote from thundacats28:
Manocheese (or anyone else), do you know how many spawns there are for it? If not, does anyone know of a good way to always get the jump unless it's in the impossible spot?

I usually do an edge jump on the last box and hold A to get maximum height on my jump. I use the helicopter at the height of my jump to make sure I make it even if the balloon spawns further out. It is a huge run killer if it does not spawn in the right spot.

Kirby, it is a bit harder on pc due to less lag then n64. I have gotten the orb skip on pc a few times (I mostly play n64) and the trick is to get the wall jump like thunder cats was saying. I would practice wall jumping on the spot next to the orb pillar.
Quote from Unreal704:
Kirby, it is a bit harder on pc due to less lag then n64. I have gotten the orb skip on pc a few times (I mostly play n64) and the trick is to get the wall jump like thunder cats was saying. I would practice wall jumping on the spot next to the orb pillar.

Just to make sure, the wall jump is the one where you just jump against the wall to gain more height, right? It's not the one like that lamp jump in Whale Bay? Do I also need to do that shooting in mid-air that resets Rayman's sprite or whatever? Because I did try that, but I couldn't get Rayman to grab the ledge. Anyway, it's not like I really want to practice this, because I haven't truly decided whether I'm going to do Any% or not...
Also known as Bottles/Sydynski
There is an invisible ledge in that corner that you can jump off of. And no you do not need to shoot to reset Rayman's state.
Is it the corner you also jump against in your Blue Orb Skip video? It seems more like you jump inbetween the yellow pyramid thing and the wall.
Also known as Bottles/Sydynski
Yes the same corner. If you jump in that spot you will be more likely to boost up.
Then there isn't really an invisible ledge. It's just a corner that happens to give you more height in your jump because there's that pyramid thing near the wall. I'd assume getting hit by one of these small caterpillars is required to get enough height. I actually tried it at the same spot, but I did it on the other corner.
Yes, a cucco riding the ground.
I uploaded my current best for 100%:

Quote from Manocheese:
I uploaded my current best for 100%:


Really super-nice work with that run. I think you executed everything exceptionally well. I think your mistakes are nothing compared to mine. My PB had mistakes that were WAY worse. I had alot of minor mistakes and I had 3 bad spots of which all of them made me lose at least 40 seconds so it was total garbage as opposed to your run (and even then I had a really good run :P).

And I'm wondering, is there any reason to not get the first cage with the Big Lum during Menhir Hills 1? And cage 45 that you get early by getting a plum up against the wall so you can clip through the wall, does that work on PC? And if I understand right, for 100% you don't need to break all 80 cages (since you skipped 3 in Echoing Caves and 1 in Tomb of Ancients) while I always did. Since when did that become a thing?
Edit history:
Manocheese: 2014-08-21 04:07:24 pm
Yes, a cucco riding the ground.
Thanks. I'll try to answer your questions:

* The first time you go to Menhir Hills, you are forced to watch the cutscene. During the cutscene, the walking shell spawns, so you don't have to wait for it to spawn afterward (which you do if you skip the cutscene). This allows you to get across the thorns faster than you can when you skip the cutscene on your second trip to Menhir Hills. So, I go straight across the thorns on my first trip and get the lums on my second trip.

* I think that Stone and Fire trick should work on PC, but I haven't tried it.

* The percentage counter only tracks lums, so those four cages you mentioned are not necessary.
* I figured that that was the reason, but wanted to ask just to make sure.

* Seems like something that wouldn't be too hard. So maybe I'll try it later (or if someone else does so before me, I won't try it)

* I'm still a bit confused as to why you don't get all the cages. thundercats tells me that all the leaderboards say that the cages need to be hit as well. Is that something that's exclusively decided on SDA? Because all 100% runs before this all broke all 80.
Edit history:
thundacats28: 2014-08-21 04:18:48 pm
thundacats28: 2014-08-21 04:17:58 pm
thundacats28: 2014-08-21 04:15:27 pm
BLARGHHH
Well, I said that the leaderboards specify all 80 cages but those leaderboards aren't that popular and a lot of people probably don't care what those rules are Tongue

And as Manocheese said, the percent counter only looks off of lums, so not breaking cages is still technically 100%, just all collectibles aren't collected.
If you're running the PC version, did you see the PC-only glitch I posted some pages back? It seems pretty useful for 100% to me.

1) Start a New Game and play until the end of the 1st level until it said it saved
2) Start a New Game and pick a name
3) When it says it saved, exit the game with Alt+F4
4) Load the game with the first level complete and enter the 2nd level
5) Get the 5 underwater lums.
6) Instead of swimming back or drowning, load the game where you did nothing but pick the name
7) You're back on the hub with the 5 lums collected.

This works everywhere to warp back to the hub (last point where you saved) without losing lums (and maybe other progress like cutscenes being skippable). This may be useful to skip cutscenes or the hub travel from Cave of Bad Dreams to Menhir Hills. I didn't look for applications too much.