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Back in the game!
Quote from badassmailman:
yeah, but compared to the gyarados', crobats, aqua jets, w/e I think it's better than running -Def

Did you lucky egg your monferno up to that point?

maybe use x-special?


How often are we planning to get hit?
can we kill everything in one hit?
There's a word for that
Surely Monferno would have some reasonably strong physical move to at least 2-hit Prinplup with by that stage? With a Lucky Egg it might even have evolved by then, no danger of it being underpowered if that's the case.
Edit history:
Greenalink: 2009-06-24 06:43:09 am
DS Dictator
In Platinum the Level 27 Prinplup from Barry occurs before reaching Solaceon town where you would go Lucky Egg hunting.

X Special seems pointless unless you have Grass Knot in the move set. The damage would be roughly 120 after 1 X Special.

I did find an X attack which can be a good replacement, but Staravia lowers your attack during the start of the battle. I also found a Dire Hit which is also a good subsitute to KOing Prinplup. It wouldn't OHKO it in a -Atk Nature but it might with a +Atk nature.

Quote:
Surely Monferno would have some reasonably strong physical move to at least 2-hit Prinplup with by that stage? With a Lucky Egg it might even have evolved by then, no danger of it being underpowered if that's the case.


Shadow Claw from Fantina is slightly stronger than STAB Mach Punch and it has a high crit hit ratio. In the Mart it's possible to buy some revives or find one by Route 207 (near by the west entrance of Mount Coronet).
Back in the game!
Sacrificial KO on your own bird to eliminate intimidate.
DS Dictator


Start watching at 2:45.
It wasn't a serious speed run but a good & lucky strat to beat both Mars and Jupiter in Spear Pillar.
It's Pkmn Platinum version too.
Read the description of the video too it explains the possible ideas for a proper speed run.

I am prediciting that in a Segmented run it:
* Skips all of the optional battles/wild encounters
* Picks up the Lucky egg from Chansey
Would lead the starter monster at around level 55+.
There's a word for that
Dealing with Bronzor or Bronzong is going to be a pain, unless their natures are set Undecided At least they take neutral damage from Close Combat etc.
Let the music play!
Bronzor/zong wont be too bad for Infernape to deal with, since they are weak to Fire attacks. Of course, they do have Heatproof as one of their abilities which eliminates the fire weakness, but that just makes them vunerable to Earthquake.

Would Earthquake be a viable way to deal with the Heatproof Zongs? I'm pretty sure Lucian's is always Levitate, but I dont know if all the others have a fixed ability or can be manipulated to change in some way. Getting Earthquake is probably well out of the way though, so it may not be worth it when a Close Combat might do enough, or Blaze [insert Fire move here].
Back in the game!
Quote from Toothache:
Bronzor/zong wont be too bad for Infernape to deal with, since they are weak to Fire attacks. Of course, they do have Heatproof as one of their abilities which eliminates the fire weakness, but that just makes them vunerable to Earthquake.

Would Earthquake be a viable way to deal with the Heatproof Zongs? I'm pretty sure Lucian's is always Levitate, but I dont know if all the others have a fixed ability or can be manipulated to change in some way. Getting Earthquake is probably well out of the way though, so it may not be worth it when a Close Combat might do enough, or Blaze [insert Fire move here].


I was just thinking that myself.  Blaze should negate the Heatproof ability in terms of power, right?
Also tenkiforecast
Quote from UltimateDarius:
Quote from Toothache:
Bronzor/zong wont be too bad for Infernape to deal with, since they are weak to Fire attacks. Of course, they do have Heatproof as one of their abilities which eliminates the fire weakness, but that just makes them vunerable to Earthquake.

Would Earthquake be a viable way to deal with the Heatproof Zongs? I'm pretty sure Lucian's is always Levitate, but I dont know if all the others have a fixed ability or can be manipulated to change in some way. Getting Earthquake is probably well out of the way though, so it may not be worth it when a Close Combat might do enough, or Blaze [insert Fire move here].


I was just thinking that myself.  Blaze should negate the Heatproof ability in terms of power, right?


