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Edit history:
UCpro: 2011-09-12 12:07:06 am
UCpro: 2011-09-12 12:05:54 am
UCpro: 2011-09-12 12:03:48 am
UCpro: 2011-09-11 10:29:52 pm
UCpro: 2011-09-11 10:22:29 pm
UCpro: 2011-09-11 10:12:07 pm
UCpro: 2011-09-11 10:06:26 pm
UCpro: 2011-09-11 09:29:58 pm
UCpro: 2011-09-11 09:11:26 pm
UCpro: 2011-09-11 08:47:50 pm
UCpro: 2011-09-11 08:35:32 pm
UCpro: 2011-09-11 08:27:22 pm
UCpro: 2011-09-11 08:20:54 pm
UCpro: 2011-09-11 08:17:14 pm
UCpro: 2011-09-11 08:14:01 pm
UCpro: 2011-09-11 08:02:08 pm
UCpro: 2011-09-11 07:54:23 pm
UCpro: 2011-09-11 07:49:17 pm
UCpro: 2011-09-11 07:47:06 pm
UCpro: 2011-09-11 07:43:37 pm
UCpro: 2011-09-11 07:41:48 pm
overall your 2:03 run was really good mike!  here are my comments....

first thing i want to point out is that when you need to kill yourself to restart at a checkpoint (and you have sand tanks filled), you can just hold down the "x" button and time will run out super fast (like it does when you don't have sand tanks filled).  This will save you a lot of time in a couple places.

also, it looks like you're losing about 25-30 seconds real time with every save.  Still not a bad thing to be using saves for the marathon though, because of the random game freezes.

