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AquaTiger: 2006-08-21 09:54:41 pm
Never give up!
Wow, right in Goldenrod?  I think I'll deal with that next segment then.

As for the Great Ball: Oh well, I thought for some reason there were three before Goldenrod.  Guess I'll HAVE to snag the one in Union Cave for a backup.  (I missed the revive, by the way, but found a bunch of other neat stuff.)

Anyway, here's that fourth segment:
http://files.filefront.com/ps_sst_part4avi/;5440452;;/fileinfo.html
Edit history:
ForteGS: 2006-08-22 09:00:31 am
Bring me the flaming voodoo canonball!
Segments 5-7 uploaded, see above link.
I will do the rival and ilex forest now, capture 2 abra, do the trade, put bellsprout in the PC, and save before geting the egg.
That way i can reset if it isnt an Elekid.
Edit history:
AquaTiger: 2006-08-22 06:57:28 pm
Never give up!
Filefront had been hating me completely for some reason, so I'm JUST downloading those now.

Anyway, my plan for the fifth part is to go all the way up to right before the Kimono Girls.  Here's some things I'm considering:
-In this test run, I will fight everything I encounter on this particular route - the trainers in the gym, the trainers on the routes (I might try to skip the two that randomly look around, actually), and even the Sudowoodo.  The reason for this is simple - experience.  Since I can't expect to redo parts, I need all the levels I can get here.  I'll use Repels to prevent encounters in the grass, though, because wild Pokemon give less experience for the amount of time it takes to fight them.  Because I have enough combat Pokemon to rotate everyone on occasion, I shouldn't need to worry about the Pokemon Center in Ecruteak.
-I will probably need to restock on healing items after dealing with Whitney.  I want to have enough to combat all the trainers.  I also plan on using the Pokemon Center here.

I noticed our times were just starting to get some difference in Azalea, Phantom_Renegade.  Well, from here I expect that you'll be significantly ahead of me in each part, simply because you can afford to fight less.  You might want to start comparing to the times in Brown_Bomber's published run.

Edit: Also, I have some things I want to say about what you currently have, Phantom_Renegade:
-I'm going to say this in case you don't know, but I understand you might be aware of this already - if you're going to capture the real run yourself rather than put it on VHS or DVD and send it to Nate, you're going to want to increase the frames per second of the capture to at least 20 - probably 30.  One of my media players detects yours as being at 5 FPS, and while I can stand stop-motion (or whatever it's called), I know Radix won't.  Don't fret about it right now - it's still a test run, and 5 FPS is still enough to convey strategies.
-I suggest trying to get fewer battles that you have to run from in your first segment.  Also, I suggest fighting level 3 or 4 Pidgeys, Rattatas, or Sentrets - the bug-types are not the best for levelling on, and this is a case where double the level DOES mean double the experience points (meaning you fight fewer battles as well).
-As for the rival battle.... since it's early and Cyndaquil's only level 6, I say use Leer once or twice before starting your attack.  It reduces the defense of the enemy Pokemon fairly drastically, meaning you take fewer turns to knock them out.
-I noticed two things - they seem to have mixed the art styles of Gold and Silver for the individual Pokemon graphics in Crystal, and they seem to have thrown in more dialogue (and changed around some trainers - they misplaced Bug Catcher Don, for instance) in Crystal.
-For the first part of the game, until you get a second Pokemon that's actually going to fight, you want to have your battle style be 'Set' - it'll save you time in the long term.  Only switch to 'Shift' in two situations: swapping in so you can level up a Pokemon, or in fights where you know the enemy is going to counter your Pokemon with their next one (such as the rival battles and the final fight with Red).
-I suspect that you can still just hit the B button to select 'No' in conversations in Crystal instead of actually moving the cursor down to that spot.
-See where your experience bar is after defeating the Weedle when fighting Bug Catcher Wade?  If you're at that point but with level 10 instead of 9, I think you'll be fine enough with experience that you can skip Sprout Tower.  Just remember, you need level 12 right before Falkner, because THAT is where you NEED Ember.
-If you're still going to get a lot of extra experience, I recommend getting fewer potions.  Just keep in mind that you need enough money in Azalea to buy 5 Escape Ropes and at least 4 or 5 Repels (maybe more, but that depends on just how many areas you go through that have wild Pokemon).  I say buy just 6 or 7 potions here next time instead of 10.
-I hope you don't mind that I skipped over the Sprout Tower portion of your fourth segment rather than watching it.
-Wow, I didn't think of using the fisherman route for bypassing everything.  I'm going to have to check later and see if that works the same in Silver.

