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Quote from mikwuyma:
Sorry, I didn't mean to say you were talking crap.

It's actually funny, because when I tried wall-running the first couple of times, it worked like you said, but now it doesn't seem to work at all. Maybe it's marathon curse. :X


Haha nah I was poking fun at myself. Its my British sense of humour.

Yeah its really strange how it works one minute then doesn't the next. The only thing I can think of in a SS run might be to force Farah to go through the gap first before trying the trick. It'll waste some time but it might not trigger a game over.
Ok, so i got back to playing this again today, and i have a question.  Where would be a good spot to end my next segment?  For my segment 15 i am thinking about ending it on the bridge right before going down to the prison (i'll defeat most of these enemies using haste to spawn the save point...i think it took somewhere around 20 seconds to clear these enemies out and enter the save spot).  I want to save before doing the rewind trick right before the elevator part (right after leaving the prison)....it's a very very difficult rewind trick, and i know it's going to take a lot of attempts to get past that part.  I don't think spawning the save point in the prison is a good idea, because it takes forever to clear all those enemies out.


so this is what i'm thinking for my next 2 segments...

segment 15 - start off with the semi-difficult wallrun off the ledge trick, continue on and then complete the difficult sequence of jumps off the palm tree for a nice shortcut, and then defeat the enemies on the bridge before the prison to spawn the save point.

segment 16 - defeat 3-4 enemies in the prison so i can move the block easily with only one remaining enemy, leave the prison and then complete the difficult rewind trick to open the door early, use haste effectively in the elevator, save in the hourglass room.
My feelings on The Demon Rush
Well, this is just a test run, so I would say go ahead and do what you suggested so you don't go insane from retrying rewind trick over and over again.

BTW, I don't know about you guys, but when I tried the rewind trick my success rate was maybe around 5%. Sad
Edit history:
UCpro: 2010-12-26 09:49:55 am
surprise surprise .... i finished a new segment.  Went well, but i figure 50 seconds could be cut off of this time.  The fight at the end was very much below par.  Minor errors throughout, but the major tricks were pulled off quickly

I'm now at 1:22 (almost a 1:21) through 75% complete ... my goal is to be at 1:09 for my real run after this segment





EDIT:  huge breakthrough with the rewind trick!!!!!!  i played around with it for a while and found a VERY consistent way to pull it off.  Here's a video of me doing the trick 5 times in a row!!!  Read the video description for more details.  I don't have time to explain exactly what my reasoning is behind my method for pulling it off...but the video should show off what i'm doing pretty well!!!  I think it might be worthwhile now to put the rewind trick in SS runs because i can get it about 30-50% right now...hopefully i can more consistent at it with more practice and better understanding of how the glitch actually works.  Enjoy!!!

Edit history:
UCpro: 2010-12-29 12:52:05 am
UCpro: 2010-12-29 12:51:41 am
segment 16 finished...almost done with this practice run.  Read the video description for details about the segment.




I'm now at 1:31 through 83% complete ... my goal is to be at 1:17 for my real run after this segment  My guess is that my estimated time at the final save for my real run will be around 1:30, which is only 1 minute off of what Satvara had for his run.  If i decided to put in the difficult trick between my planned segments 8 and 9 (and just make them one big segment) i'd say 1:29 would be my target time for the final save of my real run.  I might just do that, but i really need to practice that part and make sure i can do it with some consistency.  It's even possible if i really execute the final run perfectly i could get a 1:28 for the final save, but it's really too early to tell right now.

So....my projected final run time for my segmented any% run will probably be around 1:31-1:32.  I'd say 1:30 might be possible if everything went flawlessly



EDIT: segment 17 of my practice run ...

Edit history:
UCpro: 2011-01-03 06:54:46 pm
UCpro: 2010-12-29 01:19:06 am
UCpro: 2010-12-29 01:17:04 am
UCpro: 2010-12-29 01:01:44 am
UCpro: 2010-12-29 12:52:57 am
UCpro: 2010-12-29 12:50:49 am
I've started my real run now ... here's a more polished segment 1.  Let me know if there are any possible improvements here.  I want this to be a very very good run.  I know i can do this a couple seconds faster, so i'll be working on it some more, but i wanted to ask if anyone had any suggestions for improvement or any route changes.  One change i need to make is instead of breaking the chair with my sword to get through the one doorway, i should instead do a wall run over it like i did in my practice run (looks to be about half a second faster).