1:16 - if you roll into that cutscene you will be able to wallrun to the ladder every time.  that enemy should never give you problems.
13:02 - have you tried the cutscene skip here?  it's super easy, and it saves about 10 seconds i think.
13:23 - you should roll into that cutscene, towards the right...like i do in my segment 3
For the whole stupid puzzle part...just memorize it so you don't have to think about it.  Do it the way i do in my segment 3...what i do is the fastest way (as far as which side of each lever to pull, and adjusting the camera angle so you can move quickly to each button after each cutscene plays)
30:53 - roll into that cutscene, please Smiley
31:13 - watch what i do in my segmented run for the best way to get the enemies to all stay near you.  Roll all the way up to the main platform area.  About 90% of the time all 4 guys will stay near you.  BTW, never go into landscape view at this part, that's almost an automatic way for an enemy to warp over to Farah.  Remember what i said about how the camera angle plays a role in the effectiveness of rewind tricks?  Well, if you keep the camera view away from Farah, enemies will more than likely stay off of her.
32:50 - it shouldn't ever freeze there if you kill ONLY the first bird on your first swing.  The 2nd and 3rd birds split apart after you make your first swing, and that will prevent the freeze.  The freeze happens when you kill both the 2 birds (the ones that are in exactly the same position) on you FIRST swing.
36:25 - you don't need to break that 3rd barrel.  Just the 2 on the left.
38:00 - that's a really hard jump to pull off.  All i can say is watch the way i set up the jump after i climb up the ledge.  I push to right VERY slightly 2 times before jumping, and that sets up your angle for making the jump.  Very inconsistent though,  i think i only got it 1/3 of the time?
38:33 - yeah, just wallrun to that tree
39:45 - to make Farah follow you consistently through that hallway do EXACTLY what i do in my 'decent segment 6' attempt i just posted.  What i do is i start to adjust the camera to face behind you, and as i do this i roll 3 times.  Rolling seemed to make Farah follow me more consistently.  Remember what i said about the effectiveness of the camera angle?  Well, making it face behind you means it will be pointing to the direction Farah is, and that seems to make her follow more consistently.  Then, when you get to the hole in the wall you can wait till you see Farah, and then climb through.  Doing this prevents you from needing to run in circles waiting for her at the hallway corner.
40:02 - roll into that cutscene, please Smiley
41:09 - switch to landscape view here (like i did in my 'decent segment 6 attempt').  It'll make Farah climb up the waterfall more consistently, and you can see her climb up.  Move on when you see her climb up.
42:08 - DON'T get that sand before getting the second sword.  Until you get the second sword there is ALWAYS a chance the game over loop can come up.  Just get that second sword as fast as possible.
43:10 - roll into the CUTSCENE, please ....hahaha
43:42-44:04 - be a little tighter with your climbing and falling down on these ledges, and also where you jump from ledge to ledge.  Watch my video to see when to do all this.  Seems like this could have been 3 seconds faster, or at least an easy 2 seconds faster.
44:14 - you should do the jump shortcut there if you can.  Do what i do for the setup (which means not getting those sands), and make the jump at the LAST possible moment.  You have about a 5 frame window to make the jump, it's not super precise, but you should be able to get it a high percent of the time with just a little practice.  I get it about 90% of the time, at least.
45:03 - pull that block all the way out, and Farah will go into the crack faster.
45:56-46:36 - i can make a video showing how you should do this part.  I know i screwed it up in my decent segment 6, but it's really easy to get through this...seriously should have no problem with this.  Actually, could you just kill all 4 enemies (standing next to the breakable wall) and then break through the wall while there is a pause between the waves of enemies?  I can't remember how long the pause is between the waves, but that may be an option.  Regardless, i'll make a video showing the best way to do this part.
50:31 - yeah, you see some stuff load in the background....that's how you know if you got the load point correctly.
53:49 - looks like you do the jump correctly.  Try to get yourself more to the right on that ledge (your more to the left).  If you're more to the right, you can press NW on the joystick and jump after the prince begins to move and you should get that jump every time.  Being more to the right just makes it easier.
55:08 - roll into the cutscene.  Every time i mention this it's an easy 0.5-1 second saved.
56:18 - you can jump off the ledge to that pole at 56:18 rather than 56:21 like you do.
57:03 - just take an extra 2 seconds to line yourself up for that shortcut.  Even if you took 6 seconds to line yourself up it would be faster than the normal way.
57:26 - hmmmmmmm, that's really really weird.  I have no idea why it would freeze there :/  that cost you like 2:20
59:50 - just like the cutscene skip into the stupid puzzle part, you should really try to put it in.  Very little practice required...i can honestly get both skips 100% of the time, and each saves about 10 seconds
1:01:28 - yeah, don't skip that beam.....do it like you did in this run.  Just a note - some of your beam movement/jumps could be better in this cave part.  Just little stuff, but its an easy couple seconds saved if you make a few changes.
1:01:46 - do the cutscene skip here....pretty easy to do, and saves a ton of time cause this cutscene is a little long.
1:02:25 - you can easily get through this part without every having to swing at the bats.  I can make a video showing the best route to take if you'd like.
1:06:59 - do the jump to the save spot like i did in my segmented practice run.  It's pretty easy.
1:08:00 - Smiley you don't want to try the rewind trick here (like i did in my new video for this area)?  It's not too hard at all, and would save quite a bit of time...2 minutes.  Not too big of a risk either.  Try the method i do in my new video and see if you can get it after a little bit of practice.  I suppose for the marathon it might not be worth it.  But it will be a must for a SS run
1:14:42 - actually, i don't think you want to touch that block at all for a SS run.  Could be wrong, but i've had a few instances where Farah wouldn't enter that crack if i moved that block during the fight.  Should probably test this.
1:17:56 - couldn't you stop pulling that block at 1:17:56 instead of 1:17:57?  Less amount of pushing pulling those mirrors is better.
1:19:52 - note my comment at the beginning of this post about making the time run out quickly by pressing "x"  would save you 8 seconds here.
1:20:52 - lol, so funny when she jumps in the spike pit here sometimes Smiley i need to figure out if there is a consistent way to prevent that from happening.
1:26:50 - again, another instance where instead of emptying your sands, you can just hold down "x".  Should you just kill yourself after the save just to be sure Farah is there?  I'm not sure what causes Farah to load or not load in this spot.  Haven't tested enough with this area.
1:37:21 - ok, here's my suggestion for this part...either don't do the rewind trick at all, or try it once, and if you don't get it go right into battle with the enemies.  No real need to kill yourself if you fail the rewind trick.  Thoughts on this?
1:54:31 - what are you talking about here?  something being slow??
2:00:30 - actually, the in-game time is very accurate.  It's just not counting a lot of the stuff like the one freeze you had, all the saving you did, the rewinds, loading screens, etc....


I thought IRBaboon's SS run was calculated by adding the final vizier battle time to his 98% save time.  Wasn't his final save 2:02, so that means his final time was the vizier battle time plus 2:02:59 (because we don't know the seconds)?

