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Professional Second Banana
After playing through the game a few more times, I think I'm understanding the random battle mechanics better.  The first time you enter a room with a battle, the battle is fixed; but for subsequent visits to the same room, it's looking to me like the room gets a random battle with the same hotspot (the enemy formation may be different between the fixed and random versions of the battle).

This is highly evident on the ground floor of the hospital, when you backtrack back to the elevator after getting the Green Cardkey.  One time I had to fight the battle in the Green Cardkey room twice, since the cutscenes in there probably reload the room enough to activate the random battle hotspot.
Edit history:
Carcinogen: 2011-07-05 07:58:58 pm
A slight bump. As a fun side project, I'm working on a Chrysler Building SS for PE, which I'll probably be submitting at roughly the same time Puwexil finishes his run.

I'd like some more input for pregame preparations before I knock it out. The route is obviously very straightforward; Chrysler Key 7 is in my box from the start of the run, and floors 70 and up are not randomized.

I have a machine gun with 999 Attack, ~500 Range, and 250+ bullets. There's no point in equipping armor for the run, as you'll either kill the day one enemies faster than they'll kill you, or True Eve will kill you in one hit with every attack (wherein I'll line the rest of my inventory with revives to keep the fight going). About the mechanics for auto-recover, that works as soon as your HP is 0, right? Maybe I can throw in like 5 Medicine 4s as well to increase the chances of maintaining a charged ATB for this fight.

I put Shot x2 on my gun since that increases damage output by 1.2 per shot. Other mods include Burst, 1st Strike, and 3x Command, obviously. Not entirely sure whether I should substitute Burst for Critical, or what... I might, considering that there's only 4 fights where I have to fight multiple monsters/targets, and the machine gun acquires targets pretty fast. Anything else I might be missing?
Professional Second Banana
I'd definitely go with auto-healing armor + whatever the strongest medicine in the game is over Revives if possible, since auto-heal works instantaneously whereas Revives stop the battle while Aya is going through the revival animation (it may reset your ATB bar too - can't remember for sure though).

Auto-heal kicks in when you get below a certain HP % (maybe 25% or so), so True Eve's unavoidable attack that brings you down to 1 HP will always trigger auto-heal.  Your armor will need to be strong enough for Aya to survive the other attacks though, since if you take a big hit while you're above the threshold for auto-heal, you'll just die (I would keep some Revives handy too in case of that).

If your machine gun only has 4 slots (ie you didn't get any of the 300 junk guns that have more), I would go with Critical Up over Burst, since the later is useless against single targets, and with triple command you'll be able to win all of the regular battles in 1 turn anyway.  Something else to consider for your 4th slot, as funny as it sounds, is Random.  In addition to turning over your targeting to the RNG, Random also increases your rate of fire by 1.5x without changing the damage multipliers, so having Random and x2 Shot will give you 3 shots per turn at the x2 Shot damage rate.  If you don't want to trust the RNG with the Day 1 battles, maybe you could use the Super Tool Box to swap abilities around with another gun (taken out of Wayne's locker) before True Eve (the TAS uses Super Tools to equip Random for the Day 5 bosses in order to beat them faster, then goes back to Burst for Eve IV and the U.B.).

Another thing I would look into is how worthwhile pumping bonus points into your ATB stat is.  In my New Game run I'm using all of my points for weapon attack power, so I haven't really tested how the ATB stat affects ATB recharge during battles.
Edit history:
Carcinogen: 2011-07-05 10:35:06 pm
Carcinogen: 2011-07-05 10:33:31 pm
I have considered swapping out stuff between two guns for the final fight. I think I might just start the game with Critical instead of Burst. =p

I still don't know whether the 300 junk accumulates between EX rounds. I hope it does, because having the best machine gun available would make maintaining a gigantic fucking lolcannon trivial.

Either way, I'm gonna have to sink more time into my armor. I'm not sure whether I should focus my BP into Defense or P. Energy, since I dunno which attribute will block True Eve's teleport attacks (the ones that look exactly like Liberate). Revives do in fact reset your ATB.

I'm gonna need to farm a lot of BP, and it's going to suck now that I don't have enemies in the Chrysler Building to pad my stats on. That's probably like 9 more playthroughs to get the stats I want on bonus BP; 100 stat points per playthrough. Better pick up a turbo controller for all that text and ready my backlog of illegally downloaded movies. =[
Professional Second Banana
Reminds me of when I was working on my first New Game segment - I probably watched 2-3 hours worth of Youtube videos 5 minutes at a time (during the opening cutscenes). Tongue
When I speedrun, I stream and converse. Otherwise, if there's any kind of grinding, I watch a movie while I do so. I can't just do one thing at a time =p
Remember your mantra.
(other thread deleted to avoid looking like a newfag, resuming here)

I apprichate your support in this, Puwexil.

