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Milotic is Earthquaked to death.  Same for Tentacruel (120 base SpD).  Best nature is +SpA -Def for Rayquaza.  Nothing physical ever hits.  Walrein also is not a sure kill with Outrage.  Maybe swap in Break Brick for Crunch after the Ghosts for the Ice types?  Mapping things out now, but Rayquaza should make it through without ever seeing a Pokecenter or PP booster.  Shockwave is as effective vs Water types as Dragon Claw, hence the swap.

I don't think I need to waste the time to swap though, now that I think about it.  Likewise for Earthquake, Fly is  OHKO on Tentacruel and a 2HKO on Milotic.

Escape Rope for Mt Pyre... hmm, I haven't tried that.  I don't think you can, since the top is considered outside.  Time to runs some tests.  I'm not sure on the fastest order for that section and for visiting the islands.



*EDIT*
Tests done.  No escape ropes out of Mt Pyre possible at all.  The problem with the path from Mt Pyre to Lilycove is that there are 2 rotating trainers to evade (in Emerald, anyway), and some moderately difficult biking.  If you get the Mach Bike path down perfectly, it is faster to visit the town first.  If you screw up and enter an optional fight, it is slower than Mt Pyre first.


Timing Question.  Do we go by the time recorded on the trainer card for Elite Four Debut, which is timed by the game (precise to 1 second, but is of uncertain accuracy, start point, and end point), or from selection of New Game to credit roll?
sda loyalist
The game's timer will probably be used in this circumstance, because it has one and it's pretty accurate. And you can view it after the game is over.
just make the E4 their own segment and redo it until you can hax your way through.  Wallace could be a segment alone if you wanted.
Actually, I'm thinking a single segment run might be feasible.  The luck based elements are in the starter's stats (High Atk, SpA, and Spd), catching the Marill (20% chance) + Fly slave (20% chance) + Abra (10% chance!!!) quickly in the begining, beating Watson, fishing up 2 Sharpedo (40% chance) and Rayquaza's stats (anything but -SpA or -Atk should be fine). 

After Watson, most of the battles' outcomes are never really in question.  The bigest pain for trying a single segment run will be sitting through the intro till you get a good starter and finding Abra quickly.  I think picking up the Revive on the beach will make Watson managabe.  At the very least, there should be a lot less segmentation required than for the earlier Pokemon games.
I suggest not doing so.  It saves a lot more headache.
Mmm.  At any rate, any run from me will be at least 3 weeks down the line, after finals and the aquisition of a GBA player.

Anyone else is free to atempt their own runs, all my notes are here in this thread.




I think it's faster to play as a girl.  May talks too much otherwise.
Really?  I didn't think they had a difference.
Yep, May has more lines of self conscious "understanding Pokemon's feelings" nonsense, as well as a few extra lines of ellipses.  The difference is minimal, but not entirely negligible.

Hmm, I wonder how many X Specials or X Attacks would let me OHKO Milotic.
X-Attacks, and if you're using Rayquaza, most likely 1.  Maybe 2 at the most.  But if you're going to use X-Attacks, will you use physical attacks on the rest of the team?
Hmm, more stuff to test out.  I'm inclined to use Special attacks to take out the rest of the team, since Outrage is a OHKO on almost everything else, and Fly is a 2 turn attack, which takes longer. 

Problem is, there's no good time to use the items.  Wailord has Blizzard.  Tentacruel has Ice Beam.  Ludicolo has Leach Seed, which slows the fight down.  The next pokemon Wallace sends out is Milotic, which defeats the point of stat upping.  I guess I'll settle for a 2 hit kill on Milotic.  =\






At the moment the plan is as follows:


Catch a Mild (+SpA -Def) Rayquaza. 
Beat Juan with 3-5 Extreme Speed/Fly and 1 Outrage
Use move Tutor.  Rayquaza now: Outrage/Fly/Dragon Claw/Crunch
Beat Wally.  5 Pokemon.  3 DC 1 Outrage.
4 random Cooltrainers.  1 Claw 4 Outrage and we're through.
E4:
Sydney: 3 Claw 1 Outrage.
Phoebe: 3 Crunch 1 Outrage.
Glacia: 3 Claw 1 Outrage.  Pray the PRGN throws me a bone and OHKOs Walrein.
Drake: Slap on confusion heal berry.  2 Outrage.  1 Claw extra if needed.  REMEMBER: attach berry after fight.  Not able in Wallace's room.


Hmm.  5/15 Dragon Claw usages left, assuming that I charted things correctly.  4/15 for Outrage.