No, it wouldn't.  Heatproof reduces the damage taken by half, while blaze increases the damage of fire moves by 1.5, or 3/2.  While they would do more damage on the Bronzongs (evil things...) compared to non-blaze, it would only do 3/4 of the damage the fire attacks would normally do.  Undecided
Steel types are broken in this generation...
Back in the game!
Quote from yoshmaster5:
Quote from UltimateDarius:
Quote from Toothache:
Bronzor/zong wont be too bad for Infernape to deal with, since they are weak to Fire attacks. Of course, they do have Heatproof as one of their abilities which eliminates the fire weakness, but that just makes them vunerable to Earthquake.

Would Earthquake be a viable way to deal with the Heatproof Zongs? I'm pretty sure Lucian's is always Levitate, but I dont know if all the others have a fixed ability or can be manipulated to change in some way. Getting Earthquake is probably well out of the way though, so it may not be worth it when a Close Combat might do enough, or Blaze [insert Fire move here].


I was just thinking that myself.  Blaze should negate the Heatproof ability in terms of power, right?


No, it wouldn't.  Heatproof reduces the damage taken by half, while blaze increases the damage of fire moves by 1.5, or 3/2.  While they would do more damage on the Bronzongs (evil things...) compared to non-blaze, it would only do 3/4 of the damage the fire attacks would normally do.  Undecided
Steel types are broken in this generation...


No, you are wrong!

Blaze increases the damage of fire moves by 1.5, or 3/2.  STAB does the same thing.  So, that is 1.5 x 1.5, or 2.25, which is 9/4.  Halving 9/4 leaves you with 9/8 of the base damage of the move, or 112.5%.  This means that Fire Blast (just as an example) would have a 135 power instead of 120.
DS Dictator
When I was playing on Pkmn Pearl in 2007 I'm sure that all of the Bronzor/zongs had Levitate instead of Heatproof.

This is similar to all of the NPC's Croagunk, none of them had Dry Skin, just Anticipation.
Empoleon would have a slight problem if his main move was Surf during the double battle against Mars & Jupiter. Since mult-targets moves have 75% attacking power.

The right Bronzor needs to be KO'd on the first turn to prevent using Light Screen. It would need a lucky critical hit if it KOs both Bronzors, it would make Barry's Physical sweepers more useful (at least).

Surf is 106.75 (STAB on multi targets)
Hydro Pump is 180 (STAB on single target).
I'm pretty sure that's a Platinum addition to make secondary abilities on some Pokemon, though I don't think it's random which abilities a certain trainer's Pokemon have.
DS Dictator
(Platinum)
Infernape without any TM support is quite difficult. The level he started off was around 65ish
The biggest threats in the Elite 4 are:

Aaron
Drapion (Probably +1 Atk with Close Combat)
His Bug's can be KO'd with Flame Wheel or Flame thrower.

Bertha
Gliscor (Special Fire Attacks not named Ember)
Hippowdon (Special Fire Attacks or Grass Knot)
Whiscash (+1 Atk Close Combat or Grass Knot)

Flint
You can use 1 X Attack to get guaranteed OHKOS from Close Combat

Lucian's
Mr Mime is a stall fest, 3x attacks (because Mr.Mime uses both Reflect followed by Light Screen) and then take a non-crit hit of Psychic to activate Blaze, everyone gets OHKO from Blaze Flame Wheel.,

Use hyper poriton and a PP restore item.

Cynthia
*1 X Attack followed by a hit from Spirittomb's Psychic to activate Blaze,
1HKO with Blaze Flame Wheel
*With an Attack boost or Neutral nature it's possbile to OHKO Togekiss with Close Combat.
*Garchomp is a threat as it would need a Crit Hit on +! Close Combat or be lucky and avoid Dragon Rush.
*Milotic is easily OHKO with Boosted Close Combat
*Roserade & Lucario can be OHKO'd with Blaze Flame Wheel.