Nothing else I really have to say for now....
Bring me the flaming voodoo canonball!
well, my run is getting a bit dirtier from segments 8+ (not uploaded yet).
Machop got knocked out, so i had to revisit the pokemon center ><.
Skipped all trainers towards eqruatic, and forgot to teach my Abra Thunder Punch (learned it Ice Punch though), and barely made it with the rival fight in the burnt tower.....
now for the Kimono Girls and Morty the gym leader.
Edit history:
AquaTiger: 2006-08-22 08:10:47 pm
Never give up!
I've just made my attempt at the fifth part....

And I will say this much.  Whitney is going to be one of the hardest fights of the run.  My Pokemon have quite low levels, and not many powerful techniques, so her Miltank just obliterates the team.  This, despite varying strategies for each fight in the gym AND an extra Pokemon Center visit midway through.

It's going to take quite a few tries to crack this one.

Edit: I found my workaround for this.  Let's just say I'm definitely going to need to buy X Attack and X Defend right before Whitney to have any real chance.  You'll find out the rest when I upload the segment.
Bring me the flaming voodoo canonball!
got a critical hit on her clefairy.
Her Miltank was 3/4 HP down and my machop had little HP, so i switched to pidgey (got killed), switch sanshrew (super potion machop), Miltank drinks milk, machop hurts it a lot, machop dies, Quilava uses ember and kills Miltank.

Gym leader/E4 pokemon i Hate:
Whitney's Milktank
Morty's Gengar
Pryce's Dewgong
Clair's Kingdra
Koga's Forretress (damn protect spammer)
???'s Umbreon
Lance's Aerodactyl
Edit history:
AquaTiger: 2006-08-22 10:06:34 pm
Never give up!
Miltank is one I hate as well.  I'm going to state the way I handled Whitney: give Machop two X Defend and one X Attack before attacking her Clefairy at all.  (I was gonna throw in an X Speed as well, but Clefairy's Metronome landed on Solarbeam and I needed to knock it out before it could get the attack off, because Machop's special stats are pitiful.)  Use Karate Chop the whole time after that, especially against Miltank - Karate Chop criticals way more than Low Kick even though I suspect the latter is stronger.  Other than that, just pray that the Miltank doesn't get a critical (crits ignore defensive boosts last I checked) and you should be okay.

Morty sounds a little tougher.  I can't say much except I plan on abusing Abra's Ice Punch early in the trainer battle, and when he whips out Gengar (OR when Abra's Ice Punch PP runs out), I intend to go for Flaaffy and rely on electric attacks (I think Flaaffy has higher special attack than Quilava).  If you want to use the same strategy, just replace 'Flaaffy' with 'Quilava' and 'electric' with 'fire', unless you were able to teach someone Dig, in which case use them.

Even though it's a long way off for either of us, I'll feel free to discuss the later choices on that 'problem' list:

The rival has an Umbreon in Crystal?  Wow, there's a new one.  He only had Sneasel as his Dark Pokemon in Gold/Silver, and that was in his last two or maybe three fights....  Since it's been pointed out to me that Karen's the one with the Umbreon, I've crossed this out.

Pryce's Dewgong doesn't seem that hard to me, but it might be more of an issue for you because luck basically dictates whether you get an electric Pokemon at all or not in Crystal.

As far as Forretress.... Protect only can be done so much before it fails, and since it's Bug/Steel, that's when the barbecue begins.  Just make sure Typhlosion (possibly Quilava, if your level is low) is out there to do the grilling.

Ice is the way to handle Lance's Aerodactyl, but I understand that Kadabra's defense is so pitiful that if you used the Ice Punch you taught it, it would be knocked out before getting one punch off.

Kingdra..... well, that's a toughie.  I say bring out your Fighting Pokemon (the Machop in your case - undoubtedly a Machoke by now) because my type chart says Fighting is not resisted by either Water or Dragon and Machoke has some excellent attack power.