I have a lot less comments for the second half of the run because i haven't worked on that part as much at the first half.  Overall, i think you could easily save over a minute by putting in the suggestions i listed....and they are for the most part all REALLY easy stuff you could do (minus the rewind trick in the sewer escape part).  So test everything out and hopefully it'll make things a little quicker.

Well, that's all my comments...i loved watching the run!  Yeah there were quite a few mistakes, by for the short amount of time you've been working on the run it was really solid.  I didn't put any nit-picky things in the comments.  Some of the comments may seems nit-picky, but they were put in there because they are most likely very very easy things you could be doing differently.



EDIT: SWEET!!!  i just found a consistent way to get Farah to follow you after leaving the mess hall!  It's 5 seconds faster than what i had in my 'decent segment 6' attempt, and it's really easy to do.  Need to do a little more testing to get it down perfect, but figuring this out means i should be able to get 42:xx at the bridge collapse save without a problem.  Awesome!!  Mike, you'll be able to add this to your SS marathon run as another timesaver.

Reaver and Mike - i'll respond to your comments on my segment 6 attempt a little later.... preferably in another post cause this one is getting long and i've edited it WAY too many times!!
Edit history:
mikwuyma: 2011-09-12 06:15:19 am
mikwuyma: 2011-09-12 06:02:38 am
mikwuyma: 2011-09-12 03:40:58 am
My feelings on The Demon Rush
Wow, you already watched my run before I highlighted it? I hope you didn't see the first run, because I died a little inside by the end of that run. :X Did you watch how I did the rewinds between the runs? If you didn't, you can watch this video: http://www.justin.tv/mikwuyma/b/294888923

I didn't even know you could hold X to speed up dying, that will help out a lot.

The saves: Yeah, there's no way I'll cut out more than one or two saves (probably the cave save) because of bs freezing and game over loops, as demonstrated in both of my test runs. Seriously, those are not cool. Sad Also, you're right, each save does waste 25-30 seconds real-time. I didn't know it was that long. Good to know that's actually a big reason why I'm not that far ahead of IRBaboon real-time (though definitely not the only one). I think that means I lose somewhere around 7-8 minutes real-time from all of the saves.

Rolling into cutscenes: My memory with this game is not super solid, so sometimes I forget there's a cutscene there in the first place, or I will try to roll into cutscene but I'm too late.

I'll respond in more detail when I look at my run again to see the details, so expect a lot of edits.

1:16 - I didn't even notice you rolled there in your segment. I'll definitely try that.

5:37 - any tips on performing that wallrun along the left wall like you? I've only done it once.

13:02 - LOL I thought that jump off the wall was some sort of mistake, go me. Cheesy

13:23 - Yeah...I just really hate that stupid puzzle. I am getting better at it, but I'll definitely look at your run again to figure out how to do it better, because I could easily save 5-10 seconds there if I did it without thinking too much.

31:13 - That makes perfect sense. I really need to be more aware of my camera angle. I now notice how you're always going out of the way to point it in the opposite direction of where Farah is during that battle.

32:50: That is very good to know.

43:42-44:04: You are 100% correct. Those are some easy time savers right there.

44:16: Okay, that looks tough, but I should be able to align that jump. I mean, I can get the segment 4 jump pretty consistently, so this one shouldn't be much tougher.

57:03: I usually attempt that jump, but I didn't attempt it this time because I failed it twice in my last run. Now that I calculated how much time it saves (8 or 9 seconds), I agree with you, I should definitely try that jump. BTW, I always do it from the left of the pillar, which I know is a little slower, but I'm better at hitting.

57:26: Wow I lost that much time? I thought I lost more like a minute and a half.

59:50: You can skip this cutscene? How? I tried rolling around a bit, but I never got anywhere.

1:01:28: I wouldn't be surprised if my movement and beam jumps could be better, I was just trying to hit all of the big jumps when I was practicing.

1:01:46: Again, there's a cutscene skip there?

1:02:25: Yeah, I'm aware of that. The only reason why I slashed is because I couldn't walk off that beam easily. Like I said on stream, I should have just jumped there.

1:06:59: I am terrible at this jump, but I only practiced for a minute or two before I gave up on it. I should probably try it some more.

1:08:00: I think I tried this rewind trick about 10 times, and that was satvara's method. You're right about the trick not losing too much time if I fail, so I should probably try it once for a marathon run.

