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Quote from Nightmare:
Quote from Yamasaur:
Sorry, meant to comment on your first batch of videos but didn't have anything interesting to say.

Gonzap, though, is definitely one place i can tell right off the bat where Espeon would be better. Electrode would be hit harder with Espeon's Psychic than it would with Jolteon's Bite. Hell, even Espeon's Bite would do more, and if it gets paralyzed it has synchronize, so Electrode would as well.

Houndoom would take out Nuzleaf and Vileplume, but Espeon could take out Vileplume too.

Whiscash is also susceptible to Psychic. Skarmory would go down with Flamethrower, too, I'd just reset if Houndoom died.

Man, Skarmory with Hyper Beam is so freakin' hilarious. Gorigan is what I was waiting to see, however. Mainly to see how Espeon could do better over Jolteon. And my thoughts on it are as follows:

Lairon uses Protect off the bat, so maybe use both Espeon and Houndoom to take down Sealo before it has time to act. From there, I'm hoping Houndoom can take down Lairon. Faint attack AND Bite is somewhat redundant, so I was thinking about putting Fire Blast on Houndoom (since Espeon can't learn Thunder), but Lairon went down with a Thunderbolt anyway.

I'm hoping Espeon's Bite can take down Slowking...but I'm not sure, we'll have to see. One thing is for sure though, I definitely want to try to take it down before it has time to act. Also, I saw Ursaring's Protect coming from a mile away.

Primeape and Hypno...are a problem. Because they're both weak to something I have. Primeape is weak to Espeon, Hypno to Houndoom's Faint Attack. So I'm going to have to be a little cautious while capturing them. I don't have status inflicting moves, unfortunately, but I think I'll make due with what I have.

I still don't know if EspeonDoom is the best combination, but especially thinking about Gorigan, It kinda sucks that I won't have Thunder Wave if I go with Espeon. Both Hypno and Primeape's chances of capture would be greatly aided by some sort of status inducing move, and Thunder Wave is 100% chance of paralysis.

Well, we'll see. I have 6 pokemon to choose from, I just have to pick the best 2.



Hint:  If you're going for 100%, the Flaffy early in the game learns Thunder Wave early if you don't want to put it on Jolteon or Espeon.

EDIT:  New videos:

  Lovrina 2 (THIS WENT GODLY!)

  Snattle 2

  Ardos

  Gorigan 2

  Eldes

Greevil's videos for later, going to FunSpot right now.

-James

We had already ruled out Ampharos due to its low speed.
I know that, I can't remember if it learned Thunder Wave BEFORE it gets purified, but if it does it could be useful as one of the Shadow Walls, especially early on.
\
-James
IIRC: It learns it after purification.
Last video sequences:

  Greevil Sequence 1

  Greevil Sequence 2

And the entire playlist: 

Now back to FunSpot!

BTW, will post other videos of the run not in the playlist upon request.

-James
BTW: What is up with the horrible quality? Is it a side effect of Ustream or something. Speaking of which, the watermark won't be there when it is submitted to SDA, right?
Quote from MarioGalaxy2433g5:
BTW: What is up with the horrible quality? Is it a side effect of Ustream or something. Speaking of which, the watermark won't be there when it is submitted to SDA, right?


That's YouTube conversion.

I have a high quality recording for SDA that's 16 GB.  These versions have been converted at least twice by me (once to managable and again to split, and then the YouTube version in itself) and have lost some quality, especially in the video and lost audio volume.

And yes, the watermark is something I added for people ripping from YouTube so they can't claim it's theirs.  The SDA run will definitely not be watermarked.

-James
Edit history:
Hariyama465: 2010-06-05 04:29:33 pm
Gonna comment on those second batches of fights in a minute, after I watch them, but Mareep I don't think is going to work. At least, not for around Gorigan or any of the Citadark guys. Purifying him is no problem, since his heart gauge will gradually lower as I walk with him, but Mareep is going to be so low of a level there's no way he's going to be able to go first to Thunder Wave them in the first place.

EDIT: Now to comment on the videos. But first, did you guys know Lovrina is NAPS's sister? That's what Bulbapedia says, anyway. Interesting. No wonder she's always giving him a hard time.

