So, I played through this game a few months ago to find speedrunning potential, and with the talk about Colosseum, I thought I should start some discussion for XD.
The Pokemon used were Jolteon and Houndoom, both are early and along the path, fast, and have good type coverage, and in that first run they held up well. They were slightly overlevelled at the end because I fought most of optional Cipher trainers, but both had -Sp. Attack natures, so the overall damage from about 5 levels should be about the same. I also didn't think about Rare Candies, so those weren't used in that run either.
Either way, I started a new game today to iron everything out, and went through the ONBS Station crisis, and everything is going smoothly, but it seems like there will be a lot of segmentation early on.
Final movesets right now are Thunderbolt/Thunder/HP Grass/filler for Jolteon and Flamethrower/Fire Blast/Faint Attack/filler for Houndoom. Crunch takes too many levels.
What I'm least sure on is the Master Ball. There's several needlessly long cutscenes that come with it, and none of the pokemon that would probably get caught with it take terribly long without it. Lugia can be OHKOed with a critical Thunderbolt, Snorlax has Shadow End and Shadow Half(from Electabuzz) to cut down its HP, and that just leaves Chansey who I could probably manipulate critical hits against.
I'll edit the route in later.
Edit: Forgot my time after ONBS, a very beatable 2:24.
The Pokemon used were Jolteon and Houndoom, both are early and along the path, fast, and have good type coverage, and in that first run they held up well. They were slightly overlevelled at the end because I fought most of optional Cipher trainers, but both had -Sp. Attack natures, so the overall damage from about 5 levels should be about the same. I also didn't think about Rare Candies, so those weren't used in that run either.
Either way, I started a new game today to iron everything out, and went through the ONBS Station crisis, and everything is going smoothly, but it seems like there will be a lot of segmentation early on.
Final movesets right now are Thunderbolt/Thunder/HP Grass/filler for Jolteon and Flamethrower/Fire Blast/Faint Attack/filler for Houndoom. Crunch takes too many levels.
What I'm least sure on is the Master Ball. There's several needlessly long cutscenes that come with it, and none of the pokemon that would probably get caught with it take terribly long without it. Lugia can be OHKOed with a critical Thunderbolt, Snorlax has Shadow End and Shadow Half(from Electabuzz) to cut down its HP, and that just leaves Chansey who I could probably manipulate critical hits against.
I'll edit the route in later.
Edit: Forgot my time after ONBS, a very beatable 2:24.
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