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Stubgaard: 2006-05-24 10:00:35 am
Hey Ho Let's Go
http://www.planetquake.com/sda/projects/qdc/
Thread title:  
tja, het is verorberen en verorberd worden
on maps with quad are you still supposed to ignore the zombies?
Hey Ho Let's Go
Quote:
on maps with quad are you still supposed to ignore the zombies?


Yes.

I'm getting closer to a decent time on e3m7, I just need to get everything correct in the same run which is nearly impossible  Smiley

Why don't you try to improve some of the old axe demos Basil? e1m3 still needs to be improved.
Hey Ho Let's Go
Wheee, I did e3m7 in 2:01. Project page updated.
tja, het is verorberen en verorberd worden
i tried some but i won't be having very much time in the very near future i think
tja, het is verorberen en verorberd worden
the 2 ogres suck on e1m3...iwhat's nice on e1m3 is that you can shortcut behind the GKdoor by triggering the trap get back on the stairs jump on the trap-spike thing andd then onto the little doors of the trap..voila
tja, het is verorberen en verorberd worden
just like in the promo video:)
Hey Ho Let's Go
Project page updated with two demos from Basil.
Hey Ho Let's Go
Project page updated:
http://www.planetquake.com/sda/projects/qdc/
Edit history:
Stubgaard: 2003-09-15 11:07:32 pm
Hey Ho Let's Go
Two more demos! e2m7 by Richard, and e1m3 by me. Check project page.

Also, it would be nice if you guys could record with 50 health instead of 100, doing it that way will prevent us from ending up with demos that aren't valid because of starting stats from the previous map.

You could also use the ending stats from the previous map like I did in e1m3.
Hell is where the heart is.
2 things:

i) impulse 90-95 don't appear to work with the axe patch so how do we set start stats. If the run before yours isn't final then it's a bitch to set to 50H 0A.

ii) the reason I ask is because of e2m3. Ilkka's demo has him exiting from the regular exit not the secret exit. This  is because you need to shoot the high button to open the secret that has the switch which opens the bars which block the secret exit, if you see what I mean.
Hey Ho Let's Go
Quote:
2 things:

i) impulse 90-95 don't appear to work with the axe patch so how do we set start stats. If the run before yours isn't final then it's a bitch to set to 50H 0A.

ii) the reason I ask is because of e2m3. Ilkka's demo has him exiting from the regular exit not the secret exit. This  is because you need to shoot the high button to open the secret that has the switch which opens the bars which block the secret exit, if you see what I mean.


I don't see the big problem with setting it to 50 health. It took me under 2 minutes to create this .cfg which lets you start with 50 health  Wink
http://www.planetquake.com/sda/projects/qdc/configs/50.cfg

I think an ogre jump (maybe double ogre jump) to the button in e2m3 is doable. Jozsef has succeeded with it if I recall correct.
tja, het is verorberen en verorberd worden
that OGJ is quite ez
Hey Ho Let's Go
Two more demos are up at the project page! e4m3 is done unless someone else wants to have a go at it. Anyone?
Hey Ho Let's Go
I couldn't sleep, so I improved two more demos... go check the project page as usual.
Hell is where the heart is.
I we're going to get ep2 under 20 mins and use the secret exit in e2m3 then it's going to take some serious work. If someone (Basil?) does the og jump then enters the secret area then runs to the secret exit it's going to add 20-25 seconds to the run (you probably won't be able to kill the last ogre with the quad if you're doing the og jump).  Ilkka's demos can probably be improved by 10 seconds so we've already lost 10-15 seconds on the episode.

I'll save another couple of seconds on e2m7 before I'm done but someone will have to do something pretty drastic on one of the other levels to get sub 20:00.
Dum di dum
im working on e1m5 so no one needs to do that map,  Grin

Im using a new route, that will save some seconds.

By the way, i have gotten a brand new computer (P4 2.8Ghz -C)

So my quake1 will run much smoother  Wink
Hey Ho Let's Go
Quote:
I we're going to get ep2 under 20 mins and use the secret exit in e2m3 then it's going to take some serious work. If someone (Basil?) does the og jump then enters the secret area then runs to the secret exit it's going to add 20-25 seconds to the run (you probably won't be able to kill the last ogre with the quad if you're doing the og jump).  Ilkka's demos can probably be improved by 10 seconds so we've already lost 10-15 seconds on the episode.

I'll save another couple of seconds on e2m7 before I'm done but someone will have to do something pretty drastic on one of the other levels to get sub 20:00.


The project page has been updated with three demos.

- e2m2 in 1:44, so that shaves off another 5 seconds to episode 2, but...
- ...basil did e2m3 in 2:55 using the secret exit, so that adds 43 seconds to ep2  Grin
- and finally I improved e4m4 by 11 more seconds to 4:50

I'm waiting for Nolan to fix the axed progs, coz there's one monster you can't kill on e4m5 due to the ammo boxes being removed. When that is fixed, I'll try e4m5.

Who's up for e1m6, e2m4, e4m6 and e4m8? Roll Eyes
Hell is where the heart is.
Basil's route for e2m3 seems good to me. He was just unlucky that the shambler didn't move out of it's start room which meant wasting 6-8 seconds running back and forwards and so running out of quad and having to kill a DK and an Ogre without quad.
Dum di dum
Quote:


Who's up for e1m6, e2m4, e4m6 and e4m8? Roll Eyes


Im up for e1m6 !! Wink
Hey Ho Let's Go
I'll try and see if I can come up with a better route for e2m3. Basil's route seems like the best though, but I'll try...
Hey Ho Let's Go
I improved Will's e4m5 by 30 seconds.

Who wants to do e4m8?
Hell is where the heart is.
I'll give it a try. But there's a lot of quite long, open areas and my bunnying might let me down...
Hey Ho Let's Go
e4m5 is DONE.
Hell is where the heart is.
Sorry guys, I just don't think I'm going to be able to do e4m8.

You need to do 2 OG jumps (well, the second one you don't HAVE to do but it saves 20 seconds or so and is pretty easy) and the first one is the one up to the gold key just as in the normal runs. I just CAN'T do it.

Oh. And the 3 fiends in the teleport room are pretty tricky too. :-)