I was hoping to find someone else whose been working towards this. I read through all of your posts on the later half of the thread, and found the redtext especially helpfull for planning.
I just finished a Day 1 at 14:52 by the time I clicked save, a minute improvement from yesterday.

There I choose to grab the bullets from the closet and fight the rats with the baton, but I wanted to try gunfighting the rat to try to prompt an ammo drop, and save those five seconds.
If you can dodge her bitchslaps, do you know if fighting Eve II with the baton is faster then regular shots?

I estimate 20 additional seconds can be saved on Day 1, if it were flawless.
Professional Second Banana
For Eve II I found it to be slightly faster to use Club 1, since if I timed it just right I could get in 2 hits during 1 of her laser attacks.  That's a risky strat though - if you're close enough to hit with the club right as she starts charging her lasers (which you have to be in order to get that 2nd hit before she moves), there's a very real risk of her clawing you instead for 30-40% of your HP (which I never found a consistent way to dodge).  A safer strat would be to either use Club 1 and wait for her to start charging lasers before moving in to attack, or use the M84F and get an ammo chest or two in Day 1.
Remember your mantra.
That would save the time of fumbling through the menu to equip the Handgun for that fight, as well as swapping to the M1911 just beyond that.


Do you know if your run still requires volunteers for varification? I'm interested in seeing it now.
Edit history:
puwexil: 2011-10-28 12:08:00 pm
puwexil: 2011-10-28 12:06:57 pm
Professional Second Banana
You can check with Flip if he needs more verifiers, but if you want to help verify you'll probably need to do it quickly - last I heard Flip was planning to end it on 11/1 since the run's been in verification since July.

Also, if you can find a consistent way to beat the frogs in the sewer with the club, let me know.  I usually switch to the M84F for the first frog battle since their random jumping pattern can make hitting them with the club difficult (if they're facing away from Aya, my club swing will usually miss).
Edit history:
puwexil: 2011-12-04 10:17:41 am
puwexil: 2011-12-04 10:13:28 am
Professional Second Banana
I've uploaded my full 2:25:17 run and boss strategies to my Youtube channel, if anyone wants a sneak peek before the run gets published on SDA.

Full 2:25:17 New Game run (22 segments) - http://www.youtube.com/playlist?list=PL317AFFC1A3872F26
Boss Strategy Videos - http://www.youtube.com/playlist?list=PLC595651A9202E9FA
Time to revive this thread since I heard there's quite some people who knows about the speedrun these days ! I'm currently doing speedruns of Parasite Eve based on the TAS, the awesome segmented route of Puwexil and also some of his trainings for the spooktacular marathon. My time on a SS is something like : 3:17:08 Realtime/2:34:03 Gametime but I can definitely improve it by several minutes with a very good RNG.

I was thinking about something. For a single-segment route, is it really necessary to stick with the M11 (SMG) at the beginning of day 3 ? You can lose turns pretty easily because of the randomness of the weapon and the enemies in day 4 are so annoying and having to deal them with energy shot costs quite some time. Is it really faster to get the M11 (and having to deal with the Targeting RNG) or should I maybe stick with another weapon ?

I don't see any good other weapons outside of M11 so maybe should I stick with the M16 until Spiderwoman (or until I get the burst ability in the sewers because the bats are really annoying) ?

Also, I'm seriously considering a strategy that wouldn't involve having to reset because of random chests but it would take more time to think of a optimal strategy :p
Professional Second Banana
For an SS run, I've thought about skipping the M11 for the reasons you mentioned, and using some kind of pistol or rifle for Day 3.  I've also thought about using the MP5K (machine gun without the Random ability) for Day 4 and then switching to the Micro UZ once I've been able to swap Random for Burst in the Chinatown sewers, though since a bit of detour is required to get the MP5K (need to go downstairs in the NYPD precinct at the start of Day 4 and get the gun out of the storeroom next to the dog kennel, which you can't do earlier because you need a key that you find on the way to Sheeva in Day 3), I'd be curious to see if that's actually faster than just using the M11 + Energy Shots.
Edit history:
Dreamboum: 2013-08-12 06:37:27 am
Dreamboum: 2013-08-12 03:12:16 am
Dreamboum: 2013-08-12 03:05:45 am
I did some research for the MP5K.

For the storage key : it would take ~30 seconds to defeat them, take the key and get out.
For the MP5K : No more than 30 seconds is needed to unlock the door and to take the weapon. I also took the 2 other chests with a tool and a offense +1.