I always figured the biggest threat in all of Gold/Silver (and possibly Crystal, if he's got the same team) is Ash/Red's Espeon (I call the trainer Ash; the game calls him Red though, so I included that to prevent any confusion)
Also tenkiforecast
Um... It's not the rival with the Blackie/Umbreon. it's the E4 Trainer's, I think. Think the name is Karin.
Edit history:
AquaTiger: 2006-08-22 10:15:03 pm
Never give up!
Whoops...... Forgot about Karen.  Guess this is what I get for having been away from the game too long.  I had made the guess I did because there hadn't been enough detail on the trainer to direct the guess the right way.

Edit: And to fill more space here, here's the latest test segment from me:

http://files.filefront.com/ps_sst_part5avi/;5443989;;/fileinfo.html

Maybe I should start putting these in a single post and just editing it to put up new ones?
Edit history:
AquaTiger: 2006-08-30 01:02:10 pm
Never give up!
I know I've been neglecting this, but I've found that I won't be able to upload test segments from where I am.  (Bandwidth is horrible here.)

I'm just going to have to list times and errors and the like.  I haven't given this up, no - I've just been readjusting to college and stuff.  Will try to do the next portion (up to setting sail for Cianwood, I think) as soon as I can.
Bring me the flaming voodoo canonball!
Quote:
Ice is the way to handle Lance's Aerodactyl, but I understand that Kadabra's defense is so pitiful that if you used the Ice Punch you taught it, it would be knocked out before getting one punch off.


The reason why i hate aerodactyl is because of it's high speed. That and him using Ancientpower(i think) is a killer combo. Perhaps if i level suicune and give him the maximum carbos treatment and hope that suicune is faster then(go aurorabeam).
Edit history:
AquaTiger: 2006-10-02 02:21:28 am
Never give up!
Good luck getting that much money.  Or did they reduce the price of Carbos in Crystal?

Anyway, this has been immensely delayed on my end because I've been playing other games a bit too much.  I still have the first five test segments I did, and will probably continue to work on it after getting a couple of other single-segment runs finished.

Factoring in schoolwork, I expect it'll be two weeks at best.  Probably a month at worst.
Edit history:
AquaTiger: 2006-10-14 06:09:43 pm
Never give up!
Okay.

I've managed to get one of my few fully-free weekends in a long time.  So I'm going to try just winging it with a practice attempt or MAYBE two (depending on how far I get in the first one) sometime today.

I'll post up a full generic plan as to who to use where and who needs what levels when in a moment, but let's just say I'm mostly taking things as they come this time.  Once I have an idea, I can strategize a little better.

Yeah, I'm still planning on using the full team I'd stated before - I figure that if I compensate better for weaknesses, I can go with an overall lower level than normal.


Here's what I know from the previous tests:
-Cyndaquil is my starter for sure.
-I need to have Cyndaquil at level 6 or 7 for the first rival battle.
-Getting a Pidgey or Hoothoot before Violet City is important.
-Cyndaquil needs to be partway into level 10 before entering Falkner's gym - I will fight outside Violet until I get it this time.  No Sprout Tower for me.  Whatever the circumstance, I need to be at level 12 before facing Falkner directly, as I need Ember for that fight to go well.  The reason I need the bird Pokemon as early as I do is in case I eat one too many Mud Slaps - switching resets accuracy from my experience.  Plus they can take a few blows, allowing Cyndaquil a chance to recover.
-I need to get a Mareep before Union Cave.  There's a Great Ball on this route that I could use, and another in Union Cave.
-That Mareep needs to be partway into level 8 before I face Team Rocket for the first time.  Preferably all the way to level 9.
-Level won't matter for Bugsy and shouldn't matter for the second rival battle.
-I'll consider backtracking for the Charcoal after getting the Cut HM, as I could use the extra (pardon the pun) fire power.
-I need to catch Poliwag here in Ilex Forest.  And in the real run I have only one shot at it (because I'll have just one Lure Ball).
-As soon as I get out of Ilex Forest, I need to catch Abra, as well as a FEMALE Drowzee.  I have only two shots at the Abra (two Great Balls, and those are hard enough to catch him with as it is), but I have quite a few more chances against the Drowzee.  I'll be trading the latter for a Machop in Goldenrod.
-Speaking of Goldenrod, I also need to get the Bicycle, the Ice Punch TM (for Abra), two doses of X Attack, two doses of X Defend, and after that, as many Fresh Waters (or maybe Lemonades, but Fresh Water allows me to get more for my money) as I can afford.
-I NEED to have Machop be level 13 and hope for it to be at least level 15 by the time I get to Whitney - the plan in that fight is to use the two X Attack and two X Defend while fighting the Clefairy, then deal with the Miltank with a couple Karate Chops (high critical chance FTW).
-If anyone is not at least level 16 by this point, I fight battles on the way to Ecruteak until they are at that point.  This probably means fighting the Sudowoodo instead of running away.