Wallace: Claw Wailord, Fly Tentacruel, Claw Ludicolo, Outrage the rest for the win.



=D  Worked out nicely.  Only thing left is to chart moves is Watson -> Weather Institute and Institute -> Rayquaza. 




Watson still is a stupid crapshoot, even with the revive.  Stupid Watson.  The 4 Paralyz heal berries are useful, ignore the regular berries.  4-5 potions (PC, Mart guy, 2-3 bought) should get you to Watson at full health.  The Super Potion behind the shop takes too long.  Faster to go to a Mart.  =\
What has changed in Emerald for Watson?  I don't recall having this much trouble against the old fogey.
Old Wattson:
|  Magnemite  |  22 | Voltorb |  20 |  Magneton  |  23 |




New Wattson:
|  Voltorb  |  20 | Electrike  |  20 |  Magneton  |  22 | Manectric  |  24 |


change is BAAAAD.  =(  Being slower than everything other than Electrike doesn't help any.  And being only lvl 20 or so.
Second practice run complete.  03:27:30.  :party:

Satisfactory run, I was aiming for 3:33.  Maybe a couple of minutes of errors that could be eliminated by perfect play.  Still a few random encounters, 2-3 uneeded items, lots of crashing into walls on the bike, and other nonsense.  I think the lowest possible time for Emerald is about 3:20.

I succeeded in a sub goal as well: Pokecenters visited a grand total of twice, the last time at the 1 hour mark.  Pokemart visits limited to 3.





As usual, random notes:

I couldn't OHKO 4 of Wallace's pokemon with Outrage, even with a +SpA nature.  1 X Special should do the trick.

Since Blaziken is learning Strength, Zigzagoon can replace Marill.

Sharpedos need to have enough speed to outrun Claydol.  lvl 30 and -Spd nature doesn't cut it.

Archie isn't nearly as threatening as Maxie, since he has Sharpedo insted of Camerupt.  1-2 Bulk Ups should be enough, if that.
Damn, now I need to shape up for Pokemon Sapphire.  If you can do Emerald that fast, then I see no reason to have Sapphire nearly twenty minutes slower.
Route revisions and possible segments.  Some still are rather long.  Line breaks represent segment breaks, for now largely limited to points where chance plays a sugnificant role in the outcome.  I'll look at breaks from biking/trainer dodging later.

I do have a capture device, now I just need a gba player.  And finals to end...

Right keypad is +10 in the item purchase menu!  I didn't know that.


Latest Route:

Route:
Get the potion from the computer. 

Grab Torchick. 

Go up and kill the rival.  Return for more dialouge, and running shoes.  Exit second town.  reset till 0 random fights

Go on to Petalburg, kill all trainers for the exp. 
Buy 2 potions and as many repels as you can afford in Petalburg. 
Use the Pokecenter.  Say "Hi!" to dad again for more talking.

Catch lvl 5 Taillow.
Continue north to Rustboro. Paralyze heal berries x4.
Aviod first bug catcher, fight everyone NE of town to get to 16.
After evolving to Combusken, go kill Roxanne.  Ember first turn vs Nosepass for a 2HKO.
More blather from Devon and Aqua.  Run over to the tunnel, kill the Aqua grunt, listen to more blather.

More random fun.  Catch an Abra outside the tunnel area.    Abra that are rare and teleport out of battle.  >.<
Talk to the Devon guy again, more talking. 
You get the PokeNav, an amazing device through which people can eat up your time to tell you how their day went.  Grand.  At least you get healed.
Teleport back to Petalburg. 

Catch a Marill.
Run and chat with Mr Briney in his hut, hop on the Ferry.
Run the cave, grab the escape rope and use it at the end.
Go find Brawly.

Back to boat, off to Slateport
Revive, potion, and heart scale on beach.
Shipyard -> museum to kill more grunts and more talking.  At least its a free heal. 

Double battle.  Annoying little Pulsles and Minuns are fast and paralyze.
Head north for the rival fight. 
Enter Mauville, get Rock Smash, get the Mach bike.
Do the forced fights to the East NOW, then go to the gym.

Watson... save and pray.  =(
Rock Smash for Marill, head north avoiding the evil rotating trainers, through the Fiery Pass to Fallarbor.  Buy 13 Super Repels, 2 escape ropes, and 1 X Special.  Super Potions with the rest.

Break, too many rotating trainers?

Off to Meteor Falls, avoiding more rotating trainers.  Say "Hi!" to the Magma guys, RUN out and teleport back to Mauville.
Take the Cable Car up the volcano, kill the Magma guys.