Remember, I'm comparing your videos to how an Espeon and Houndoom would do in those situations. This is actually one of the times I can see having a Jolteon is pretty useful. Though they dont resist Espeon and Houndoom by any means. I mean, Al Gorebyss can get Psychic'd by Espeon, and I can use a Dark attack on Gardevoir, or Espeon could use Bite on Gardevoir and Houndoom could use a Dark move on Al Gorebyss.

Roselia's standard fare. Both Espeon and Houndoom kill it. Farfetch'd gets Psychic'd, or Bit, whatever doesn't kill it. Altaria too, and then I snag them. Again, Thunder Wave by this point in time would be REALLY useful...because now I'm trying to snag pokemon with lower capture rates....but Thunder Wave isn't COMPLETELY necessary. I can just get them down to red or yellow and just reset if they don't get caught. Tedious, but that's what a speedrun's supposed to be about. Optimization. Don't ask me to try and catch them without lowering their HP at all though, that's not going to happen like the earlier pokemon in the run.

Metang and Quagsire go down by Houndoom and Espeon respectively. Scizor gets 4x hurt by Houndoom. Solrock gets bit, I don't think either of them will kil it, at least I hope not.

Castform's a pushover, and Starmie gets bit. Nice Shadow Mist there, Starmie. 8D

I'm HOPING Espeon's Bite will be powerful enough to kill Alakazam, since your Jolteon's bite almost killed it, Espeon's 130 base attack should finish the job.

Swelly...is going to be a pain. Actually, contrary to previous pokemon, I think I can actually go for a one attempt snag with Swellow since he's the FIRST pokemon Ardos sends out, as opposed to the last. I won't really mind as many resets if it's the very first Pokemon. That'll get it out of the way pretty quickly.

Kingdra...is not resistant to Psychic. So I think I'll use that. Wish I had a Flying move for Heracross, but Flamethrower should do the job. Sucks that Swellow used GUTS boosted Shadow Break on you. That's not going to happen in my run.

Considering Flamethrower doesn't outright kill Electabuzz, I think I'll use that on it. Shadow Snorlax....blarg. He may be one of the only pokemon in the game I don't catch with one throw attempt.

Ahh Gorigan. Ursaring's gonna protect. So I'll use the opportunity to fire fixed hits at Slowking from both Espeon and Houndoom. I don't think I have to do your trick with Ursaring or Aggron though. I kill Slowking first turn with both Espeon and Doom. He sends out Aggron. Next turn, Ursaring goes down OHKO from Espeon, and Aggron gets most (hopefully all) of his HP taken down by Flamethrower. You had an Adamant Houndoom, whereas I may go with Modest (which would give it the extra oomph to kill Aggron OHKO).

I think Walrein will probably get combined hits from Espeon and Houndoom, considering Aggron's going to protect itself.

Poliwrath...my favorite pokemon, and Mr. Mime. How to deal with those guys. I think I'll use Bite on Mime from Houndoom. He shouldn't die considering his high special defense. As far as Poliwrath goes, I think I'll use Confusion instead of Psychic, but we'll see.

Eldes' Ninjask gets the Flamethrower treatment. Manectric I'll manipulate to be caught in one attempt from the get go. However, Ninjask being faster than both my guys and using Dig is problematic. Considering Thunderbolt did THAT much to Salamence, I'm sure Psychic will get it in the red or maybe even outright kill it.

As far as Marowak and Lapras go, we'll see. I do have Arbok with Shadow Half, and I think Swellow by this point, so like I said we'll see how it goes. Really interested in doing the Espeon/Houndoom thing now...

But I'm still testing to see the best possible combinations for these guys, so we'll see how it goes in the end. Great fights, James. Can't wait to see the full product.
Swellow would require you to either have enough open spaces, or go back to a PC. Unless the PC in the room with Eldes is accessible before fighting Gorigan, you can't use Shadow Swellow for Gorigan. Cause you will probably not have enough open spaces.
Quote from MarioGalaxy2433g5:
Swellow would require you to either have enough open spaces, or go back to a PC. Unless the PC in the room with Eldes is accessible before fighting Gorigan, you can't use Shadow Swellow for Gorigan. Cause you will probably not have enough open spaces.


You get the PC after fighting Ardos IIRC.

-James
Nightmare's run is up for verification.
Hot Damn.
Hi! I'm andrewg!
definitely gonna watch this (at least some of it), I have like no time for anything anymore.
Loved the SS youtube clips.

Though may never be able to watch a segmented RPG run again.  Made strats that rely more on luck seem pointless.