This new segment is 7 seconds faster than the same segment of my practice run.  The route change i made in the beginning was good, but upon further watching of this segment i need to have better execution.  I'm gonna work on this one some more and get it 2 seconds faster.



EDIT:  i just redid this segment and it's now 1 second faster.  I think i can get another half second improvement still, so i'm going to play it a few more times.  It's a pretty simple segment, so i think it's worth trying to make it perfect.
Sorry for another post...but I just finished up with a new Segment 1...it's basically perfect (a little over 1.5 seconds faster than my attempt in my last post), i could maybe improve it another couple tenths of a second, and nothing more...not worth it to do that though, so i'm ready to move on to segment 2 now.

trepidation
Amazing first segment UCpro. I really appreciate the way you push yourself in your runs. They truly are a joy to watch. I can't wait to see how this run turns out.

I'm a huge fan of the games and I think I might even get the trilogy when it comes out.
Quote from Caveberry:
Amazing first segment UCpro. I really appreciate the way you push yourself in your runs. They truly are a joy to watch. I can't wait to see how this run turns out.

I'm a huge fan of the games and I think I might even get the trilogy when it comes out.


thanks!  I really want this run to be far and away the best speedrun i've ever done...so i'm going to put everything i have into this.  Like Satvara, i've set my goal to make it to the last save point in 1:29...my guess is it's going to take a near perfect run to do that.  I'm going to push for every second i can get.  Hopefully people will enjoy my progress through this run....it's definitely been a lot of fun so far, hopefully it won't get too frustrating when things get a lot tougher moving forward Wink
Edit history:
UCpro: 2011-01-15 12:59:18 am
UCpro: 2011-01-15 12:58:18 am
quick question....i recently came across this video of a segment 2 by Revear ...



and noticed that it is played on the PC and that the loading screen at 2:10 is about 4-5 seconds faster than the loading screen on the GCN version i am running - is the loading screen counted in the game clock??  I'm thinking it is, but i'm not sure.  It seems that if the loading screen time is included in the game clock than the PC version is the version which this game should be run on because that saves quite a bit of time over the GCN version.

Revear - do you know what your game time was after that segment 2 that you did?  I finished a somewhat decent segment 2 of my own and was able to get barely under 7 minutes at the save.  It was probably around 6:58 give or take a second.  My segment was about 8-9 seconds slower than your segment 2, but 5 seconds of that was because your load screen was quicker.
my time was 7 minutes at this point because my segment 1 wasnt so great. I thought that being a segmented run the timing would be from the point after the loading screen up to the save screen or would the ingame timer be used?

I was planning to go back and correct segment 1 later using the initial high wallrun trick at the start. I wanted to move beyond that first due to how difficult that initial trick is. Your segment 1 is about 5-8 seconds faster than mine is. so I guess by the end of segment 2 I am just over 7 minutes mark. 
Edit history:
UCpro: 2011-01-15 02:55:54 pm
Quote from Reaver:
my time was 7 minutes at this point because my segment 1 wasnt so great. I thought that being a segmented run the timing would be from the point after the loading screen up to the save screen or would the ingame timer be used?

I was planning to go back and correct segment 1 later using the initial high wallrun trick at the start. I wanted to move beyond that first due to how difficult that initial trick is. Your segment 1 is about 5-8 seconds faster than mine is. so I guess by the end of segment 2 I am just over 7 minutes mark. 


ah, i think i understand how the in-game timer is working now.  My segment 1 was 5 seconds faster than yours, but my "progress" segment 2 was about 8 seconds slower than yours (however 5 of those seconds were because my loading screen was longer during the middle of the segment).  Since i was under 7 minutes with my 2 segments and you were at 7 minutes with your 2 segments it only makes sense that the loading screen isn't counted in the in-game timer.  I was probably at a 6:58 or 6:59 and you were probably at 7:00 or 7:01.