I paired the MP5K with the M11 so it would give me these stats :


I tried it in the hospital but I'm kinda disappointed with how things came out :

- MP5K x3 fire rate with 53 attack (added by Bonus points and M92F) deals 23 as a normal shot and 34 as a critical.
- M11 Random, x2 shot with 48 attack deals 30 as a normal shot and 45 as a critical (and he also deals 3 attacks with the random effects)

It means that my MP5K needs to deal 3 critical shots to be able to deal more damage than 3 normal shots of my M11 Sad

I tried other things, like putting a x2 fire rate to my MP5K, I checked and I figured I can get it from the SG550 in the NYPD precinct, it's in the way to Sheeva

I have to deal with a little cut-scene and defeat a monster who goes down in two turns and drops the weapon.

After putting the x2 fire rate and with 51 attack, it can deal 33 as a normal shot and 49 as a critical shot which is roughly the same damage as my M11 (since this weapon have more atk power). But, it's only 2 shots whereas the random effect of the M11 deals 3 shots for the same damage Sad

I tried these weapons in a battle with 2 Fly-Men and 1 slime, the battle with the MP5K x2 and x3 lasted ~40sec when the M11 lasted ~35sec and I also lost 2 bullets in a turn in this fight so with a decent RNG, I can finish this battle under 30 seconds. And we're not even talking about the Micro-UZ since you can manage to have nearly 60 attack power with it, it would save a lot of time against Spiderwoman since you can finish the battle a lot faster by getting into critical range and tanking the damage.

So, MP5K doesn't seem to be a better option than the M11/Micro-UZ with the energy-shot unless you have a terrible RNG but it doesn't happen that much. I'm gonna try to find something else.

I also managed to save 2 minutes from my previous PB. I'm now at Realtime 3:15:36/Gametime 2:32:55. I wasn't expecting that at all since it was just some de-rusting but I got really lucky with encounters to the point that I didn't even have Haste against Spiderwoman. Sub 3h10 should be definitely possible. Here's the video if anybody's interested : http://www.twitch.tv/dreamboum/c/2731953

Edit : On a run today, I had the once of a lifetime luck, the super tool in the central park chest (1% chance lol) but unfortunately I didn't thought of a route for this eventuality (this didn't even crossed my mind) so I didn't know what to do with it, would it be really helpful in any way ? I'm gonna check the TAS again.
Professional Second Banana
The TAS uses Super Tools to move the Burst ability off of the Micro UZ near the end of the Museum so it can mod the Random ability back on (saving a couple of turns on the Triceratops and T-Rex because you get a 3rd shot per turn without damage reduction) - if I got a Super Tool in an SS/RTA run I'd probably do the same, since it should work out with just 1 Super Tool (to move Burst from the Micro UZ to another gun - regular Tools would work for moving Random off of another Machine Gun onto the Micro UZ and then moving Burst back after the T-Rex).

Another option could be to just skip putting Burst back on since there's probably only 3-4 battles after the T-Rex where having Burst would be useful (2-3 dino battles + Eve IV's 1st form), and having Random should help on all of U.B.'s forms except the 2nd.
Edit history:
Dreamboum: 2013-08-12 05:16:13 pm
Dreamboum: 2013-08-12 10:11:11 am
Clever.

Also, with your idea, I think it's possible to put random back on in the museum without a super-tool, the MP5PDW in the museum does have the ability. The M500 in the fourth floor also have the burst effect but this one is a bit of a detour, I think it would be necessary to have burst for Eve 1st form but it's definitely worth a try. Thanks for the tip Wink

Edit : So yeah, the MP5PDW is in the way when you switch off the alarm and his random ability appears to be a huge time saver for the Triceratops/T-Rex fight. Unfortunately, I can't get past Eve 1st form with it and even if I do, it would cost a lot of time to defeat her. Burst definitely remains the best bet after the T-Rex fight. So, I went to search for the M500, It's roughly a ~30 sec detour but I think the amount of time gained in those two fights are kinda higher. Too bad I can't get random for the U.B battles but at the end, I don't think it would be that much of a help after all since it will be only useful against U.B 1, be quite an annoyance for U.B 2 with the two targets and saving no less than two turns out of the 6-7 needed before using Liberate.

I'm gonna try this tomorrow in a run. Still thinking of another improvements and a way to replace the Micro-UZ, I can't stand having to reset because of this now, I should maybe try the M10 and take a detour to add a mod permit for the double command ability :p
Huhh, I don't know if I can do another post but I have a slight update !