Maxie.  Bulk Up 3 times.  Confusion and Sand Attack add randomness.
Swap Tailow to front for Maxie to absorb intimidate.
Go down the volcano to Lavaridge.
Flannery.  Bulk Up 3 times.
Teleport back to Mauville and bike off to Veridanturf. 
Smash open the tunnel, backtrack to Petalburg, find Normon.  Bulk Up 1-2 times.

Normon.  Bulk up first, absorb the Psybeams.
Teleport back to Mauville, teach Marill Surf
Heart scale on rock.
Away we go to the Weather Center.  Yada-yada-yada grunts Castform weather stuff. 
Dump Abra and Castform in PC.  PC heal Combuskin.
Rival fight, Marill should leadoff and die here.  Bulk Up 3 times.
On to Fortree.
Steven is on the bridge beyond Fortree.  Get the Devon Scope and go off to the gym.

Segment before first forced battle.  Often harder than Wiona.
Wiona pray Swalbu doesn't perish song while bulking up.
Heck, you need luck to get past the 3 trainers to get to her entering at lvl 33.
Visit Lilycove, climb up Mt Pyre, find more grunts then fly to Lavaridge.  Go back up the Cable Car and down the pass to the Magma hideout.  Even more grunts here.

Bulk Up against Mightyna for Maxie. 
Escape Rope out, fly to Slateport.  Talk to Stern at the dock. 
Teleport to Lilycove and Surf to the Aqua hideout.
Be sure to get the Max Elixir and the Master Ball before chasing them out of town.
Surf East to Mossdeep.  Grab 10 Net Balls and 15 Max Repels at the mart, and few full heals and hyper potions if you see the need. 
Get the Super Rod from the fisherman in the house one level below and NW of the Space Center.

More random-ey goodness.  Fish up a couple of Sharpedo from the bay.  70+ speed and high 70s-low 80s for guarenteed kills.
Use them to sweep though the Gym.  Xatu can't hurt them and they OHKO Liza and Tate's other pokemon together before it can attack.

Off to clear out the Space Center.  Remember to swap Blaziken back to the front of the lineup.  Yada-yada-yada, Steven, grunts, fuel, underwater cavern.
Underwater Caven.  Earthquake if you want to kill Steven after.
ZOMG, weather!  Enter Sootopolis.  Watch the cinematic battle of wiggling sprites!  Go find Steven.
Steven sends you down the cave to find Wallace.  Wallace wants to play hide and seek.  Tell him bout the Sky Pillar, then escape rope out and go find him.  Fly to the Pokecenter and get out of town
Surf SW to Pacifilog, then backtrack up to the Sky Pillar.  Tag Wallace and Rayquaza, than fly back to Sootopolis.
More cinematic wiggling.  When everything stops, fly back to Pacifilog and climb up the Pillar.

Bike your way to the top and introduce Rayquaza to your Master Ball.
Fly back to Sootopolis and tag Wallace again.  Introduce Juan to Rayquaza.
Fly to Fallarbor and teach Crunch and Dragon Claw
Fly to Mossdeep and surf over to Victory Road.  Hustle on through, the E4 can't wait to meet Rayquaza.
Kill E4.

As an encore, reload, teach Rayquaza Earthquake and kill Steven.
Practice run number 3 complete.  3:21:15.  :party:

Improvements due to faster Liza&Tate battle, and faster Wallace battle thanks to an X Special.  There were 2-3 minutes worth of errors in this run, in the form of 3 unforced battles and some mistakes in the puzzles.  Perfect play minimum time estimate revised down to 3:15:xx.

My tests are done, so recording can begin once I get a GBA player.


Incidentally, when reloading after the credit roll, my save files were"deleted due to damage or corruption" both times after my sub 3:30 runs.  Wth?  Perhaps finishing the game with a completion time that low causes an error... >.>;;
In light of the fact that LonelyBob is giving money for a resident Evil: Code: Veronica speedrun, I've decided to do the same for a Pokemon Emerald run submitted on this site.

However, how much money would one want for the run?
And when should the due date be?

As of this moment, I guarantee that I will send $25 through Paypal to the person who has the fastest Pokemon Emerald speedrun posted on speeddemosarchive.com by June 30th.
Well, I guess that's some motivation to go buy a GBA player and record this run!  Cheesy  Hopefully, something should be submitted by the begining of June to give time for verification and posting.

Again, all my notes are in this thread, and anyone else is free to use them.
I love YaBB 1G - SP1!
Has anyone thought of carrying a team of these?