I did play a little bit more and got an almost perfect segment 2, the time was at most a 6:55 or 6:56...i was able to load that segment up and run into the save portal and save again, and my time was still under 7 minutes (it takes about 3-4 seconds to run into the save portal and save after loading up the game).  The unfortunate thing is that my capture card didn't record the segment and i'll have to do it again Sad ... but there was 1 extra second i could have saved in that attempt, so i guess i'll shoot for a perfect segment 2 a little later.  So, my game time will be at most a 6:54 or 6:55 after i finally get an acceptable segment 2 (possibly a 6:53)...that's a lot better than i was expecting to be at after 2 segments Wink
Edit history:
UCpro: 2011-01-16 08:19:32 pm
UCpro: 2011-01-16 08:02:36 pm
UCpro: 2011-01-16 02:51:15 pm
Segment 2 is complete! ...



This went really really well.  My total run time is now 6:52 which is a little better than what i was hoping for.  This run is off to a great start Wink


EDIT:

I just found a HUGE timesaver for the next segment...need to figure out exactly the quickest way to make it work, but it will save probably around 30 seconds!!!  Can't believe i got it to work, and the nice thing is that it will make the segment a little bit easier.  It requires a rewind trick, and then rewinding time to trigger a load point, and then killing myself to restart in the correct position...i'll have a video up once i get this trick perfected.  I have a big happy face right now after discovering this Wink


EDIT 2: here's a video of the new shortcut i found...



looks like as of now it saves about 20 seconds, but i think even more time than that can be saved with a better strategy.  I'm gonna work on it some more, but i wanted to share it with everyone and see if anyone has ideas to improve on this trick...
Holy shit thats brilliant! I had used this method but I didnt figure the last bit out. I always tried to manipulate the female sandmosnters to use that spin technique to kill me as quickly as possilbe. I never mentioned it before because it always turned out slower than the other shortcut.... Sad

Nice one.
Edit history:
UCpro: 2011-01-17 01:51:31 pm
Thanks Revear...i worked on this shortcut some more and finally figured out a super quick way to do it.  I found that you actually don't need to make it safely to the bottom floor without dying to make the checkpoint work.  I made a new video showing that once you jump on to the pole you can just let go to fall down and kill yourself, and then you will restart at the same spot you died at....and that is awesome!!!  I figure this shortcut now saves around 30 seconds from the previous route, and that's a nice chunk of time savings.

Edit history:
Reaver: 2011-01-18 04:40:44 am
Ok. Found a timesaver but its a pain. Before you get to the rotating platform puzzle, once you open the doorway and walk through it initiates a small cutscene showing the room. You can skip this if you draw your weapon wallkick over it from the inside of the door frame. Downside is its difficult to get over it sometimes and once over it you have to stay away from the trigger by walking close to where the extending platform comes out from. Even slightly trickier to do once you've pulled the switch all the way out. I'll see if I can upload a clip tonight when I'm home from work.

If you can pull it off it'll save an extra second or two in your segment 3.
Edit history:
UCpro: 2011-01-20 11:44:11 pm
UCpro: 2011-01-20 11:36:40 pm
UCpro: 2011-01-20 11:34:48 pm
UCpro: 2011-01-20 08:36:38 pm
UCpro: 2011-01-19 12:32:39 pm
Quote from Reaver:
Ok. Found a timesaver but its a pain. Before you get to the rotating platform puzzle, once you open the doorway and walk through it initiates a small cutscene showing the room. You can skip this if you draw your weapon wallkick over it from the inside of the door frame. Downside is its difficult to get over it sometimes and once over it you have to stay away from the trigger by walking close to where the extending platform comes out from. Even slightly trickier to do once you've pulled the switch all the way out. I'll see if I can upload a clip tonight when I'm home from work.

If you can pull it off it'll save an extra second or two in your segment 3.


cool, look forward to seeing that.  I'm not going to rush to finish any of my remaining segments, as i want to spend a bit of time looking for extra timesavers.  I haven't really looked too much for new shortcuts in my segment 3, i just really worked on getting that rewind trick to work because i knew that could potentially save a lot of time.  I'm trying really hard to find ways around all the cutscenes...i've been working to try to find a way past the cutscene with Farah (right before the new rewind trick i found), but so far nothing successful


EDIT: Revear - i was able to do the cutscene skip like u described.  Nice find!! that should save about 3-4 seconds i think...and i've been able to pull it off every time too, so it's really not too difficult at all.


