(user is banned)
Don't think! feeeeeal
I'm interested in making a TASed NR on quake. I was thinking of running the game at 1/2 to 1/3 speed with segments to show what's possible and possibly give inspiration for a new NR which I think is most needed of any quake run.
Is there anyone else interested in this? I'd like to know all possible improvements even if it's just in theory.
Here's what I've got so far:
E1M1:
1. possibly get shotty boost from guy in lift
2. do barrel boost
E1M2:
1. possibly bhop so well as to jump into the silver key covey, then jump out using the imprinted symbol on the wall, or use wall for both directions.
2. possibly use ogre grenade boost after door opens
E1M3:
1. do grenade boost off first zombie, and pick up extra med kits after friend smash if necessary
E1M4:
1. get yellow armor
2. grenade boost over water
3. grenade boost off knight up stairs
E1M5:
1. rocket boost after hitting switch, and pick up medkit before last door (could possibly get you an 0:08, but might slow you down)
E1M6:
1. same strat, better execution (could probably get a 19 or 18)
E2M1:
1. same strat (maybe crazy bunnies could get you a 0:06)
E2M2:
1. Ogre boost off knight to second level
2. Pick up nail gun (saves time on E2M4)
3. possibly get additional ogre boost in this level
4. Two bhops + shambler boost to jump out back of gold key to yellow armor (is this possible?)
5. grenade boost off knight to cross lift-gap
6. bhop up stairs and grenade boost off knight to finish all while keeping speed from first grenade boost
E2M3:
1. Lots of possiblities here with extra ogre grenade in lift, grenade boost off ogre, grenade boost off death knight, but some way manage to jump over the ogre that blocks the doorway, and get green armor as well.
2. double grenade jump off ogre to top part (can you get ogre to move closer to opening?) or do grenade boost + ogre grenade boost
3. grenade boost off death knight which opens door (will door open fast enough?) or grenade boost of the death knight behind to the door.
E2M4:
1. rj up first lift from stairs, rj off wall from top of lift across acid gap keeping speed from first rj
2. grenade boost + rj or rj + rj off air monster to reach trigger
2. or because of health, instead of above, do rocket boost off wall after getting getting silver key, land on edge before acid, jump over lift and land on first or second stair, jump over stairs keeping speed (not sure if possible)
2*. need to get at least one extra 25 health kit for doing one of the 2s.
3. rocket boost over wall to lift
4. use orge boost to reach exit (saves health and maybe lets you fire at switches faster)
5. use nail gun to shoot switches (possibly use shotty on last switch if you can switch weapons faster than nail takes to travel)
E2M5:
1. Same strat as in tRR
E2M6:
1. Same strat as in tRR expect skip jumping off middle pillar and go straight to the lift
E3M1:
1. Same strat as in tRR
E3M2:
1. grenade boost out of pit after getting gold key
E3M3:
1. same strat at in tRR
E3M4:
1. same strat as in tRR expect do extra rj over ogre after second lift
E3M5:
1. same strat as in tRR (not sure if it's possible, not just because of getting hit from enemies, but also enemies blocking medkits)
E4M1:
1. same strat
E4M2:
1. get orge boost at start
E4M3:
1. Open door opposite of mega health first
2. do grenade boost off fiend right after getting silver key, do grenade boost off top of blob in lava keeping speed from first grenade boost.
3. if health permits and blob is fast enough do blob boost after getting quad
4. grenade boost right after getting gold key
E4M4:
1. same strat as in tRR
E4M5:
same strat
E4M6:
1. rocket boost right after coming out of water, shoot alter after ramp sliding
E4M7:
1. same strat as tRR up to key room except either do rj at start of level, or fit an extra rj in the 5 rj sequence
2. either shoot grenade right before falling into water, lob one onto the vore right before coming up; rocket boost out of water onto grenade, rj + grenade + possible vore boost + second and maybe 3rd rj down hall.
4. rj + double blob boost after silver key door
5. kill vore by quad last and quad grenade boost off this vore to go through the final door, quad rocket off ceiling also if you can't fall down fast enough.