Here's my other plans:

-I plan on snagging the Swift TM in Union Cave.  I have three options with this - sell it for money, use it on Quilava for a while, or use it on Mareep/Flaaffy for an extended time.
-I also plan on getting the TMs for Headbutt and Dig.  The former can go to anyone (I won't use it on Quilava though), but the latter definitely goes to Quilava.
-The Kimono Girls matchups will be as follows: Machop vs. Umbreon, Flaaffy vs. Vaporeon, Quilava vs. Jolteon, Kadabra vs. Espeon, and finally either Machop or Quilava vs. Flareon.
-Quilava gets to steal the show against Morty's gym.  After this point though, he gets relegated to backup for a while, as I expect his level to be noticeably higher than everyone else.  (If he gets Quick Attack here, I'm ditching Mud-Slap or whatever weakest move I've got.)  I'll probably give Shadow Ball to Kadabra - if not, I'll be selling that TM.
-Speaking of Kadabra, I plan to start training him on the way to Olivine.  Preferably on trainers because they give better experience.  Strength will go to Machop or possibly Flaaffy (at least if Mike Meevasin's Pokedex guide is accurate - it claims Flaaffy can learn Strength).  Also, once Kadabra hits level 21, I'll give the less-used Flaaffy another chance.
-On the surfing route (Poliwag gets Surf BTW), Machop will get the nod if I wind up in any trainer battles.  Once I hit Cianwood, though, Kadabra takes over.
Edit history:
AquaTiger: 2006-10-14 07:25:13 pm
Never give up!
Making a second post to guarantee I can fit the remainder of my speculations without having to retype.  Roll Eyes

Before I continue, when I mention a level limit, keep in mind that that's the bare minimum I'll take, not necessarily my target level.

The last post left us in Cianwood, with Kadabra taking over as soon as I get there.  Here goes:

-Kadabra ought to be able to handle the whole gym here - however, I may consider switching in Flaaffy to fight Poliwrath.  The bird Pokemon I've had all this time is finally going to get Fly.  (Also, Dynamicpunch is either going to be sold or it'll be given to Flaaffy.)
-Here, if I have three or more healing items left, I head straight to Olivine, deal with Jasmine, and finish off the gym - Machop gets the nod this time because Steelix will probably mop the floor with anyone else.  (Iron Tail could go to Flaaffy or Quilava, but because of how many other good moves I have I'll probably sell the TM.)  If I only have one or two healing items, I'll make a detour to Goldenrod to get some more and then head back to Olivine.
-Once Jasmine's done, I plan on going straight to Mahogany Town.  If anyone on my team is less than level 24, I plan to raise them until they've caught up - though judging from what I'm fighting next, I shouldn't fret too badly if I'm not there before I enter the Team Rocket base.  Anyway, I want to choose the grassy path to continue to raise my team, rather than paying off Team Rocket.  Flaaffy should be up to challenging the Red Gyarados.
-At this point, if I have five or more healing items, I should be safe.  If not, it's time for a quick detour to Goldenrod.  Regardless, for the Team Rocket base, I plan on tagging between Quilava and Kadabra - I just need to save some uses of Dig for the Electrode at the end.  (Poliwag gets Whirlpool.)
-For Pryce's gym, Quilava and Kadabra get a break - it's up to Machop and Flaaffy.  I think either one could handle Pryce alone (Fighting IS super effective against Ice, right?).
-Now, regardless of how many healing items I have, it's time to return to Goldenrod, stock up, and go into the Tower.  I plan on using Quilava and Kadabra mostly here, with Flaaffy and Machop taking over for the Rival battle.  I'll probably have Machop deal with the last two fights in this scenario.  Also, before I leave Goldenrod, I want to get the Radio Card, so I can get Kanto's Radio Card without much worry.