EDIT 2: I just did a quick attempt of segment 3 and finished with my run time at 15:33...which means the segment time was about 8:41.  I'm guessing the segment could've been about 10-12 seconds faster, which means i'll probably be around 15:20 after 3 segments.  I think my practice run was at 16:55 or so after 3, so i'm going to be around 1:35 faster when i finally get done with this segment.  I was initially projecting to be only about 50 seconds faster, so i'm well ahead of pace for where i wanted to be Smiley


EDIT 3: OK, i have some pretty big news...i've decided i'm going to combine my segments 3 and 4 and completely get rid of the palm tree shortcut.  That palm tree shortcut is soooo difficult and i calculate that it only saves about 22 seconds if you pull it off on the very first try (and it's almost impossible to pull off on the very first try, so this shortcut realistically would only save me about 15 seconds - and again, this is a SUPER hard trick).  I just realized that saving right before that (my current segment 3 end spot) costs about 25 seconds.  That's more time than the palm tree shortcut saves.  So if i just eliminate that save spot and get rid of the palm tree shortcut, i'll actually save some seconds, but i'll have a longer segment.  That's ok with me Smiley

So, now i'll have a really long segment 3 ending after the fight with the Prince's sand monster father, and i will only accept something in the high 20 minute range at that save point.  May take a while to get something i'm happy with, but this change will be worth it in the end i think.  I'm going to need a lot more practice on the parts after the big puzzle section....it may take me a while to get this segment finished, mostly because i'm going to be shooting for near perfect results in a 14 minute long segment.
Edit history:
Reaver: 2011-01-22 05:58:17 pm
Reaver: 2011-01-22 05:58:04 pm
Reaver: 2011-01-22 05:55:53 pm
Reaver: 2011-01-22 05:32:36 pm
Nice. I've been away at a conference and didn't have time to upload the trick. I can't even find my game disc at the moment so cant try anything out (Damn untidy room). I have an old FRAPS recording of a rubbish segment 3 where I successfully pulled off the trick but it was such a bad segment I ran back and triggered the cutscene as I gave up. Guess it would be a nice demo of the trick so I can upload that for anyone else who wants to see. It also includes my version of skipping the birds and the hour glass cutscene which is a lot longer than yours. It really was a nice find on your part. Can't believe I didnt think of it myself. I'll upload the whole thing just incase you see something in there that you can use.

If you are going to combine both segments definately practise on what would've been segment 4. Theres a timing to keep moving throughout that section and not having to wait for the vertical saws. Can't remember it off the top of my head. Also when you hit the switch and get up on the block you jump across to the right and it triggers a small cutcene with the spinning blades. I think if you jump far enough to the right it skips that? Or it might've been jumping to the left and wallrunning over the trigger. I can't remember at this point.

I have no idea how Satvara managed to get that palm tree trick down. I found the one near the end of the game and thought it might work in this section too but never had luck on it. I've still never managed to get up there. Now that I think about it, once you get down the bedroom and move the cabinet to run through that section theres a bit with the sand cloud before the switch on the floor. Could you get that to replinish your sand then use the rewind trick to jump straight over from the block to where the palm tree gets you?

EDIT: Is it just my imagination or does running along the wall move slightly faster than normal running? I run along the walls where possible because it looks like it moves faster to me.

EDIT 2:



Terrible playing..... Cutscene skip is near the end of the clip.
Quote from Reaver:
Nice. I've been away at a conference and didn't have time to upload the trick. I can't even find my game disc at the moment so cant try anything out (Damn untidy room). I have an old FRAPS recording of a rubbish segment 3 where I successfully pulled off the trick but it was such a bad segment I ran back and triggered the cutscene as I gave up. Guess it would be a nice demo of the trick so I can upload that for anyone else who wants to see. It also includes my version of skipping the birds and the hour glass cutscene which is a lot longer than yours. It really was a nice find on your part. Can't believe I didnt think of it myself. I'll upload the whole thing just incase you see something in there that you can use.