The run would need a couple of Exlirs, Ethers or Leppa Berries to resolve Close Combat's PP issue. I'm hoping there is a PP Up without a big detour required.
I love YaBB 1G - SP1!
To be completely honest, while it takes 16 hours in real time to grow Leppa Berries, it takes very little game time to grow them. Pop in, water the berries, save. If you water them at least once in each of their stages, a single plant can yield up to five berries. That's 20 berries per harvest if you use a four-space patch (like the one in Solaceon town, it's right under the Pokecenter, so you can easily fly to it during your run).

On the subject of TMs, though, I personally think it would be worth the time to get them despite them being out of the way. Flamethrower and Ice Beam are too expensive to buy from the Game Corner. Earthquake may be hidden in the second Wayward cave, but it's worth the time getting it since it's a powerful and useful attack (and it would make the double battles against Team Galactic go faster).

I would also suggest KOing your legendary instead of running from it, just for some extra EXP. Not sure if it makes a significant difference, though.

These are just my observations from restarting my Platinum game. I doubt I'll be able to speedrun this, because A- it's hard to record on a DS without a good camera, which I lack, B- I'm lazy. But I hope my tips helped.
DS Dictator
The Flamethrower TM can be obtained by Fuego Fireworks (north of Jubilife and then go left by using Surf).

Most of the double battles have Pokémon (such as Zubat-Golbat and Bronzors) immune to Ground Attacks.
And they are no where near as tough to beat like Ruby & Sapphires Lisa & Tate's gym battle.
I love YaBB 1G - SP1!
I know about Flamethrower, it's just a pain to get to. =P It's worth it in the end, though.
Let the music play!
Quote:
[18:19:43] <&mingot> Toothache I remember that speedrun thread.  Eep can abuse starters if they are still interested.
[18:19:51] <&Toothache> good call
[18:20:08] <&Toothache> yeah that will be handy for speedrunning and TASing
[18:20:09] <&mingot> I might be worthwhile JUST to get the right nature and some decent IVs since you have no frame advancement tools.
[18:20:35] <&mingot> Let me find you the actual post, I meant to forward it to you when I saw it initialy, but you know how it is ...

[18:21:58] <&mingot> Toothache:  It is not much but http://www.smogon.com/forums/showpost.php?p=2124236&postcount=8312
[18:22:05] <&mingot> basically you will get method 1 frame 1
[18:22:22] <&Toothache> that helps
[18:22:27] <&mingot> but you can definately do something like ensure you get naive with a few 31s
[18:22:42] <&mingot> + since you are actually starting the game, if you mess us you restart
[18:22:47] <&Toothache> yeah
[18:22:51] <&mingot> and you DONT have to count the "mess up" time.
[18:22:57] <&Toothache> helpful


So long story short, as I suspected, RNG abuse of the starters is possible, and actually sounds like it is a little easier than RNG abusing other things. Mingot is the developer of RNG Reporter, which is a tool for assisting in RNG abusing for IVs and natures for Pokemon, so he knows what he's talking about.
DS Dictator
I hate limited time downloadable content.... no I didn't miss any but I thought of an awesome possible idea that in Platinum you could get a Rotom @ Level 20 in the Old Chateau. With the Secret Key you can unlock Rotom's new formes that can lear a new move from each appliance.

My favourite is Rotom-W as it can learn Hydro Pump, it's also useful and an reliable way in a SS run to beat your Rival after getting the 3rd Badge.

Rotom-C (cut) can use Leaf Storm on Prinplup (if you started off as a Chimchar)
Rotom-W (Wash) can use Hyrdo Pump on Monferno (if you started off as a Turtwig)
Rotom-F/S/H (Frost, Spin or Heat) can use Blizzard, Air SLash or Overheat on Grotle (if you started off as Piplup).

Rotom-H is pretty good against Bronzor against Team Galactic.


If we had to make a 'special segment' of obtaining a Manaphy Egg Wonder Card from PKMN Ranger 1 link up, we still need to walk for 2560 steps just to hatch it and find out if the Nature is good enough (Modest or Timid).