At this point, I speculate on the following movepool for my four main fighters:

Quilava: Cut, Ember, Quick Attack, Dig
Flaaffy: Thundershock, Thunder Wave, Dynamicpunch, Swift
Kadabra: Psybeam, Shadow Ball, Ice Punch, Confusion
Machop (MAYBE Machoke): Low Kick, Karate Chop, Strength, Headbutt

Anyway, moving on:
-The only thing I plan on snagging in the Ice Cave is the Waterfall HM - this is the reason I picked Poliwag over other Water-types.  But if everyone is not at level 28 by now, I plan on raising them until they're there.  This means I finally get Machoke.
-For the next gym, my plan is to have Kadabra and Machoke trade off.  Any dragon that has issues with Ice Punch will be fought with Machoke.  This includes Kingdra, and you bet that Karate Chop will be ready.  After I go through the sidequest, I'm flying back to New Bark.
-Once I'm set, I head on toward Victory Road.  From here to the Elite Four, the only item I'm getting is the Earthquake TM, which will supplant a non-Fighting move on Machoke's list.  If my team is below level 33, I fight until it's there, although I'm not excessively concerned if any of them are off one or two levels.  I'd prefer if they were higher level though.
-I plan on switching off between Machoke and Ampharos for the Rival battle, with Machoke taking most of the fight.
-The Elite 4 look to be painful.  For Will, Kadabra (because of Ice Punch) or Ampharos can take the Xatu, but I will need Quilava to fight Jynx and Ampharos to battle the Slowbro.  For Koga, Quilava can sweep the whole team except for Crobat - that's Ampharos's job.  As for Bruno, Kadabra should be able to handle everything (Ice Punch clears Onix, and Psybeam handles the rest).  And Karen.... the only problem I know I'll have here is Murkrow, who should be fought with Ampharos.  Machoke can handle the rest of them.
-Lance is a real problem.  Half the lineup can be fought with Ampharos.  The other half is going to have to be fought with Kadabra, who's probably worn out by now - I'll have Quilava and Machoke back him up if necessary.
-Now, on to Kanto.  The S.S. Aqua ought to be a simple affair, and Lt. Surge is all Machoke's or Quilava/Typhlosion's job.  Next is Saffron City, and Sabrina's team will be a bit tougher, but I'll probably use Typhlosion (I SHOULD have it by now....).
-After the run-around in Cerulean, I plan on giving the Zap Cannon TM to Ampharos, supplanting Thundershock or, if I already have Thunder, Thunderpunch.  Then I'll go get Misty and test out my new move, except against Quagsire, who'll be on the receiving end of Dynamicpunch or Swift.
-After retrieving the Kanto Radio Card in Lavender, it's on to Celadon, where Typhlosion steals the show against Erika.  Then to Fuschia, where Kadabra takes the spotlight against Janine and her trainers.

That's all I have for now.  I'll keep people posted.
Edit history:
Yoshi348: 2006-10-14 06:17:51 pm
dinosaur from the past
Quote:
The reason I need the bird Pokemon as early as I do is in case I eat one too many Mud Slaps - switching resets accuracy from my experience.

Correct... pretty much ANYTHING that isn't a major status ailment that puts a three letter abbreviation in place of your level gets reset when you switch. (Well, unless you use Baton Pass, but that's the whole POINT of Baton Pass.)
Quote:
-I'll consider backtracking for the Charcoal after getting the Cut HM, as I could use the extra (pardon the pun) fire power.

The type-boosting items only increase moves' power by a lousy 10%. Now, since you're really low level it might help anyway, but keep in mind it's not much at all and so it might not be worth it.

In general, I fear you might be falling into a trap of trying to get too many items... but then again I haven't played this in run conditions. And in the end you already have a run to beat up.

EDIT: I was typing this up as you did your second post.
Edit history:
Galactic: 2006-10-14 06:28:41 pm
Flaffy (Electric) will inflict either 6X or 8X (depending on which order the game calculates the damage boosts in) to Red Gyarados (Water/Flying). In fact, that may be sufficient for a one-hit kill. I was wondering if it might be an idea to try to incorporate Gyarados into your party somehow (starts at a good Level, decent abilities, etc.). However, if you're going for Jynx, Jynx is probably a better option. Are you planning on catching anything else?

By the way - I don't know if it's been posted, but there is a secret path in Ecruteak Gym which makes it possible to bypass at least one of the Trainers. Good luck on getting an Abra...
Edit history:
AquaTiger: 2006-10-14 07:15:43 pm
Never give up!
It's probably unlikely that I catch anything after Goldenrod.  Integrating a fifth fighting member into my team and supplanting either of the HM users is not something I look forward to doing.