If you are going to combine both segments definately practise on what would've been segment 4. Theres a timing to keep moving throughout that section and not having to wait for the vertical saws. Can't remember it off the top of my head. Also when you hit the switch and get up on the block you jump across to the right and it triggers a small cutcene with the spinning blades. I think if you jump far enough to the right it skips that? Or it might've been jumping to the left and wallrunning over the trigger. I can't remember at this point.

I have no idea how Satvara managed to get that palm tree trick down. I found the one near the end of the game and thought it might work in this section too but never had luck on it. I've still never managed to get up there. Now that I think about it, once you get down the bedroom and move the cabinet to run through that section theres a bit with the sand cloud before the switch on the floor. Could you get that to replinish your sand then use the rewind trick to jump straight over from the block to where the palm tree gets you?

EDIT: Is it just my imagination or does running along the wall move slightly faster than normal running? I run along the walls where possible because it looks like it moves faster to me.



Yeah, i think wallrunning is a bit faster than normal running...i use it occasionally when it makes sense within a segment.

I definitely am going to practice the "old" planned segment 4 part before i do my final attempts on the next segment.  I might put up a "decent" segment 3 on youtube once i get one with only a few mistakes.  I did know about the small spinning blade cutscene skip in the outside area with the palm trees.  I also did practice replenishing my sands and trying to do a rewind trick instead of the palm tree shortcut, but the gap is too far even if you pull off the rewind trick to jump further.  I might try it again, but i'm pretty sure it wont work.

The cutscene skip at the end of the video you posted, did you know that you can also do that from the opposite side of that door frame (so you're actually performing the jump towards the next pulling lever)?  it's a little harder to do, but i think it would save an extra second from how you did it, just because it's more of a direct route.  It is a little more difficult though, and i need to see if it's something i can pull off consistently.
Edit history:
Reaver: 2011-01-23 05:11:19 am
Yeah I figured it could be done from the other side too. I tried it a few times but I kept getting an awkward camera angle and ended up just walking into the cutscene trigger.

I'm really looking forward to your segment 3. I've found my game disc so I can search for a few things that might be able to help you out.

EDIT:



Trick 1: Guess it does work. Note that you can jump further to the left so you can avoid walking across so many spikes but you will take damage when you get over that ledge first. Might be a few seconds faster than running around the outside.

Trick 2: You can avoid the second blade and jump straight across to the platform.

Trick 3: Not really a trick. I just found it funny the way he flips off the blade onto the platform edge and then into the spikes Cheesy
Wow, nice job with the rewind trick there!!  however, i don't think it will be worth it to put it in...it takes about 3 seconds to replenish your sands (from emptying them all with the previous rewind trick) and then actually doing the trick is maybe 3-5 seconds at most faster than the normal route.  Not to mention losing quite a bit of health...which just doesn't look that good.  So, i think i'll leave it out because it probably doesn't save time, but definitely a nice find on your part Reaver Smiley

For the second trick you posted - that's nice to know in terms of not having to wait for that spinning blade, but i don't think i ever had to wait for it...and if you don't have to wait for it i think it's faster to wallrun past it a little bit and then jump across so you don't get caught up a bit on that ledge like you do in your video.

I also wanted to point out that i don't think Satvaras video highlights are actual footage from his 1:29 run....i think they were recorded after the fact just to show how to do the tricks.  If you look at the part where he does the palm tree shortcut, he has no sands....but in the trick prior to that one he has 3 tanks filled.  Since those 2 highlights would be back to back in a run it just doesn't make sense the way he has it shown.  Just wanted to point that out....
Quote from UCpro:
Wow, nice job with the rewind trick there!!  however, i don't think it will be worth it to put it in...it takes about 3 seconds to replenish your sands (from emptying them all with the previous rewind trick) and then actually doing the trick is maybe 3-5 seconds at most faster than the normal route.  Not to mention losing quite a bit of health...which just doesn't look that good.  So, i think i'll leave it out because it probably doesn't save time, but definitely a nice find on your part Reaver Smiley

For the second trick you posted - that's nice to know in terms of not having to wait for that spinning blade, but i don't think i ever had to wait for it...and if you don't have to wait for it i think it's faster to wallrun past it a little bit and then jump across so you don't get caught up a bit on that ledge like you do in your video.