Its the first time I have actually thought TG has something of a point.

That said, looking forward to the 100% progress.
Edit history:
Hariyama465: 2010-06-12 10:33:25 pm
Still working on that. Playtesting using Shroomish right now, and Seedot. Prospects don't look too friendly. As I predicted, both have stats that are too low in comparison to everything else in the shadow pokemon lab. They get outran, their defenses are low so they get defeated easily. Carvanha's the worst at this, since though he's got as much speed as Houndour, he gets outsped by some things, and has paper thin defenses.

I should actually talk about that. Houndour and Carvanha both have same base speed, both get outsped by certain things in the lab. However, if you give Houndour a beneficial speed nature, he outruns EVERYTHING in the shadow pokemon lab (this was confirmed via my test run, the footage I still have to upload if anyone's interested in seeing it), so in theory Carvanha with a speed boost should outrun everything as well.

Unfortunately, Carvanha evolves at 30, so my main issue with that is getting it to Sharpedo before Snattle fight. Let's face it, Snattle first fight has some "Advanced" pokemon in comparison to what you've been fighting up until then. Some evolved pokes, who generally pack some decent moves, Carvanha is probably gonna get wrecked during that fight.

But STAB Crunch coming off a base 120 attack stat makes me giddy like a schoolgirl. So, in short, I'm still checking out the various options I can pair up with Espeon, who, at least up until this point, has proven to far exceed Jolteon. We'll see how that goes, as well.
Quote from Yamasaur:
But STAB Crunch coming off a base 120 attack stat makes me giddy like a schoolgirl. So, in short, I'm still checking out the various options I can pair up with Espeon, who, at least up until this point, has proven to far exceed Jolteon. We'll see how that goes, as well.


The problem with this is that crunch is special based in generation 3 so it goes off Sharpedo's lower 95 base special attack.
Edit history:
Hariyama465: 2010-06-13 08:05:54 pm
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU

I completely forgot. At least it gets STAB...and 95 ain't bad...

Plus the reason to use it would be for Ice Beam and Water Pulse.

EDIT: Colosseum just got updated on the front page. Very nice. Makes me really excited for my own run, hopefully it'll also be able to get submitted once it's done with, eh? And that goes double for James' run.
Quote from Yamasaur:
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU

I completely forgot. At least it gets STAB...and 95 ain't bad...

Plus the reason to use it would be for Ice Beam and Water Pulse.

EDIT: Colosseum just got updated on the front page. Very nice. Makes me really excited for my own run, hopefully it'll also be able to get submitted once it's done with, eh? And that goes double for James' run.


To Yama and Andrew:

I'm splitting the major file into one-hour less quality segments watermarked for the two of you to torrent when done.  I'll send you the torrent seeds when I'm done torrenting the high quality run to SDA.

Just don't be surprised if it takes me a week or two to get around it.  The SDA torrent is still only around 2-3 GIGS out of a 14-16 GIG file.  But at least I got my Internet fixed so hopefully I can send a lot of it tonight.

Once again, I'm sorry for the delay, just been rampant busy between FunSpot, the Pokemon tournament in Secaucus, work, the SDA torrent, and RTM stuff.

-James
Just a forwarding from the TG rules committee, but the Exol Death Warp restriction in discussion has just been removed, so this is now fair game for TG.

Game still has to be single-segment though.

It might be a welcome change to planners, so I thought I'd give a heads up for people that want to do a run with death abuse.

-James
Is PJ
I didn't think there was ever a restriction on death warps.  As long as you don't game over and play it single-segment, you're pretty much golden for a TG RPG run.
Quote from PJ:
I didn't think there was ever a restriction on death warps.  As long as you don't game over and play it single-segment, you're pretty much golden for a TG RPG run.


There was a restriction on it, but it was lifted to put it in line with more standard TG rules (like you said)

-James
I don't know where Yama is, but I think it's time to start getting Espeon times and planning down.

Now the differences between Espeon and Jolteon

Espeon:
More power than Jolteon
Gorigan's not as much of an issue
Slightly less speed (which means you won't get away with a Quiet Nature)
More typing problems

While Espeon in theory is more powerful and things, it does have some major typing disadvantages (especially against Dark Pokemon, where Espeon's alternative move is Bite), but doesn't have the Gorigan issue either.  The base defense is the same as Jolteon, so I should be able to judge the power curve of enemies about the same.  What we really need is a list of trainers and see if Espeon's type coverage would help.  I can see the Nuzleaf in Phenac being a big problem offhand, as I have nothing to hit it and it likes to explode.......