Getting the MP5DW and the M500 to put random and burst back on the Micro-UZ definitely works, I tested it on a full run and I managed to save 1 minute. The T-Rex fight went so fast, it took me time to realize that it was over ! Sub 3h10 in a Single-segment should be definitely possible with this, but we still have to rely on RNG for random battles, the spawns in the hospital and the bats in the sewers. Other than that, everything should be fine. And I haven't found a way to replace the Micro-UZ yet, I don't think there is a good alternative for this unfortunately Sad
Professional Second Banana
Wow, nice - whenever I get back into PE to do my EX Round True Ending run (file's close to done - been chipping away here and there whenever I've felt like playing PE), I miiiiight consider also redoing the last few segments of my segmented run to use the faster Triceratops/T-Rex strat (would need to manipulate getting 2 Tools from the quiz machines in the Museum in order to have enough to do the Random/Burst/Double Command mods without extra detours to pick up more) - could probably bring the final game time down to 2:24:30-2:24:45 or so, especially if I did the Security Office through the End of Day 5 in 1 segment (though having to reset over Randoms after the T-Rex would be painful).
I managed to get a 3:09:20 Realtime ( http://www.twitch.tv/dreamboum/c/2844338 ) on this game today, I'm really happy with it even though it doesn't mean anything since it's on emulator and loading times seems to be way faster (I think it's nearly 1sec more for each battle loading so it's huuuge). The RNG was pretty nice and I managed to get some good splits at the end when I managed to deal with all of the inventory stuff more efficiently. I don't think I would ever be able to do sub 3h10 on console but as soon as I get my recording device, I would definitely try it Tongue

I'm also thinking about some new ideas, why not adding some elemental effects to the Micro-UZ ? I thought about adding acid, the TAS is doing the same thing but it's kind of a detour in the sewers to get the M203-3 and you maybe don't want to deal with the bats any further (it's like 5 screen away from the M870) but it may really improve some of the fights. If it don't, I thought about the frost effect (that you get with the M79-3 dropped by the Giant centipede) who would really be efficient against the dinos who are weak against it. The downside is that there's not that many dinos so it may not be that useful, but it would maybe help to gain some time if I keep my parasite energy for the energy shot for some other pterodactyl or maybe some nasty lizards. Then again, I know that the frost effect would be useless against some enemies but it seems that that the other enemies in the museum doesn't seem to be immuned to frost. There's also the problem of slots but I don't think it would be a huge deal until you get the M8000. From them, you can replace it with double command since Frost/Acid would be completely useless after that since boss aren't affected by it.

I figured that I can gain some time by just firing a energy shot after 2 hits at the second phase of Spiderwoman and it would save even more time because since you can fire it from anywhere, you might aswell do it at the place Aya is supposed to stand when Spiderwoman goes through the roof. You just have to manipulate the movement of the boss just a bit to make everything perfect. I still struggle to manipulate the movement of Sheeva so I don't get hit so much with the lazer beam but it's seem to be kinda difficult to pull off. There's also some glitchy stuff in the subway, when you need to back to the museum, you need to climb the platform when you are still on the rails but I somewhat managed to make Aya go into the platform without having to go through the climbing animation. Unfortunately, it seems that you can't do much with it since she doesn't hit the screen transition trigger but I'm actually trying to find a way to make it work (even if it's not really important, it only saves like 3 seconds lol). I can't think of any other improvements, I can maybe try to see if taking the chance to steal a super tool from spiderwoman would be really worth it but I need some more testing.

Also, U'm actually really happy to run this game, it's way too much fun even if I get mad a lot against all the RNG stuff, it's really nice to run a game and trying to figure out some improvements, thank you Puwexil for giving me the idea of running this game Wink
SPEEDruns not SAFEruns
I have always loved this game and it's awesome to see people running it. Hopefully we can get a SS run on site!
Professional Second Banana
Started making attempts at the New Game+ True Ending category last week, and managed a 22:18 (http://www.twitch.tv/puwexil/c/3295836, timed from confirming the EX Game file selection to the final hit on True Eve) after a few hours of attempts.  The weapon I'm using is a Full UZ with maxed out attack power (shoutouts to Carcinogen for doing most of the BP grinding) and the Random, x2 Shot, Triple Command, and 1st Strike abilities.

I'm debating at this point if I want to keep going with this setup (I think a 22:15 or so would be a theoretical perfect run that I'd feel good submitting, assuming both the Crocodile 2nd phase skip and pretty good True Eve RNG with no paralysis attacks) vs. seeing if I can kill Eve faster with a different weapon.

The best bet for a stronger weapon looks to me like the P90 machine gun, which has about 60 higher base attack power (which will make a slight difference since modding has a cap of +999 over the weapon's base stats) and more ability slots (which I could use to get the Critical Up ability).  Downside is that it'll take a fair amount of farming time to make that happen (time that I'm not sure I'll have in the near future) - P90 is one of the weapons that Wayne can make when given 300 Junk, and the Critical Up ability is only available on the AK-47 (another 300 Junk weapon) and other weapons found in the randomized treasure rooms in the Chrysler Building (and as far as I can tell only provides a 20% bonus to critical rate, which should already be quite high on a weapon with a maxed out Range stat).
SPEEDruns not SAFEruns
Just started learning the Any% route for this (have learned up through Chapter 5) and I'm thinking about messing with some more weapon possibilities. It would be sick to have a SS run (and my first on site) of this game up, so here's to hoping I don't bail on it after a little whilethumbsup