A Blaziken
3 Zigzagoons
A Tropius
HM Slave

A Blaziken for obvious reasons
A Tropius so it can learn HMs
Another HM slave for moves Tropius and Zig can't learn
And Zigzagoons can learn surf, cut and rock smash. And it's pickup ability can pick up rare candies, super potions, Proteins, and PP ups. You then pick up a level 39 wailmer for the psychic gym and use a picked up rare candy to evolve it. Use the rest of the rare candies to level up Blaziken and Kyogre. Us PP ups to increase the amount of attacks so you don't run out. Use proteins early in the game to increase Combusken's attack power.
In Ruby/Sapphire, you COULD use the team, though I highly suggest against it because the odds are against you.  In my time playing the game, I only got the Rare Candies once; I ended up with more Super Potions than I needed.  The percentages are listed below:

Super Potion - 30%
Ultra Ball - 10%
Full Restore - 10%
Full Heal - 10%
Revive - 10%
Rare Candy - 10%
Nugget - 10%
Protein - 5%
PP Up - 4%
King's Rock - 1%

The main problem in Emerald is Pickup is scaled to the level of the Pokemon using it.  Rare Candies do not start appearing until said Pokemon is between level 21 and 30.  Follow the link below for exact specifics.

http://db.gamefaqs.com/portable/gbadvance/file/pokemon_emerald_pickup.txt
I love YaBB 1G - SP1!
Didn't know that about Emerald. It'd be to time consuming to find a level 25 zigzagoon and to fustrating to reset until he picks up a rare candy. Still aren't there paths in the game where there's an invisible rare candy or a rare candy you can find? If finding these paths take less time then leveling a wailmer once then you could just get a candy.
The fastest one I can see is the hidden Rare Candy in the desert area.  Every other area requires a major deviation from his current route.

I never went there in my runs; didn't think it would be worth the time.
Good news-bad news time.

Good:  I am still commited to getting this run out.

Bad: My aunt decided to stay with us for a week, starting tomorrow.  No work on this run this week.

Good: My dad decided to order a new $400 capture device for unrelated reasons.

Bad: it won't come in for a couple of days.

Very Good: Found a way to kill Watson with an X Speed that works 75% of the time and takes no revives, eliminating the need to pick up the inital two potions or the revive on the beach.  Watson was the last major hitch in the run, no other route changes forseen.



Regarding the rare candies, I've found them to be not worth it.  It would take too long to find both the zigzagoon and a wailmer.  The two sharpedo plan seems faster.  The easiest rare candies to grab are the desert and Mt Chimney ones and are more trouble than they are worth.

Sounds good, fluffyflyingpig.

No one finished a run in time to collect any money from me but I do hope people are still trying to submit an Emerald run.

How are you guys recording your runs? Are you guys using the Game Boy Player GCN addon? Because I think that's the only way the site will accept the run.

Keep up the good work all who are trying to submit a run; I have younger cousins who absolutely love Pokemon and I can't wait to show them a speedrun of this game.
Edit history:
Tonu: 2006-07-10 07:00:38 pm
MSN: T0nu@hotmail.co m
I have been thinking about doing Speed Run from Pokémon Sapphire and trying to record it. So, can I use my Pokemon Box (which came with my Pokemon Colosseum) to play the Sapphire? That would prob be the only way for me to record my run.

I did finished my previous Sapphire run on December. Too bad that I didn't record it. I did  it without anyones help, so it would have been a bit better. Too bad that I can't remember hardly nothing really important about it. Worst part of the game were prob that second Rival Battle (before Mauville). Had to try that battle about 100 times. I did use Mudkip at my starting Pokémon and beat the game in 2:27 WITHOUT any cheats.

I did save my times after each Gym at least:
1st Gym (0:17)
2nd Gym (0:26)
3rd Gym (0:41)
4th Gym (0:58)
5th Gym (1:08)
6th Gym (1:24)
7th Gym (1:45)
8th Gym (2:05)
Elite Four (2:27)

And my Pokémons were after the E4:
Kyogre, lv.53, Modest, Surf/Thunder/Ice Beam/Hydro Pump
Swampert, lv.38, Bashful, Strength/Mud Shot/Rock Smash/Surf
Wingull, lv.26, Fly-slave
Tentacool, lv.35, Dive-, and Waterfall-slave
Castform, lv.26, Mild, Powder Snow/Rain Dance/Sunny Day/Hail

So, should I try to record my next run? I would have to delete my Sapphires save file. I really enjoy to do really extreme runs. Actually, at the moment I have in my Sapphire save file where I did beat whole game (including E4) with Magikarp (Mudkip were my HM-slave). =P