Comments, please post, and I'll be streaming practice on 10/3/2010 at 8 PM.

-James
Yamasaur seems to have disappeared. Haven't seen him on since the switch to Taiga.

Nuzleaf should be handled by Houndour/Houndoom.
Edit history:
Hariyama465: 2010-10-17 04:33:23 am
Dusty in here!

Okay so, I should explain where I've been for the past few months. Short story long, real life trouble as well as college ate up pretty much all my time and energy. It got really out of hand, too, and it took a looooong time to get everything sorted out and settled. Because of the rl stuff, which I don't want to get into (it's not important, anyway) my grades slipped and I spent a long time getting them back up.

But the biggest problem on top of everything was that my DVD Recorder broke. That was like the final nail in the coffin, I got so frustrated with everything, I just left. But, like I said, a week ago everything got sorted out and I'm right as rain. I feel even better now than I did before the whole mess happened! I'm even going tomorrow to get a new DVD Recorder!

So, about the run. I haven't talked to James in like a month, but I'm so ready to get this done, 100%. It's always been my goal to get a run submitted and accepted on SDA. Even when I was away I was still checking SDA, and I'm even more into Pokemon than I was a few months ago (what with Black and White coming out, and the fact that I play competitively).

As far as the run goes, I'm confident that Espeon is indeed the better way to go like I hypothesized. Jolteon's fast, but he just doesn't hit hard enough. Of course Thunder is awesome, and since I'm having like 4500 segments I can just reset if I miss, but early on Espeon's confusion is just going to rip through everything and the Espeon/Houndoom combo isn't walled by Ground (of which there are quite a bit of types) like Jolteon is.

I'm gonna do some more route planning and have some general testing of Espeon to see just how much better it'll be, but hopefully we can get this on track and break the game TAS style.
Also, about Espeon versus Jolteon.

I've got to seriously do my own hardcore testing of it. On paper it seems better. As for the secondary, I think we can all agree Houndoom is basically what you have to go with. It's strong, fast, and evolves early enough in time for Snattle.

The thing is, though, since I'm segmenting it so much (and saving before Snattle pretty much) I can manipulate critical hits.

Just, my gut instinct tells me Espy is the way to go. There were so many Pokemon early on that modest Jolteon's thundershock only got into the red, whereas Espeon's confusion would kill those outright.

I think what I need to do is just have myself a run through of XD, just a normal run through of it using Espeon, seeing how well it fares. I can use that to plan my route out, too. It'll be like a pseudo speedrun. The typing disadvantage is a problem, but at least the Espeon/Houndoom combo isn't walled by anything like Ground. Hopefully all the Dark Pokemon Espy has problems with, Houndoom will be able to take care of.

Espeon's also fast enough that it should outspeed a lot of things, and modest nature is going to give it that extra kick.
Edit history:
Nightmare: 2010-10-17 03:12:44 pm
Quote from Yamasaur:
Also, about Espeon versus Jolteon.

I've got to seriously do my own hardcore testing of it. On paper it seems better. As for the secondary, I think we can all agree Houndoom is basically what you have to go with. It's strong, fast, and evolves early enough in time for Snattle.

The thing is, though, since I'm segmenting it so much (and saving before Snattle pretty much) I can manipulate critical hits.

Just, my gut instinct tells me Espy is the way to go. There were so many Pokemon early on that modest Jolteon's thundershock only got into the red, whereas Espeon's confusion would kill those outright.

I think what I need to do is just have myself a run through of XD, just a normal run through of it using Espeon, seeing how well it fares. I can use that to plan my route out, too. It'll be like a pseudo speedrun. The typing disadvantage is a problem, but at least the Espeon/Houndoom combo isn't walled by anything like Ground. Hopefully all the Dark Pokemon Espy has problems with, Houndoom will be able to take care of.

Espeon's also fast enough that it should outspeed a lot of things, and modest nature is going to give it that extra kick.


I'm streaming some practice tonight, if you want to tune in Yama.  Help is appreciated.

EDIT:  Yama, maybe a suggestion, don't know if you  have the money for it, but a digital capture card would be well worth the investment.  It don't have moving parts and you can take infinite captures with it.  Contact Zeo, PJ, or me if you need help setting it up.

-James