Whether I use the path in Ecruteak depends on whether my levels are hurting too badly.  But an extra battle doesn't hurt nearly as much as being too underlevelled (I'm likely to be slightly underlevelled anyway).

Abra is early enough that I plan on restarting if I don't get it in the first two tries.  Poliwag is the bigger concern, as that's not nearly as common where I plan on getting it, AND I have only one shot at catching it (I want to use ONLY the Lure Ball).

Also, my run is in a different category than the one already up.  I'll take the time to remind readers that not only am I doing my run on the Silver version (no Sandshrew for HM use), my plan is an all-in-one-go run.  I'll refine things once I figure out what I need, so expect the item count to drop.  I also expect the Kanto route to change a little bit as I find the right way to go through it.

Anyway, my last few notes since I was concerned about not being able to fit them in the second post:
-I left off at Fuschia.  It's time to deal with the Snorlax and go through the cave.  In Route 2, I MAY get the Elixir, but nothing else.  Anyway, it's then onward to Pewter City, where Ampharos (with Dynamicpunch in hand) should be able to handle Brock's team.  If I screw up with Dynamicpunch too much, I'll switch in Machoke.
-On to what's left of Cinnabar, where Machoke should be able to deal with Blaine alone.  Then back to Viridian, where it's me vs. Gary (I'm not calling him Blue).  At least three members of his team can be handled by Kadabra - maybe four if I'm lucky (the maybe is Alakazam, due to Kadabra's Shadow Ball.  Rhydon, Exeggcutor, and Pidgeot are the guarantees, though if necessary, I can probably swap in Typhlosion for any of them).  Ampharos can handle Gyarados, and Machoke should deal with Arcanine.
-Next up, I shall shop for the following: five X Speed, five X Attack (or X Special, depending on the situation), and as many healing items and Repels as I can fit.
-I plan on having a map with me for Mt. Silver, since I skipped Flash.  I also plan on being at least level 59 for the whole team here.  Anyway, my concern here is Ash (I'm not calling him Red).  My current plan calls for using either Machoke or Kadabra at the start.  Here, I use all the X Speed and either X Attack (Machoke) or X Special (Kadabra).  Only then do I knock out Pikachu.  Hopefully Ash sends Espeon next.  If I did my calculations right I should be faster than Espeon, and will use Earthquake (Machoke) or Shadow Ball (Kadabra).  After that, the rest of the team should be easy.

I'll probably try this in an hour or so, and will give results when I'm done.
What time are you going to put in at the start of the game? Or does that not affect capturing for you?
Edit history:
AquaTiger: 2006-10-14 11:25:15 pm
Never give up!
My time is not going to really affect my capturing.  All of the ones I need can be caught at any time of day (the only one that might change is the one that's going to be using Fly).  As for the day itself, it'll be set to either Sunday, Wednesday, or Saturday, as I can get useful held items on those days without wasting too much time (Route 37, Lake of Rage, and Blackthorne City), probably one of the first two because those are where my staple moves are (the one gotten on Saturday boosts Ghost moves, which might help with Shadow Ball).

Edit:  My first set of observations, from a run attempt that had to be scrapped when I realized I forgot to get the Old Rod:

-Swift's a no go - it is a bit too far out of the way and doesn't provide enough benefit for me.  However, in my searching I DID discover an X Attack on the main floor of Union Cave - which ought to save me a little money in Goldenrod.
-The midpoint of level 10 or slightly later is the best spot to be at before entering Falkner's gym.  With a little luck, this can be gotten without significant pause before entering Violet City at all.
-As a corollary to the above point, I need to buy at least 4 potions in Violet City when I do that much levelling.  Don't expect me to buy any fewer.
-I'm going to have Quilava before entering Union Cave.  No doubt in my mind.
-Fighting random enemies in Union Cave isn't worthwhile at all, but facing Hiker Anthony right outside gives a fairly huge benefit.  His Geodude is a bit problematic, but his Machop's easy.
-Mareep might take a while to get - I'm staying the course because it's so crucial to my plan.
-When fighting the Bird Keeper right before Union Cave, I need to wait for the 'shieldmate' trick (swapping Pidgey/Hoothoot in and letting it get KOed) until he brings out his Spearow.
-If I do decide to get the Charcoal, I'll be doing that little sidequest before fighting Bugsy at all.  While we're on Ilex Forest stuff, I plan on taking a weird route to herd that Farfetch'd - I found a Revive when going all the way around.
-I'm going to need to have Flaaffy when facing the rival - even when starting the whole fight at level 14, Mareep has trouble completing the whole sweep there.