I also wanted to point out that i don't think Satvaras video highlights are actual footage from his 1:29 run....i think they were recorded after the fact just to show how to do the tricks.  If you look at the part where he does the palm tree shortcut, he has no sands....but in the trick prior to that one he has 3 tanks filled.  Since those 2 highlights would be back to back in a run it just doesn't make sense the way he has it shown.  Just wanted to point that out....


Good point with the first trick but just incase you wanted to save every possible second its there Smiley

Yeah its faster if you wallrun further and then jump if the blade doesn't get in your way. Pointed out this trick for if things dont go smoothly on the way up and the blades posiotion is not what you expect, resulting in a point where you could be forced to wait for the blade. Could be likely considering now you're going to have one large segment, but I hope not.

By the way in the fight with your father, Farah can be useful if she shoots the sand monsters a sufficient number of times it makes them easier to take down, with just a swing. Can't really recall what tactics you used for this fight. It might be easier if you can lure them under the platform you jump down from in the cutscene. This section is a wall and lots of pillars which will make it easier and quicker to keep kicking off the walls for attacks.
Edit history:
UCpro: 2011-01-25 02:04:31 am
Yeah, the fight at the end of the segment is what i'm worrying about...i'm going to practice some strategies for it this week, and then probably this weekend i'll be able to start doing recorded attempts.  The segment, although long, isn't that difficult...except for the fight at the end (having everything work out perfect for it).  I hate how many of these segments are going to end with fights against enemies....so much can go wrong in those battles.  But maybe i just need practice....


EDIT: i practiced the fight and this was a decent result.  I figure it could have been about 6-7 seconds faster if everything had gone perfectly, but for a real run i would probably accept a fight like this.  It's really hard to get a good fight, the combat controls are just poo in this game.

Edit history:
Reaver: 2011-01-26 07:28:40 am
Reaver: 2011-01-26 07:27:57 am
Reaver: 2011-01-26 07:24:52 am
Nice. Yeah the fight is going to be the most difficult part in this segment.

I've skipped slightly ahead thinking about your next segment. Sorry to get ahead of you Cheesy

I can't remember if this has been shown before but I thinks its a slight variation (If I remember before the bottom bar was grabbed?).



Also I've been looking for a faster way down the platforms just after that. I've found several shortcuts down. I've even gotten to the bottom only triggering one switch and Farah triggering one. The problem is as soon as you open the door using the rewind trick he touches the platform. This results in Farah running off the edge and killing herself in an attempt to join you on the platform. This forces you to restart at the top again. It seems the only way is to have Farah with you. I'll upload a demo shortly of what I mean. Perhaps we can figure out another way once you progress onto this segment.

EDIT:



I'll keep working on variations of this. I'm convinced I'm onto something here...
Edit history:
UCpro: 2011-01-27 12:20:01 am
Awesome find Reaver!!!  that would save at least a minute, maybe up to a minute and a half if we can figure out how to make it work!!!  Farah always seems to try to screw up these shortcuts Wink  Hmmmmm, i wonder what the checkpoint is right before doing the rewind trick....what happens when you pull that last lever (the one you go past at 0:57 in your video)?  What if you pulled that lever and then killed yourself before reaching the platform which the switch above it....i wonder if that might reset the room and character position and farah might be with you?  I'm just throwing out ideas, it's been a while since i played that part.  I remember trying to find a shortcut like that when i played this part for my practice run, but never found anything.  Again, nice job finding this Reaver!!!


EDIT: i had some time tonight to work on segment 3 attempts....1.5 hrs of recording and nothing to show for.  I'm getting more consistent at certain things, but i think i still need to practice some of the areas after the puzzle part.  It may be a while before i get this.  No need for me to rush though.

I'm certainly curious about that new find you made Reaver...i won't play around with anything on segment 4 until i finish segment 3, but maybe you'll figure some things out before i get to that point.  The fact that we're still finding things after i made my practice run is really encouraging....i had a projected final save time of around 1:30 for my current run when i first started, but now after a few new shortcuts found and some segment tweeks it may be possible that a 1:27 could happen.  I sometimes get excited thinking about projected final run times...like i am now Smiley