Shub:
Uber-strat!! j/k same strat
Is there anyone else interested in this? I'd like to know all possible improvements even if it's just in theory.
Here's what I've got so far:
E1M1:
1. possibly get shotty boost from guy in lift
2. do barrel boost
E1M2:
1. possibly bhop so well as to jump into the silver key covey, then jump out using the imprinted symbol on the wall, or use wall for both directions.
2. possibly use ogre grenade boost after door opens
E1M3:
1. do grenade boost off first zombie, and pick up extra med kits after friend smash if necessary
E1M4:
1. get yellow armor
2. grenade boost over water
3. grenade boost off knight up stairs
E1M5:
1. rocket boost after hitting switch, and pick up medkit before last door (could possibly get you an 0:08, but might slow you down)
E1M6:
1. same strat, better execution (could probably get a 19 or 18)
E2M1:
1. same strat (maybe crazy bunnies could get you a 0:06)
E2M2:
1. Ogre boost off knight to second level
2. Pick up nail gun (saves time on E2M4)
3. possibly get additional ogre boost in this level
4. Two bhops + shambler boost to jump out back of gold key to yellow armor (is this possible?)
5. grenade boost off knight to cross lift-gap
6. bhop up stairs and grenade boost off knight to finish all while keeping speed from first grenade boost
E2M3:
1. Lots of possiblities here with extra ogre grenade in lift, grenade boost off ogre, grenade boost off death knight, but some way manage to jump over the ogre that blocks the doorway, and get green armor as well.
2. double grenade jump off ogre to top part (can you get ogre to move closer to opening?) or do grenade boost + ogre grenade boost
3. grenade boost off death knight which opens door (will door open fast enough?) or grenade boost of the death knight behind to the door.
E2M4:
1. rj up first lift from stairs, rj off wall from top of lift across acid gap keeping speed from first rj
2. grenade boost + rj or rj + rj off air monster to reach trigger
2. or because of health, instead of above, do rocket boost off wall after getting getting silver key, land on edge before acid, jump over lift and land on first or second stair, jump over stairs keeping speed (not sure if possible)
2*. need to get at least one extra 25 health kit for doing one of the 2s.
3. rocket boost over wall to lift
4. use orge boost to reach exit (saves health and maybe lets you fire at switches faster)
5. use nail gun to shoot switches (possibly use shotty on last switch if you can switch weapons faster than nail takes to travel)
E2M5:
1. Same strat as in tRR
E2M6:
1. Same strat as in tRR expect skip jumping off middle pillar and go straight to the lift
E3M1:
1. Same strat as in tRR
E3M2:
1. grenade boost out of pit after getting gold key
E3M3:
1. same strat at in tRR
E3M4:
1. same strat as in tRR expect do extra rj over ogre after second lift
E3M5:
1. same strat as in tRR (not sure if it's possible, not just because of getting hit from enemies, but also enemies blocking medkits)
E4M1:
1. same strat
E4M2:
1. get orge boost at start
E4M3:
1. Open door opposite of mega health first
2. do grenade boost off fiend right after getting silver key, do grenade boost off top of blob in lava keeping speed from first grenade boost.
3. if health permits and blob is fast enough do blob boost after getting quad
4. grenade boost right after getting gold key
E4M4:
1. same strat as in tRR
E4M5:
same strat
E4M6:
1. rocket boost right after coming out of water, shoot alter after ramp sliding
E4M7:
1. same strat as tRR up to key room except either do rj at start of level, or fit an extra rj in the 5 rj sequence
2. either shoot grenade right before falling into water, lob one onto the vore right before coming up; rocket boost out of water onto grenade, rj + grenade + possible vore boost + second and maybe 3rd rj down hall.
4. rj + double blob boost after silver key door
5. kill vore by quad last and quad grenade boost off this vore to go through the final door, quad rocket off ceiling also if you can't fall down fast enough.
Shub:
Uber-strat!! j/k same strat
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