1:14:42: Yeah, I was just testing to see if I could pull that block there. IIRC, as long as you don't end the battle near the statue, you're fine. I remember testing that a while ago.

1:20:52: Not so funny when it wastes 7 minutes. Sad

1:26:50: Yeah, until we figure out a consistent way to make Farah load there, I should kill myself just so I don't waste time performing the shortcut, then finding out I have to kill myself.

1:37:21: I'd say more like try it two or three times. If I fail, I should kill myself, because I want to use the super slow-mo power right away, and I can't exactly do that if I have no sand. Tongue Actually, I should collect the sand tank right before climbing up the ladders to make sure I have super slow-mo, in case if I need it for that section.

1:54:31: I'm talking about how I might look a little slow there because I REALLY don't want to die there, since dying there takes you back to where you land after the bats.

2:00:30: Considering the saving took up so much time, that in-game time now makes a lot more sense.

I actually have no idea how IRBaboon's SS time was calculated. My guess is from start of control to end of control, like pretty much like every single other SS run that doesn't have a timer that tracks up to the end of the game (this game is close, not quite). And yes, IRBaboon's final save was 2:02, mine was 1:51 (it's not on stream, but I looked at it afterward).

Thanks for all of the input! I was honestly wondering if you were tired of me posting my progress in this thread, and constantly giving me tips, when I've helped out with precisely one trick. And no, I don't think those comments are too nitpicky, like you said, most of them are easy timesavers, so I should at least look into them.
Jump, Gypsy, Jump!
Hey, I was just curious, has anyone tested the ps3 HD release to see if it has any relevant differences from a speedrunning perspective? I'm mostly just curious, I love this game and would enjoy watching speed runs of it but I don't have the time or patience to learn all the precise tricks this game requires.
Watched your first run Mike. I haven't watched the 2nd one yet, but I spotted a few more tircks that you could use to save some more time. I'll post a list later on once I've seen the 2nd run. About your first run, it was actually pretty good, just really bad luck in a few places. I couldn't stop laughing when she just jumped into the spikes Cheesy Sorry. 
My feelings on The Demon Rush
IkomaSoji: UCPro says it's based on the ps2 version, which isn't great for running because certain shortcuts and skips aren't possible, the most notable being the rewind trick. Well technically, the rewind trick is possible, but Reaver says it's something like a 1 out of 100 chance.
i only watched your last run Mike.  haven't watched the rewind vid yet, i'll get to it soon hopefully.

IkomaSoji - like Mike said, the ps3 hd release is based on the PS2 version (as far as i could tell).  definitely not a good speedrunning option.
Jump, Gypsy, Jump!
Got it, that's kind of what I figured, but I wasn't sure if it had been confirmed that the skips that weren't on the PS2 version were also missing on the PS3 release. Thanks guys.
Edit history:
Reaver: 2011-09-12 06:44:16 pm
Well I had some time tonight. I didn't get everything I wanted to show in the hall of learning section because pulling the rewind trick off from those ledges in the centre is actually very difficult. Not sure if it's camera angle or something to do with the ledges. Normally I can get a rewind trick in the first few tries. It took me over an hour to get this stuff. Hopefully the annotations will stay with this video and not randomly dissapear like some of the others on youtube.



Here's a few tricks to help out Mike. Should have annotations. Most of the other time savers have been covered. 



timing comparison stuff. Should have annotations.

My feelings on The Demon Rush
Reaver: Wow, those videos help out a lot! I never knew rolling up stairs was always faster than wallrunning, since wallrunning feels a lot faster.

About the time savers video, I knew about that first bit with the blades, but I didn't know you could be that far away and still make the jump. The box shortcut in the sewers is very helpful and should save a lot of time, since that is an area where the bats are especially annoying. I'm guessing that will save 20-25 seconds or so.
Edit history:
UCpro: 2011-09-13 01:36:30 am
UCpro: 2011-09-13 01:34:24 am
UCpro: 2011-09-12 09:51:51 pm
UCpro: 2011-09-12 09:37:51 pm
Thanks for posting the hall of learning video Reaver...yeah, that rewind trick off the center pillar is VERY difficult to get.  In fact, i don't think i've gotten it yet (haven't tried a whole lot).

Mike, i watched your rewind trick practice attempts and i'm not really sure why your last rewind is slow every time.  It's been a while since i worked on that particular rewind.