Just so I can do the whole practice in a timely manner, I think I'm going to make a save at the point right before entering Goldenrod's gym, as I'll have cleared the first major hurdle (assembling my team) by this point.

At some point, I also plan to review the published Pokemon Gold run, in order to figure out such things as the Escape Rope use locations (was Brown_Bomber the one who missed one, or was it the guy who made the TAS?), the placing of useful items like the Leftovers, and other miscellaneous stuff.
dinosaur from the past
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Flaffy (Electric) will inflict either 6X or 8X (depending on which order the game calculates the damage boosts in)


Should be x6... I actually don't know where you're getting x8 from. Multiplication is commutative, so it shouldn't matter what order we start multiplying in.


I thought I had something else to say in response to AquaTiger, but I can't remember it right now.
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However, in my searching I DID discover an X Attack on the main floor of Union Cave - which ought to save me a little money in Goldenrod.


I was going to mention that. There are some other hidden Items which may be of use to you.

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Fighting random enemies in Union Cave isn't worthwhile at all, but facing Hiker Anthony right outside gives a fairly huge benefit.  His Geodude is a bit problematic, but his Machop's easy.


Mud Slap might help in and around Union Cave, if that's possible.

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If I do decide to get the Charcoal, I'll be doing that little sidequest before fighting Bugsy at all.  While we're on Ilex Forest stuff, I plan on taking a weird route to herd that Farfetch'd - I found a Revive when going all the way around.


I hope Farfetch'd gives you good luck. Sometimes it takes a random path.

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I'm going to need to have Flaaffy when facing the rival - even when starting the whole fight at level 14, Mareep has trouble completing the whole sweep there.


Will that involve any levelling-up in Ilex Forest?

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Just so I can do the whole practice in a timely manner, I think I'm going to make a save at the point right before entering Goldenrod's gym, as I'll have cleared the first major hurdle (assembling my team) by this point.


That's probably the best place to save. Especially consdering how close this is to Whitney, which is convenient.
Never give up!
The issue with Mud-Slap is that its attack power is so hideously low that Ember does more damage against Rock/Ground Pokemon (I'm completely serious here).  The accuracy drop is helpful, though.  I do have plans to teach Mud-Slap to Quilava mainly because of that (hey, it's WAY better than Smokescreen).

I seem to recall that the Farfetch'd always goes on a path directly away from you.  Thus, if I just remember the right directions to face when talking to it, I can herd it very easily.

The thing with needing Flaaffy will NOT involve levelling in Ilex Forest - I don't think I can get there without facing the rival, and even if I can, that's WAY too far out of the way (unless the Farfetch'd incident can be handled before fighting Team Rocket).  Plus, even at those levels, the experience gotten from Ilex Forest does not justify fighting that many extra random battles.  I plan on doing the levelling on the trainers in and around Union Cave (sharing the experience with Quilava, except for a few cases where Mareep goes solo) and on Team Rocket (which Mareep should be able to handle alone - yes, that's how pathetic Team Rocket is).
SEGA Junkie
You guys are totally overcomplicating things.

Only one pokemon should be needed throughout. To use more is a waste of time.
Never give up!
How many times do I have to say this?

This is a SINGLE-SEGMENT run we're talking about.  There is NO WAY in Pokemon Silver that you could get away with using just one Pokemon in a single-segment run.

You'd lose more time from the amount of lost battles that would occur (notably, the Elite Four and Ash) than you'd ever gain from minimizing the number of captures necessary or not having to switch.

If you still don't believe me here, try it yourself.  Because I'm not deviating in this situation.
Also tenkiforecast
Only thing I can see that'd be major issues are moves.

Kadabra with Shadow Ball is risky due to his shit attack stat, but Alakazam has shit defense as well... seems more like a toss-up than anything else, in that sense.

The others are both Denryuu/Ampharos moves. Zap Cannon and Dynamic Punch are notorious for the 50% accuracy, PLUS the 5 PP the moves have. You can be easily screwed over by that, which could destroy your run. A possibility for Amphy would be Ice or Fire Punch, whichever he can learn. It's another possibility for Typholosion/Bakufuun as well. he learns Thunder punch, so you could use that as an asset as well...