I might make a Strat. Wiki on these games with the Starter's Pros and cons.
I love YaBB 1G - SP1!
As much as I like Infernape, it may be best just to stick with Empoleon for the run. Emp's a tank, a slow one, but nothing an X-speed or two can't fix. It also has an easier time with Cynthia's Pokemon (just Ice Beam the crap out of Garchomp, Roserade and Togekiss). The only real roadblock would be the second gym, though some luck manipulation and use of Bide along with Super Potions and careful switching will make short work of all of Gardenia's Pokemon. And, of course, you have access to Surf.

Not to say Infernape can't speedrun, it actually has a very easy time, though it faces its own speed bumps. Torterra would be the most difficult to play, much less solo overall because of its movepool and typing (4x weakness to Ice in the seventh gym is </3).

I don't think an Appliance Rotom run would be possible unless for some reason you saved your Secret Key event guy, but you'd have an edge in the third gym because of Shadow Ball (if you have it at that point, I'm not sure). Rotom can also use Signal Beam as a tutor move, so that fills out is movelist nicely.

Manaphy would definitely be viable. It's got a workable moveset and solid stats, but you'd have to raise it from level one once it hatches. The good side is that you don't have to worry about grass types because of Ice Beam. The bad side is that you have nothing to stop electric types...You could use rain dance and allow for Hydration to take effect, and use it to boost Surf, though that takes a move slot, and X-specials would do the job just as well.
DS Dictator
For the people who haven't noticed:

Pokémon D/P/Pt strategy wiki is up.

http://speeddemosarchive.com/kb/index.php/Pok%C3%A9mon_Diamond/Pearl/Platinum


For Manaphy, without TM support it only knows 1 offensive attack (Bubble) before level 24 when it learns Bubblebeam.  You can't learn Surf (in the early game) and a free Ice Beam TM isn't obtainable until you can use Rock Climb in Route 213 (same goes for Empoleon). The only alternate is to learn Blizzard by going to the Veilstone mall. You can also buy some X-Items too. And because the roadblock is pretty early for a Piplup run, this is when Chimchar gets the advantage. 

With small level up grinding before Roark it can be a Monferno to take advantage against Geodude, Cranados and Onix.

The Rotom (Appliances) it cannot learn Shadow Ball by level up and the TM is after Hearthome City :(.

I might make a experimental run but DeSmume 9.2rr is too slow to play. So if NO$GBA isn't laggy I can experiment a bit more on the route and items.

TM 46 Thief can be obtained in Enterna City = A good way to get a lucky egg from a wild Chansey. It's a good alternate to Knock off when you want to steal the Pokémon's Sitrus Berry.
I love YaBB 1G - SP1!
Lucky Egg is potentially broken. =P I estimate you'll be at least level 70 or so before you hit the E4 if you pick your fights properly.

It doesn't take that much in-game time to grow berries, though. Like I said earlier, pop in, plant your berries, water them, save, pop back out. Wait about Xty hours for berries to grow, stopping in make sure they're fully watered in each growth stage. Pick berries. Profit. It'd only take a few minutes in game time, perhaps even less than that. I highly recommend growing Leppa Berries, it'll help in long stretches between Pokemon Centers.

Also, I recommend No$GBA, it's the most stable DS emulator so far, and it can run fast if you tweak the settings right.

While on the subject, I know emulated runs aren't allowed on SDA, but I haven't seen any tools on No$GBA that allow for TAS. It doesn't even have save states (I don't think they're implemented yet). Still, rules are rules...
DS Dictator
So NO$GBA lacks savestates oh well. I guess I can copy 'save files' and use them for experimental purposes. I wasn't plannig to make a submittable run, just a test run that could help for future speed runs.

I might start off with a Chimchar run, the biggest threats are Physical sweepers -> Special sweepers. So a Atk+ or Sp Atk + with a -Sp.Def might help out.
I love YaBB 1G - SP1!
I started with a Mild nature for Chimchar. Grass Knot is an excellent Water-killer, even on Gyarados!
Back in the game!
What is the projected pokemon level by the end of the run?



His Empoleon is level 64, does that sound about right?