As far as the cutscene skips you asked about, look at these next 2 videos to see how to do them (i take forever to line up the skip in the second video btw, it's not that precise)...






EDIT:
Quote from mikwuyma:
4:15ish: I'm 9

How was the scarab fight below par? Is it because you kicked instead of slashed, then got hit?

10:35 - I always get that camera angle, funny. Hold down and to the left to jump. Also, I'm pretty sure that jump only cost one second, not two (yeah, I know, picky).


the scarab fight was below par, partially because i got hit.  It was about 3 seconds slower than i want for a segmented run.

that camera angle at 10:35 was actually exactly what it normally is....i just lost my head for a second and forgot that it came up that way....wont happen next time!!

Quote from Reaver:
0:26 - I tend to run on the opposite wall. You run into them less that way.
1:25 - Have you tried just jumping in that position to see if he will grab the ledge, or the ledge railling?
5:40 - Could you not save time by letting that guy hack away at Farah?
5:43 - Autoaim - Slash at the sand monster you want to fly at first. Even if he blocks it, it wastes less time than flying further away.
10:20 - No rewind trick? Sad

Given the length of the segment and the amount of tricks involved, if you get anything in the 42:xx region I'd keep it unless it has a really, really ugly mistake.


at 0:26 i usually get through that no problem.  Now that i have my 'decent' attempt out of the way i'll just reset if that ever happens again

1:25 - i'll have to test that out...i believe one time i did just jump up and he grabbed the ledge.

5:40 - letting one hack at Farah has given me VERY bad results with trying to get through the mess hall without Farah.  Let's just say i have found a consistent way to do this part and i have it under control Smiley  Like i said in my comments this part of the run was really bad, and partially my fault.

5:43 - yeah, i got this under control

10:20 - that rewind trick is very unreliable.  Do you think i should put it in?  I told myself that if i get to that part in the run and i have a 10 second mistake before that, i would try the rewind trick.  If i have a perfect run going into that part i would be pretty nervous about trying it.  What are your thoughts on this?

Yeah, if i successfully get a 42:xx i'll no doubt keep it and move on.  If i have a really really ugly mistake i won't even be able to get in the 42:xx range.


BTW, when i do end up getting 42:xx i'll be about 3 minutes ahead of my goal at this point in the run (goal from when i started the run).  I looked through the second half of my practice run last night and i'm about 50% sure i can end up with a 1:25 at the final save.  1:26 will be no problem.  Looks like this run is heading towards sub-1:30




EDIT 2:  here's a video showing how to get Farah to follow you faster after leaving the mess hall.  This is about 7 seconds faster than what i had in my 'decent segment 6' attempt.  Read the video description for details.  I push the lever at the end of the video almost TOO soon, as Farah almost didn't make it into the room.  For my segment attempts i'll probably wait an extra second just to make sure she gets in ok (she can get caught up a little bit on some enemies right before entering that room).

Quote from UCpro:
10:20 - that rewind trick is very unreliable.  Do you think i should put it in?  I told myself that if i get to that part in the run and i have a 10 second mistake before that, i would try the rewind trick.  If i have a perfect run going into that part i would be pretty nervous about trying it.  What are your thoughts on this?


How much time did it save? 10-20 seconds? I wouldn't bother with it if it only saves a few seconds. Especially if it's unreliable. Plus it is right at the end of the segment and that's the last part you really want to try a risky move to save a few seconds.
Quote from Reaver:
Quote from UCpro:
10:20 - that rewind trick is very unreliable.  Do you think i should put it in?  I told myself that if i get to that part in the run and i have a 10 second mistake before that, i would try the rewind trick.  If i have a perfect run going into that part i would be pretty nervous about trying it.  What are your thoughts on this?


How much time did it save? 10-20 seconds? I wouldn't bother with it if it only saves a few seconds. Especially if it's unreliable. Plus it is right at the end of the segment and that's the last part you really want to try a risky move to save a few seconds.


it saves about 10-15 seconds i think.  I'm not going to put it in...just isn't worth it.

btw, i was playing this part last night and look at this method of the shortcut i found...



read the video description for details....very weird stuff happening when you do this!!
My feelings on The Demon Rush
http://www.justin.tv/mikwuyma streaming some practice right now, will start an actual attempt about 45 minutes later.
On the PoP:SoT timesavers video a few posts up, On the first trick avoiding the saw blade, I discovered that you can actually just jump straight across to the platform rather than wallrun then jump across.
Mike, i think you could get away with not saving until after the Father battle.  Skipping the save after the first fight would save 15 seconds and i'm pretty sure there's no threat for game over loops or freezes until after the Father battle.

I'm going to work on figuring out a consistent way to prevent Farah from running into the spikes in the hall of learning.  I'm also going to work on figuring out that section after leaving the prison (and see if there's a consistent way to do that part without doing the rewind trick).  Hopefully i'll find something that works for both of these spots and it will make things easier for your marathon run.  Are there any other areas you want me to test out that are giving you problems?  It's nice to see SS work being done now....i'll get to it when the segmented run is finished.  Seeing your progress and noting what tricks/shortcuts are SS worthy is nice....a definite route is being formed.  Are you going to do SS atempts to submit to SDA?  I'd like to see a stream attempt where you don't save at all and really push to get in the mid 1:50's range.
Edit history:
mikwuyma: 2011-09-20 07:47:01 pm
My feelings on The Demon Rush
UCPro: I think you're right about the first save. There's nothing risky up to the father battle either. The biggest chance to fail is the dagger of time, and that's just time and embarrassment.

About the problem areas, I'm pretty sure those are the only really bad ones. Aside from refining everything, I think the only other thing I would need to work on for a better run are the two big rewind tricks (the sewer escape and the elevator button) for an SS/marathon run. I haven't tried any of the others more than a couple of times, but those seem like the two most consistent ones that also save a lot of time.

The only other annoying area I can think of is the battle right after Farah dies, but that battle is just stupid and luck-based more than anything. I've never died there, it's just that my torpedos miss all of the time.

About actually doing an SS, I'm not sure. I know I'm not up to the level of running a submittable SS, but I think I could practice to become good enough. However, it's not the amount of practice that turns me off more than the freezing. Sad I'd hate to have a good attempt go sour just because some dumb fluke freeze, and they seem to happen to me at least once per run. That's also the reason why I don't want to do a run without saves yet, there's a really high chance I simply wouldn't complete a run.

BTW, I still have no idea what a good estimate for a SS is yet, but I'm very confident it would be under 1:50.
I have a few ideas for getting the rewind trick to work consistently.  I'll test everything out sometime this weekend.

Oh, and if you think this game is buggy to SS, try SS'ing PoP:TTT (rival swords, the wii version).  It is probably ten times worse.

I wonder if playing on the gamecube causes any differences then playing on the wii.  I'm running the game on the wii...looks like you're running on the gamecube.  Maybe thats one reason why the last rewind in your rewind attempts are slow, and mine are fast.  Maybe not....idk.
Edit history:
mikwuyma: 2011-09-21 07:49:55 am
mikwuyma: 2011-09-21 07:40:14 am
My feelings on The Demon Rush
Yeah, I'm running it on the gamecube. I don't have a wii. I don't think the system difference is the only reason, because I have occasionally (very occasionally) had fast rewinds on my final rewind.

Also, I actually still need to beat The Two Thrones. Lips Sealed
Edit history:
Reaver: 2011-09-21 01:29:25 pm
Well here is how I get the timing for my rewind tricks. See if this helps you. It kept crashing on me earlier but my PC has been struggling all day to be honest. The sound is sketchy in some places, but it should be ok. There should be pauses and annotations. Let me know if it doesn't work right and I'll try and sort it.



EDIT: Mike, when hanging off one of those switches you jump and hang on, it is nearly a second faster to turn around then start swinging and jump off, rather than swinging then turning around mid swing. Also in the observatory it is slightly faster to jump from rope to rope up to the top rather than jumping from the wall to the rope.
My feelings on The Demon Rush
Interesting video Reaver. I'll try your method out today or tomorrow and see if I'm more successful with it than UCPro's method.

Also, I'm glad my suspicions were right about turning from a standstill. I think I'll save a whopping 5 seconds throughout the entire run doing that. Cheesy
I've never been able to do the rewind tricks like you do Reaver with much consistency.  The method i use is the most consistent for me...not sure if the PC/Gamecube rewind tricks work differently from each other.
Edit history:
mikwuyma: 2011-09-23 12:34:00 am
My feelings on The Demon Rush
Reaver: I tried the way you perform rewind tricks, and it didn't work out well. I do better with UCPro's method.

Anyway, I got a sub-2 hour time tonight, and there's still a lot of room for improvement. http://www.justin.tv/mikwuyma/b/295741215

This is the first time I had a run without freezes or game over loops, though I ran into a nasty game over right before getting the third sword that cost me a big chunk of time. I also had a chance to do the mess hall skip, but since I've only tried it once or twice ever, I wasn't very successful. Sad

However, I mostly had good battle luck, especially for the last two fights. The only exception I can think of is the battle where you rendezvous with Farah, where I lost a lot of time from dumb crap.

Overall I think the run was decent, but there's still a ton of time to save.
Nice on the sub-2 hr run!

About the mess hall skip...it's not luck based at all.  If Farah doesn't enter the mess hall (and she still has all her health) and you decide to do the skip, you will make it to the next checkpoint in time if you make less than 1-1.5 seconds of mistakes.  Unfortunately you made about 3 seconds of mistakes and that's why you didn't make it Sad

If you make it to the mess hall and Farah doesn't go through the door, i'm not sure if you can continue on without either pressing retry or starting the game over after saving at the mess hall save (after you fight the enemies to spawn the save point).  When i was originally planning on saving in the mess hall, it didn't matter if Farah entered the mess hall or not, because i was ending my segment there, and she would just appear there upon starting the game back up for the next segment.  So in a SS, you either have to wait to make sure Farah goes through the door, or you'll have to try the skip.  But honestly, if you practice the skip route enough, you should be good.  It's not that difficult since the scaffold jump is a 100% make now.  Even if you made a mistake during the skip, you could rewind to undo the mistake and still be good.  If you had 4 sand tanks, that's 4 mistakes you could afford on a VERY easy route.  And that skip saves about 2 minutes.  When i do SS runs, this trick will be a must.  Although, for the marathon it's not really a must.
Shame my method didn't work out. I noticed that I'm quite consistent at getting the rewind tricks in 2 rewinds. Leads me to think that the PC version might have an easier time for the rewind trick than the Gamecube.

Only watched half your latest run and it looks pretty good so far. You have saved a lot of time in areas. There are 2 spots I wanted to point out from what I have seen so far. I think you could've saved a substantial amount of time if you had tried it.

The mess hall skip was almost spot on, I feel you could've made it if you had used a rewind. Your rewind gauge was full so you could have rewound a fair amount. Rewinding a few seconds back can change an enemy attack or luck of the game so that Farah wouldn't of been hit. Another little trick is to slow down time. For me this has improved my luck at Farah not taking damage at times I've used it.

Hall of learning: Farah died causing a restart. Again you could've rewound time or used the slowdown.

These methods don't always help but I feel that you were close enough in both situations to getting the tricks that it would've been worth the attempt.

Also in my previous post I mentioned that in the observatory it is faster to jump between the ropes than off the wall. I think it's because when you jump off to the wall, you are so close too it that you do not get much height when you bounce back. The time difference between jumping from rope to rope compared to the wall and back is about 0.5 - 1.5 seconds. Not that great, but a slight improvement.

2 things about the PC version I noted whilst playing the other day. UCPro's scaffold trick for the mess hall doesn't work. You actually fly through the top section of the beam instead of bouncing off it. I have not found a consistent way to do this on the PC yet, and it has always been a bit random on the PC version for me. Another thing I have noticed is in the area, after you do the stupid puzzle to activate all the traps. The cutscene skip doesn't work when you get outside and jump across at an angle to skip the rotating blade cutscene.
Edit history:
mikwuyma: 2011-09-23 07:33:37 am
My feelings on The Demon Rush
You know I was wondering what happened if you made it into the mess hall and Farah didn't follow you if you didn't try the skip. I'm guessing the best way to prevent Farah from following me is to make sure she's distracted by an enemy, like she was in that run.

One question, would it be faster to jump down from the halfway point in the stairs rather than running all the way down them when trying the skip? Jumping halfway down the stairs is at least a little more direct and could save a bit of time? Also, I'm going to have to practice making the scaffold jump without lining up the first climb, but that shouldn't be too hard.

Reaver: Rewinding in those situations is a good idea, especially since it would potentially save over a minute in both of those cases.

Thanks for the input as always guys. I'll have a much better run at the marathon because of it. Smiley

EDIT: Reaver, that rotating blade cutscene skip also doesn't work on the ps2 or xbox version (I only played the xbox version once, so don't ask me a lot of questions about it).